It's very hard to remove with 6 health, if you already have a board and manage to keep it for a turn it's gg. We'll have to start teching in Lil' Exorcist or maybe we get a deathrattle crab!
Meh seriously if this doesn't survive next turn this has no value I want a fkn Deathrattle taunt minion! seriously giving all those deathrattle synergy minions without giving a good deathrattle minion is just bad.
This should have been 1 less, instead of 2. This is just OP af.
Edit: Also a big hit in the face of Priests. This entire expansion is very bad for Priests so far. Junk cards added to their pool and creatures like this which can spit out entire hands AND have 4 attack...
Until Hunter has its own Twisting neither ,some healing, some half decent draw engine, Control Hunter never be a thing. This is a very good card in Midrange deck but its has nothing to do with Control hunter if these above problems solved. Thats too bad because Hunter has very decent removal and very good minions from turn 5 above.
I don't get which deathrattle cards you want to play after turn 5 except highmane. And I don't get what you would play with the saved mana, since you normally have run out of cards.
Unless you do some serious new hunter deckbuilding, I don't see a space in the deck. Nesting roc is most likely the better option.
As we've seen with Tomb Lurker and Stitched Tracker, there are ways to ensure you get Deathrattles in your hand onto the battlefield. It already has good stats, so it really only needs to bring out one high cost minion or a couple of smaller ones to get its value. That, and it's the best 5 drop Hunter has ever had. Plop it down against Priest and watch 'em scramble. Ha!
Quickly made something that looks promising to me. Doesn't hurt to swap out some cards for tech cards like Hungry Crab, Golakka Crawler, 2nd UtH, Flare,... meaning that it can adapt easily to the metagame. Also thought about adding a Tolvir Warden to clean out 1-drops later in the game.
I'm fairly confident Loot Hoarder can shine in this deck. Spiritsinger is a bit of a gamble but if it turns out she's still not worth it a tech card can easily come in to play.
Won't see play, unless it's to immediately put out a Kindly Grandmother/Fiery Bat or two.
edit: Won't see play for pretty much the same reasons the Druid combo of Stranglethorn Tiger + Menagerie Warden didn't see play. You need to have both cards in hand AND have the first one not die in order for Corpse Widow -> Highmane to work.
noticeable fact : it's not a 5/3
WOW!! Awesome card for sure, this card is bonkers, man.
It's very hard to remove with 6 health, if you already have a board and manage to keep it for a turn it's gg. We'll have to start teching in Lil' Exorcist or maybe we get a deathrattle crab!
Tempted to try a Midrange N'Zoth Hunter deck after seeing this Card :). Hell I might even try Spiritsinger Umbra in it.
Looks like it's time to play with the zombeast simulator again!
Meh seriously if this doesn't survive next turn this has no value I want a fkn Deathrattle taunt minion! seriously giving all those deathrattle synergy minions without giving a good deathrattle minion is just bad.
100% meta defining.
I'm prepared to be proved wrong, but this card:
Actually slightly surprised there aren't as many DR beasts as I thought there were in standard, though... Raptor Hatchling, Fiery Bat, Kindly Grandmother, Rat Pack, Infested Wolf, Savannah Highmane. I wonder if that would be enough to hold this back a bit?
Finally some beast synergy!
Rat Pack will only be 1 mana, free Kindly Grandmother, 4-cost Savannah Highmane, 5-cost Abominable Bowman, free Raptor Hatchling, 1-cost Shaky Zipgunner, and those are just the class deathrattles (that I can think of atm, but I think that's it).
Interesting card for sure, not 100% positive how it will last in the new meta, but I'm betting it holds some staying power.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
You can drop this and Abominable Bowman in turn 10. If your opponent removes it you still have the chance to resummon it with the Bowman.
This should have been 1 less, instead of 2.
This is just OP af.
Edit: Also a big hit in the face of Priests. This entire expansion is very bad for Priests so far. Junk cards added to their pool and creatures like this which can spit out entire hands AND have 4 attack...
Until Hunter has its own Twisting neither ,some healing, some half decent draw engine, Control Hunter never be a thing. This is a very good card in Midrange deck but its has nothing to do with Control hunter if these above problems solved. Thats too bad because Hunter has very decent removal and very good minions from turn 5 above.
Would be great for literally any other class. Slow hunter does not work.
So hopefully we can see one more expansion without this retarded class on ladder.
I don't get which deathrattle cards you want to play after turn 5 except highmane. And I don't get what you would play with the saved mana, since you normally have run out of cards.
Unless you do some serious new hunter deckbuilding, I don't see a space in the deck. Nesting roc is most likely the better option.
Occasionally gives helpful advice.
great card, wonder if hunter will be playable as a class though
This is, IMO, the optimal Bowman pull. This is really good!
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
As we've seen with Tomb Lurker and Stitched Tracker, there are ways to ensure you get Deathrattles in your hand onto the battlefield. It already has good stats, so it really only needs to bring out one high cost minion or a couple of smaller ones to get its value. That, and it's the best 5 drop Hunter has ever had. Plop it down against Priest and watch 'em scramble. Ha!
Damn, that's a strong card. Not to mention the synergy with Abominable Bowman
If only a druid could steal it somehow. A druid with Malorne, Wardens, Belchers and NZoth...
Quickly made something that looks promising to me. Doesn't hurt to swap out some cards for tech cards like Hungry Crab, Golakka Crawler, 2nd UtH, Flare,... meaning that it can adapt easily to the metagame. Also thought about adding a Tolvir Warden to clean out 1-drops later in the game.
I'm fairly confident Loot Hoarder can shine in this deck. Spiritsinger is a bit of a gamble but if it turns out she's still not worth it a tech card can easily come in to play.
Not very good. The rent is too damn high.
Won't see play, unless it's to immediately put out a Kindly Grandmother/Fiery Bat or two.
edit: Won't see play for pretty much the same reasons the Druid combo of Stranglethorn Tiger + Menagerie Warden didn't see play. You need to have both cards in hand AND have the first one not die in order for Corpse Widow -> Highmane to work.
Kaladin's RoS Set Review
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