I feel like there may be potential here. But, I'm not sure it will be realized.
Your cheapest activator (in standard) is Bloodsail Corsair. Does this replace Tar Creeper?
There's Innervate. But is this something you want to Innervate out? Or do you, instead, use innervate to go wide or on a Hydra?
Even if we still had Living Roots, I'm not sure this card would work. I'll wait and see on this one. It's not outright bad, but I don't know if its potential uses are good enough when compared to the other things you're doing in Token Druid.
Innervate this on T1 then spam tokens. The best thing is SUMMON, not PLAY. Very good in Wild. It's good that priest and warlock got some early removals.
It's really not that good, taunt cards that only deal 1 dmg suck for a reason. Tar creeper is vastly better. This thing is barely better than that old 1/7 4 mana taunt, which never saw play, even in oldschool hearthstone. The only way this thing has potential is in combo with buffs.
Yes, they suck because they die and make awful trades. This doesn't die. It's an everlasting ping to face that protects your other minions.
Synergy is everything in Hearthstone. The synergy with token druid is vastly superior to Tar creeper. Of course Tar creeper is better for control decks.
Taunt cards are good if they force trades....this forces no trades as it deals 1 dmg. As I said, this needs combo with buffs to look good, in which case, i'd rather just play a more reliable taunt like tar creeper, or more likely no taunts at all as they don't fit the deck.
Looking foward to crazed alchemist shenanigans. May be worth noting that the health gain happens after the stat swap, so it will be at X/2 stats and immune to ping effects.
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Anger is the punishment we give ourselves for someone else's mistake.
I would compare it to Deathlord: it has lesser attack and starting health, but it will never ever lose you the game outright. Just like Deathlord it will probably eat a hard removal 90% of the time, but the other 10% it will stop the opponent's aggro deck in its tracks, because he did not draw the removal in time.
Also, with all this taunt cards, I wonder if there is a Bolster-like card coming for druid
Pretty good, and the Druid cards already revealed make a lot more sense. I hope Aggro Druid is slightly a thing of the past.
This will most likely see play in aggro and drop on turn 1 with Innervate. Very few cards like SW:pain or doomsayer can deal with this.
It won't snowball quickly enough in other decks imo.
You would't Innervate out Fledgling instead? I don't think this card is good enough, also you use up an extremely valuable resource since you can flood the board then Innervate out a board buff.
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Life before death. Strength before weakness. Journey before destination.
Innervate crypt lord on 1, pirate that summons patches and mark of the lotus on 2. A 2/9 taunt protecting a 2/3 and a 2/2 on turn 2. Seems pretty good.
Doesn't seem all that great. Druid lacks removal; stalling for a turn or two when you have no way to deal with opposing minions doesn't seem ideal. It might take an extra turn, but Pirate Warrior will plow through this without losing any minion presence. Token Shaman just needs a Healing Stream totem for this card to be irrelevant. It gives Priest an easy Shadow Word: Pain target. Paladin can play a Crazed Alchemist on it and pick up a value trade. Hunter can go for a poisonous adapt roll and potentially even have that minion survive.
There are two playable 3-cost minions with one or less attack: Acolyte of Pain and Mana Tide Totem. Both exist solely for card draw. I just don't see where it fits into this meta, but maybe things will change a month from now.
They're really trying to slow down the meta by any means necessary. Not by this card alone, naturally, but with this + several others going in that direction.
Power creep. I mean 7 total worth of stats for 3 mana already passes the vanilla test, so the taunt keyword is basically free, and on top of that can snowball its health to ridiculous amounts (unless hard removal, ofc)?
doesnt sound good, cant see for what it can be
if only it had a beast tag so that druid could hit it with some more versatile buffs
At least it's better than Am'gam Rager, but 1 attack?
I feel like there may be potential here. But, I'm not sure it will be realized.
Your cheapest activator (in standard) is Bloodsail Corsair. Does this replace Tar Creeper?
There's Innervate. But is this something you want to Innervate out? Or do you, instead, use innervate to go wide or on a Hydra?
Even if we still had Living Roots, I'm not sure this card would work. I'll wait and see on this one. It's not outright bad, but I don't know if its potential uses are good enough when compared to the other things you're doing in Token Druid.
Innervate this on T1 then spam tokens. The best thing is SUMMON, not PLAY. Very good in Wild. It's good that priest and warlock got some early removals.
Looking foward to crazed alchemist shenanigans. May be worth noting that the health gain happens after the stat swap, so it will be at X/2 stats and immune to ping effects.
Anger is the punishment we give ourselves for someone else's mistake.
It's a cool aggro stall and I am all for it.
I would compare it to Deathlord: it has lesser attack and starting health, but it will never ever lose you the game outright. Just like Deathlord it will probably eat a hard removal 90% of the time, but the other 10% it will stop the opponent's aggro deck in its tracks, because he did not draw the removal in time.
Also, with all this taunt cards, I wonder if there is a Bolster-like card coming for druid
Kaladin's RoS Set Review
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I want the card text to read, "After your opponent summons a minion, gain+1 health."
Innervate crypt lord on 1, pirate that summons patches and mark of the lotus on 2. A 2/9 taunt protecting a 2/3 and a 2/2 on turn 2. Seems pretty good.
Cabal shadow priest starting to be amazing in Priest decks with more and more minions comes up
Do it or do not , there is no try...
Doesn't seem all that great. Druid lacks removal; stalling for a turn or two when you have no way to deal with opposing minions doesn't seem ideal. It might take an extra turn, but Pirate Warrior will plow through this without losing any minion presence. Token Shaman just needs a Healing Stream totem for this card to be irrelevant. It gives Priest an easy Shadow Word: Pain target. Paladin can play a Crazed Alchemist on it and pick up a value trade. Hunter can go for a poisonous adapt roll and potentially even have that minion survive.
There are two playable 3-cost minions with one or less attack: Acolyte of Pain and Mana Tide Totem. Both exist solely for card draw. I just don't see where it fits into this meta, but maybe things will change a month from now.
IMHO this confirms 2 things:
Kaladin's RoS Set Review
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Now, all we need is a better Druid portrait. Im sick of looking at that pink meat-bag with green weirdo hair. Its enough. ENOUGH.
Can be good in token aggro
"Infinite" doen't mean "big" - it can be small and have no end.
Not a great card but amazingly annoying... it will see play in token and control druid.
I'd like to know why he's not tagged as a beast, he's a scarab!
Please notice I'm not a WoW player and as much this hurts me, I don't know sheep of Warcraft's lore.