Well i'm sure you would all like a 4 mana 4/4 or something like that, but Rogue minions usually have higher attack minions, that's kind of a tradition now. Or can i use the usual wording, "class identity".
Yeah I don't think the 3 health is a huge deal. Card is clearly designed to be played the turn after Shadowblade I'm just not sure using your Turn 4 on such an easy to kill minion for the sake of one durability is actually worth it. It's not going to survive.
Turn 1, opponent plays a minion, you backstab it Turn 2, opponent plays a minion, you use backstab/coin/HP/eviscerate whatever Turn 3, opponent plays a minion, you pull out the shadowblade, remove it Turn 4, opponent plays a minion, you drop this fella, attack the enemy minion but 3 damage is to low to destroy it Turn 5, opponent plays a minion, destroys your runeforge haunter, you have no minions and no weapon in hand, you concede
5/3 is really weak, even with a followed up Crazed Alchemist it's still weak. But it might be worth the 4 mana for an extra swing of Shadowblade to finish a big minion, in that case the 4 mana are a good invested pseudo-heal with a 5/3 body. Very situational, yes, but I think Shadowblade will see play so this card might be put in decks alongside with it.
Just need to get Doomhammer from Lotus Agents to make it good. Or the other way around, pull this from Lotus Agents in shaman.
Seriously though, so many potentially good cards suffer from this horrible 5/3 statline
Blade Flurry would still suck! Can't even believe the card has come up. It's almost as if Blade Flurry says 'Remove Durability on your weapon' XD
Well i'm sure you would all like a 4 mana 4/4 or something like that, but Rogue minions usually have higher attack minions, that's kind of a tradition now. Or can i use the usual wording, "class identity".
guys, a six mana 5/3 is shitty. a 4 mana 5/3 is just fine. you're all focusing on the wrong part of the card lol.
how is this a good arena card, or you like to say what other people say on every other card?
Yeah I don't think the 3 health is a huge deal. Card is clearly designed to be played the turn after Shadowblade I'm just not sure using your Turn 4 on such an easy to kill minion for the sake of one durability is actually worth it. It's not going to survive.
Turn 1, opponent plays a minion, you backstab it
Turn 2, opponent plays a minion, you use backstab/coin/HP/eviscerate whatever
Turn 3, opponent plays a minion, you pull out the shadowblade, remove it
Turn 4, opponent plays a minion, you drop this fella, attack the enemy minion but 3 damage is to low to destroy it
Turn 5, opponent plays a minion, destroys your runeforge haunter, you have no minions and no weapon in hand, you concede
Welp, rogue is going to get a weapon archetype.
Why u hav to be mad? is only card gaem.
5/3 is really weak, even with a followed up Crazed Alchemist it's still weak.
But it might be worth the 4 mana for an extra swing of Shadowblade to finish a big minion, in that case the 4 mana are a good invested pseudo-heal with a 5/3 body. Very situational, yes, but I think Shadowblade will see play so this card might be put in decks alongside with it.
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Can with the new weapon, I like it.
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This is average
However, if I'm right, Rogue's Hero card will give your weapon Windfury, which pushes this card from average to great.
And of course, I'm always right.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
better if it was a 3/5
We've got 2 mana spell Leeching Poison, 3 Mana Plague Scientist, 3 mana Shadowblade, 4 mana Runeforge Haunter, now it's time to drop 5 mana meme Hero Valeera with all non-rogue cards in your hand cost (0) battlecry.
Ok, here me out. Burgle/swash/ undercity/ Shaku into a fools Bane. Play violet illusionist, then this. Instant board clear
playable, opens up possible synergies, but i'm not sure this is good enough for constructed, though it should be a pretty reasonable arena pick.
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Are all geists 5/3 or something? Is Kidnapper actually a geist in disgeist?
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Garbage, I really need to have a little talk with the 30% who voted good or meta defining.
They really need to release something extra good related to weapons in order not to frustrate rogue players too much now.