I feel like this is sort of going backwards. We already dealt with Evolve shaman. And were losing one of the only cards that it was really good with. Doppelgangster
Are you fkn serious this is op beyond imagination there is not a single drawback for using this... you play minion when it is about to die level up him with hero power.
The battlecry is very strong, but that heropower reminds me of Dinomancy, which is meh
The dinomancy hero power is actually quite strong, it just wasn't worth a card slot to play.
On a side note, I'm kind of sad that Blizzard isn't messing with the cost of hero powers at all. Limiting hero powers to 2 mana limits design space unnecessarily.
The battlecry is very strong, but that heropower reminds me of Dinomancy, which is meh
The dinomancy hero power is actually quite strong, it just wasn't worth a card slot to play.
On a side note, I'm kind of sad that Blizzard isn't messing with the cost of hero powers at all. Limiting hero powers to 2 mana limits design space unnecessarily.
Yeah it is like spending 4 mana to give +2/+2 to a minion this or next turn.
The hero power seems really powerful in freeze shaman, since cards like Glacial Shard and Frost Elemental can get lots of value from their battlecry but have weak bodies. The battlecry is very hard to set up and I don't think it is OP, but it seems like Blizzard considers upgrading your hero power to be worth a little less than 3 mana, so as long as you upgrade 2 or even 1 minion you are breaking even by their scale. Seems interesting though, will definitely try all the old synergies we came up with in WoToG that didn't pan out due to inconsistency
Before the old gods people were constantly bitching about how totems are useless and rng dependent now they don't want to seperate from them even at the mid game.
Okay I am calmed down people says that they prefer to use Bloodlust over this in token shaman tho this card is more suitable for control deck and token shaman is at the edge in next meta you might never find a chance to play Bloodlust even if you have board it will not be able to deal fatal damage
A lot of people saying the initial ability is good, but it really isn't that much better than evolve is it? Evolving twice isn't actually twice as good as evolve to me. The reason evolve is so good is because for 1 mana you can take something like doppel gangster (3 2 mana cards in terms of stats if were generous), and change them into three 6 mana stats. So you're getting theoretically 12 extra mana in stats for 1 mana. Doing that twice only gives you three more mana in stats than before when you did it once. Basically I see this battlecry with the armor as being worth about 2 mana. Which means your paying 3 mana to get this hero power. I don't think current token shammans want that kind of card.
I think if this sees play, it will be in a list much more dedicated to high cost low stat battlecry minions. Cards like bomb squad and jade spirit become insane with this hero power. If this goes in a "Token Shamman" the list will change drastically.
Feel like this may be one of the more over-rated cards of the expansion. Not going to play it with Dopple, which is why you evolve in the first place and if you're in a position where this card is going to be really powerful, then Bloodlust is just better. The whole point of Evolve is that you can very cheaply just increase and the Dopplegangster on 6, and going to 6 and then to 7 isn't really much of a power increase. The hero power is kinda like mark of the wild every time and you lose your ability to make totems which makes Bloodlust work. In the right meta, maybe this is strong but at the moment I just don't get it. It's essentially Bloodlust on 5 to win the game, or play this and maybe go on to win. Bloodlust is so good because you basically have 'charge' but your evolved minions will just sit there for a turn and if you are playing this much later on then your opponent will have a much higher chance of dealing with it.
WOWZERS!! This seems kinda strong don't you think? lol, I still don't understand for instance why this card is 5 mana and for example the warlock one is going to be 10 mana cost, why aren't the DK hero cards all the same cost?
Why dosen't every class have the same card? But for example the Warlock one may be something like 'Battlecry cast corrupting mist.' Hero power 'Passive you choose which cards you discard' or 'Discard a 1/1 imp instead of your cards and reduce your mana by one.' Just guessing.
Rollback Post to RevisionRollBack
I am not a Mage player, just thought my avatar would go with my name.
'How many Blizzard employees do you need to fix a lamp? It does not matter, because they cannot balance the ladder.'
The battlecry is very strong, but that heropower reminds me of Dinomancy, which is meh
Pretty weak card when your opponent is control warrior, and it look like control warrior will be buffed a lot on upcoming update.
Well, let's see if warrior hero card is "gain 5 armor and cast brawl" when hero power is execute or something.
I feel like this is sort of going backwards. We already dealt with Evolve shaman. And were losing one of the only cards that it was really good with. Doppelgangster
Are you fkn serious this is op beyond imagination there is not a single drawback for using this... you play minion when it is about to die level up him with hero power.
NERF I DEMAND FKN NERF TO THİS CARD
Am i the only one who doesn't see this as very good? Yes the initial ability is good but giving up totems for that hero power can be fatal
Maybe the all idea of Freeze is to maintain minions and use hero power.
The hero power seems really powerful in freeze shaman, since cards like Glacial Shard and Frost Elemental can get lots of value from their battlecry but have weak bodies. The battlecry is very hard to set up and I don't think it is OP, but it seems like Blizzard considers upgrading your hero power to be worth a little less than 3 mana, so as long as you upgrade 2 or even 1 minion you are breaking even by their scale. Seems interesting though, will definitely try all the old synergies we came up with in WoToG that didn't pan out due to inconsistency
Before the old gods people were constantly bitching about how totems are useless and rng dependent now they don't want to seperate from them even at the mid game.
every 6 drop will be a big time racketeer.
Wow, you'll no longer get a Doomsayer.
Definitely crafting Day 1 <3
The only card makes me feel excited so far in this expansion.
Spirits be with you man !
JESUS THRALL
Okay I am calmed down people says that they prefer to use Bloodlust over this in token shaman tho this card is more suitable for control deck and token shaman is at the edge in next meta you might never find a chance to play Bloodlust even if you have board it will not be able to deal fatal damage
A lot of people saying the initial ability is good, but it really isn't that much better than evolve is it? Evolving twice isn't actually twice as good as evolve to me. The reason evolve is so good is because for 1 mana you can take something like doppel gangster (3 2 mana cards in terms of stats if were generous), and change them into three 6 mana stats. So you're getting theoretically 12 extra mana in stats for 1 mana. Doing that twice only gives you three more mana in stats than before when you did it once. Basically I see this battlecry with the armor as being worth about 2 mana. Which means your paying 3 mana to get this hero power. I don't think current token shammans want that kind of card.
I think if this sees play, it will be in a list much more dedicated to high cost low stat battlecry minions. Cards like bomb squad and jade spirit become insane with this hero power. If this goes in a "Token Shamman" the list will change drastically.
OP and boring. The other two DK Heroes are way "cooler"
Golden Heroes:
Warlock
Druid
Warrior
Feel like this may be one of the more over-rated cards of the expansion. Not going to play it with Dopple, which is why you evolve in the first place and if you're in a position where this card is going to be really powerful, then Bloodlust is just better. The whole point of Evolve is that you can very cheaply just increase and the Dopplegangster on 6, and going to 6 and then to 7 isn't really much of a power increase. The hero power is kinda like mark of the wild every time and you lose your ability to make totems which makes Bloodlust work. In the right meta, maybe this is strong but at the moment I just don't get it. It's essentially Bloodlust on 5 to win the game, or play this and maybe go on to win. Bloodlust is so good because you basically have 'charge' but your evolved minions will just sit there for a turn and if you are playing this much later on then your opponent will have a much higher chance of dealing with it.
looks nice cant wait to see it in action
I am not a Mage player, just thought my avatar would go with my name.
'How many Blizzard employees do you need to fix a lamp? It does not matter, because they cannot balance the ladder.'
Check out my homebrewn Paladin deck.