WOWZERS!! This seems kinda strong don't you think? lol, I still don't understand for instance why this card is 5 mana and for example the warlock one is going to be 10 mana cost, why aren't the DK hero cards all the same cost?
This requires you to have a pretty well-developed board.
And I wonder which class develops board the best...hmm...
But the hero power kind of has something to do with that. My question is: Do you really want to replace it?
so it has nothing to do with the freeze mechanic that blizz was pushing with the shaman cards. Instead its the evolve mechanic, but more powerful than Evolve.
Its a solid arena card, although you lose the ability to get a spell damage totem or any totems for that matter. An anytime evolve to one minion is pretty good. Might see some play in some constructed decks.
Evolving good minions into bad ones, thats not something you want to do, the hero power is not even worth 1 mana. Probably weaker than warlock hero power. Plus if just so happens you lose board control, its as a dead card as bloodlust.
Seems pretty crazy to me. Once you are ahead it's going to take Equality like clears to stop you. There's so much value to be had in making trades that don't kill off your minions then ending turn with this and it gets worse every turn,
Only half decent synergy I can think of is Barnes hopefully high cost 1/1 > Hero Power Evolve to hopefully high power minion. Again, too much RnG involved to be reliable.
I mean, I wouldn't say the Heropower is bad. It's on a similar scale as Priest. If you don't have a board it doesn't do anything but we all know how good token shaman is at building a board and in the case where you wouldn't have any minions to evolve only a fringe set of circumstances is a 25% totem roll actually going to be good enough. Like when you roll exactly spellpower for jadelightning 5 damage or you taunt up against that one minion they have on the board. But 75% of the time you would whiff in those instance anyway.
WOWZERS!! This seems kinda strong don't you think? lol, I still don't understand for instance why this card is 5 mana and for example the warlock one is going to be 10 mana cost, why aren't the DK hero cards all the same cost?
This requires you to have a pretty well-developed board.
And I wonder which class develops board the best...hmm...
But the hero power kind of has something to do with that. My question is: Do you really want to replace it?
It depends on the game state, right? It will take some digging, but I wonder how many games are won through evolve vs. bloodlust. And in that case, double bloodlust.
I won't call this OP or busted just yet, but it has a very favorable mana cost and a very good battle cry.
Why not make it at least 6 mana...so the doppelgangster combo won't work. Evolve shaman is already one of the strongest decks...and this makes it definetly not weaker.
I expected freeze syngergie, which would've been cool. I don't get why you would make one one snowballiest deck more snowbally.
Also the hero power is not that bad...it is always a full minion heal. Trade to 1 health....evolve...
This card is just bad. What are you gonna evolve with it? Most of the cards played in a shaman deck are 1, 2 and 3 cost minions. The only ones where it would have any proper effect would be Thing From Below and Aya, the latter if you can set it up. There are a lot of crap minions in the other slots.
The reason why Evolve decks works is mostly because of Doppelgangster. And the 6 mana slot, apart from 2 cards, is really good, lots of strong cards. But then you go into the 7 mana slot and you have quite a few crappy ones. And spending 10 mana to get 3x 6 drops is okay, not good, as opposed to now having 3x 6 drops on turn 6.
Bad card, people will play it for 2-3 days, see it's junk and will dust it. The hero power makes it even worse, you can think of Recombobulator for that. In arena, however, this card will be insane. But in constructed, it's just bad.
People are overrating this in my opinion. The initial effect is clearly good - but you're not usually going to have a massively developed board by Turn 5. Still, it's a good effect regardless. But 2 mana to bump up one random minion by one mana cost? Eurgh, way weaker than the other hero powers... and that's why it's 5 mana.
It'll see play I'm sure but it's not some crazy broken OP thing that people are making it out to be in my opinion.
People are overrating this in my opinion. The initial effect is clearly good - but you're not usually going to have a massively developed board by Turn 5. Still, it's a good effect regardless. But 2 mana to bump up one random minion by one mana cost? Eurgh, way weaker than the other hero powers... and that's why it's 5 mana.
It'll see play I'm sure but it's not some crazy broken OP thing that people are making it out to be in my opinion.
Small correction, you get to choose the friendly minion that gets an Evolve boost. It's a random minion it evolves into, but the target is chosen. Like that of a priest heal/mage ping.
I love rng cards, jaina's hero card is boring, thrall and shaman are great, i'll have tons of fun :)
so it has nothing to do with the freeze mechanic that blizz was pushing with the shaman cards. Instead its the evolve mechanic, but more powerful than Evolve.
Its a solid arena card, although you lose the ability to get a spell damage totem or any totems for that matter. An anytime evolve to one minion is pretty good. Might see some play in some constructed decks.
Ticking Abomination
Watch there be one of this for every cost
Vote for my Card Design Submission! I love this one!
All the other DK Heroes be like -
Evolving good minions into bad ones, thats not something you want to do, the hero power is not even worth 1 mana. Probably weaker than warlock hero power. Plus if just so happens you lose board control, its as a dead card as bloodlust.
Hero power is pretty irrelevant on this one, when you most of the time just win by playing it.
Does the hero power give the new minion its full health?
This is so disgusting OP and broken that make the pre-nerf Tuskarr Totemic a weak card.
This card are screaming nerf from the start.
Should be cost 7 manas and still strong as hell!!!
Seems pretty crazy to me. Once you are ahead it's going to take Equality like clears to stop you. There's so much value to be had in making trades that don't kill off your minions then ending turn with this and it gets worse every turn,
Why not make it at least 6 mana...so the doppelgangster combo won't work. Evolve shaman is already one of the strongest decks...and this makes it definetly not weaker.
I expected freeze syngergie, which would've been cool. I don't get why you would make one one snowballiest deck more snowbally.
Also the hero power is not that bad...it is always a full minion heal. Trade to 1 health....evolve...
Occasionally gives helpful advice.
This card is just bad. What are you gonna evolve with it? Most of the cards played in a shaman deck are 1, 2 and 3 cost minions. The only ones where it would have any proper effect would be Thing From Below and Aya, the latter if you can set it up. There are a lot of crap minions in the other slots.
The reason why Evolve decks works is mostly because of Doppelgangster. And the 6 mana slot, apart from 2 cards, is really good, lots of strong cards. But then you go into the 7 mana slot and you have quite a few crappy ones. And spending 10 mana to get 3x 6 drops is okay, not good, as opposed to now having 3x 6 drops on turn 6.
Bad card, people will play it for 2-3 days, see it's junk and will dust it. The hero power makes it even worse, you can think of Recombobulator for that. In arena, however, this card will be insane. But in constructed, it's just bad.
Hero power is irrelevant (at least in wild), you can drop Finley and pick what you want. Not to mention turn 8 with Brann and this monstrosity.
what about if I have Morgl as Hero?
what will happen to the picture?
I'll have corrupted Morgl or corrupted Thrall?
People are overrating this in my opinion. The initial effect is clearly good - but you're not usually going to have a massively developed board by Turn 5. Still, it's a good effect regardless. But 2 mana to bump up one random minion by one mana cost? Eurgh, way weaker than the other hero powers... and that's why it's 5 mana.
It'll see play I'm sure but it's not some crazy broken OP thing that people are making it out to be in my opinion.