Pretty good, and the Druid cards already revealed make a lot more sense. I hope Aggro Druid is slightly a thing of the past.
This will most likely see play in aggro and drop on turn 1 with Innervate. Very few cards like SW:pain or doomsayer can deal with this.
It won't snowball quickly enough in other decks imo.
You would't Innervate out Fledgling instead? I don't think this card is good enough, also you use up an extremely valuable resource since you can flood the board then Innervate out a board buff.
Well it dies to the many 2 mana 3 damage cards.. I wouldn't drop turn 1 fledgeling against mage/warrior for insance, or anything that could coin out a 3/2 minion.
Classes that aren't aggro favor 2-drop 2/3s over 3/2s. Also, that doesn't matter since there are 4 different things you can Adapt into that help Fledgling survive against a 3/2. "Dies to most 2-drops" is a lazy excuse.
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Most of the time you're not going to draw this before turn 3, and afterwards it's utter trash because you won't have any cards left to buff it. Tar Creeper isn't, as it can be played after you played all your tokens and still protect them reasonably well.
I'd say this is only half decent against rogue and paladin because they can't deal with wide boards behind taunts.
In Fairness, all you really need is a Living Mana to get value out of it. That should usually at least give you a shot at top-decking a Savage Roar. I still don't see it being included in token decks, though.
It can't trade effectively, so it won't fit in a control deck, but I think it'll be run in token druid. It'll die eventually without stopping the opponent from building a strong board presence, but it gives druid about 2 turns to set up a lethal with buffs and savage roar. Sure, it dies to SW:Pain, but not every class has a 2 mana assassinate.
How is this tread all about tar creeper vs crypt lord. In a taunt druid (if this is really going to be a thing), both will gind a spot. This is to slow for token druid...
Taunt is not only an anti-aggro mechanic. It is also useful in aggro decks to protect the most valuable minions like a Vicious Fledgling or Bittertide Hydra.
TL,DR: this card can be good in token druid, maybe even too good.
a hybrid druid has gotten so many tools, like all of the cards we have seen seem a little slow for aggro but a little weak for a control deck, so a midrange or hybrid token druid might be good.
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Just fill your deck with one drops, that is creative deck design, right?
Interesting in token druid. I wonder how this reacts with the new druid legendary. Since all of the minions are summoned at the same time, will this get a health buff or not? The 1 attack is problematic, but if you're just using it to hide tokens behind then it's not bad at all
Voted meta defining. Extremely strong and a PERFECT fit in a strong deck (token).
Protects the little tokens druid has? Check. Gets buffed by minions SUMMONED? (Not played, huge difference for stuff like Living Mana, Living Roots, Power of the Wild) Check. Great synergy with buffs? Check.
I don't see how token doesn't play 2xthese. Great card.
Well the more druid cards we see, the more it looks like taunt druid may actually be a thing come the expansion, whether it'll be any good or not is still yet to be seen.
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Rumors are carried by haters, spread by fools, and accepted by idiots.
Maybe good in Token Druid, maybe. They do run Tar Creeper, but that card is much stronger on the turn it's played, and Token Druid is all about early tempo.
Why do I have the feeling that this one is amazing in token druid? Protects all your small stuff while getting more and more HP for every token you flood the board with.
Voted meta defining. Extremely strong and a PERFECT fit in a strong deck (token).
Protects the little tokens druid has? Check. Gets buffed by minions SUMMONED? (Not played, huge difference for stuff like Living Mana, Living Roots, Power of the Wild) Check. Great synergy with buffs? Check.
I don't see how token doesn't play 2xthese. Great card.
If tar creeper didn't exist at the same mana cost I'd agree. This can snowball harder, but I don't know if it is worth the extra effort it takes.
Classes that aren't aggro favor 2-drop 2/3s over 3/2s. Also, that doesn't matter since there are 4 different things you can Adapt into that help Fledgling survive against a 3/2. "Dies to most 2-drops" is a lazy excuse.
It's not a lazy excuse, it's the way I play this deck, sorry if this is an offense to you. I always try to limit the RNG that could ruin me, and turn 1 flappy bird into RNG adapt taunt +3 atk poisonous into Fiery War Axe would ruin me.
Current meta favors 2/3s because they are currently better than the current 3/2s.
No, it's a lazy excuse, because it's the go-to response to anything. "You can't play this really strong 3 drop because it dies to most 2 drops." "You can't play this card because it's bad against aggro." "You can't play this card because it dies to ping." Without actually thinking about the current meta or what possibilities the card has, you've completely written a card off as unplayable or playable only in the way you assume it can be played.
There's a box and you need to start thinking outside of it.
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Kaladin's RoS Set Review
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Terrible card. At least give it beast tag. 1 attack is so underwhelming.
It can't trade effectively, so it won't fit in a control deck, but I think it'll be run in token druid. It'll die eventually without stopping the opponent from building a strong board presence, but it gives druid about 2 turns to set up a lethal with buffs and savage roar. Sure, it dies to SW:Pain, but not every class has a 2 mana assassinate.
Makes me believe Raid Leader might be playable someday
How is this tread all about tar creeper vs crypt lord. In a taunt druid (if this is really going to be a thing), both will gind a spot. This is to slow for token druid...
Occasionally gives helpful advice.
From the depth i come!!!
Wait, What.....???
If taunt druid is something that works, Im not even sure if its going to fit. Serves more of a speed bump without attack buffs
a hybrid druid has gotten so many tools, like all of the cards we have seen seem a little slow for aggro but a little weak for a control deck, so a midrange or hybrid token druid might be good.
Just fill your deck with one drops, that is creative deck design, right?
Interesting in token druid. I wonder how this reacts with the new druid legendary. Since all of the minions are summoned at the same time, will this get a health buff or not? The 1 attack is problematic, but if you're just using it to hide tokens behind then it's not bad at all
Voted meta defining. Extremely strong and a PERFECT fit in a strong deck (token).
Protects the little tokens druid has? Check.
Gets buffed by minions SUMMONED? (Not played, huge difference for stuff like Living Mana, Living Roots, Power of the Wild) Check.
Great synergy with buffs? Check.
I don't see how token doesn't play 2xthese. Great card.
Well the more druid cards we see, the more it looks like taunt druid may actually be a thing come the expansion, whether it'll be any good or not is still yet to be seen.
Rumors are carried by haters, spread by fools, and accepted by idiots.
This or Tar Creeper in aggro Druid. Probably still Tar Creeper, but worth considering.
This is not an anti-aggro card and Tar Creeper is hands down better in trying to fill that purpose.
CCGing since '98.
Maybe good in Token Druid, maybe. They do run Tar Creeper, but that card is much stronger on the turn it's played, and Token Druid is all about early tempo.
This could make for some crazy burst damage with Crazed alchemist.
Why do I have the feeling that this one is amazing in token druid? Protects all your small stuff while getting more and more HP for every token you flood the board with.
3 mana, 7 in stats, taunt and can grow big? That is just unfair
Kaladin's RoS Set Review
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