Anti Death-Knight and Quest Warrior card. It's playability depends on meta. Quest Warrior especially has no way to kill this because they run out of cards by the time they get their reward. It's a good card.
In the late game this does nothing at all, since it's easily removed. In the early game could help midrange to stop aggro - control has other tools but could also benefit from playing it on curve. It's useless in aggro, you lose to much tempo.
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English isn't my first language, so please excuse any mistakes.
Fantastic stats for many decks, and the effect is not too bad. Seems best against Hunter, followed by Warlock (those that like to tap a lot early). I could see a deck like Handbuff Paladin scoop this up, since a 3/6 for 3 is a perfect stabilizer, and it triggers Fight Promoter for cheap later on.
Good defensive stats for a 3 mana card. The effect could prove very useful and annoying to your opponent even if this card isn't teching against their deck
Of course this is good against DK's if that becomes a thing, but it also really hurts other decks. Quest Warrior would have to be very different to stay in the game, warlocks depend very heavily on HP (both Handlock and Zoo only exist because of that HP), and there are others.
I assume the effect goes away if the minion dies, right?
I really like the creativity and the flavor of the expansion so far. It should breathe life into a stale meta sequence. Yes, I get that there is a lot of butthurt over people's pet decks being potentially relegated to obscurity, but it's good for the game. Would it be so bad if none of the meta decks were viable in the new meta?
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Free to try and find a game, dealing cards for sorrow, cards for pain.
Make This Alive against Heroic bosses and the upcoming adventure bosses from KFT with Stealth, buffs or something like that, and defeating the lich king with 9 classes should be a lot easier ! ;)
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Anti Death-Knight and Quest Warrior card. It's playability depends on meta. Quest Warrior especially has no way to kill this because they run out of cards by the time they get their reward. It's a good card.
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What's with these ratings man ?
The card is trash in most situations .
2 5 is a bad stat for 3 mana and the effect lets you prevent kind of a 0 mana card from being played . Overall you lose tempo .
It's ok in arena .
Meta-defining - if playable.
In the late game this does nothing at all, since it's easily removed. In the early game could help midrange to stop aggro - control has other tools but could also benefit from playing it on curve. It's useless in aggro, you lose to much tempo.
English isn't my first language, so please excuse any mistakes.
Fantastic stats for many decks, and the effect is not too bad. Seems best against Hunter, followed by Warlock (those that like to tap a lot early). I could see a deck like Handbuff Paladin scoop this up, since a 3/6 for 3 is a perfect stabilizer, and it triggers Fight Promoter for cheap later on.
this might see play in a meta with lots of control decks, I think though it is mainly a good arena card.
Just fill your deck with one drops, that is creative deck design, right?
Good defensive stats for a 3 mana card. The effect could prove very useful and annoying to your opponent even if this card isn't teching against their deck
very inspired design! Har har.
A good tech card, we needed to have a card like this, just in case. Every strat should have a tech card for response, hero power now have it.
Good vs hunter, warlock, paladin even.
it feels silly this got revealed rn because its value will sink or grow depending on how good the death knight hero powers are
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Of course this is good against DK's if that becomes a thing, but it also really hurts other decks. Quest Warrior would have to be very different to stay in the game, warlocks depend very heavily on HP (both Handlock and Zoo only exist because of that HP), and there are others.
I assume the effect goes away if the minion dies, right?
Cool card, but probably the situations where this might be useful are too rare to warrant a card slot.
I really like the creativity and the flavor of the expansion so far. It should breathe life into a stale meta sequence. Yes, I get that there is a lot of butthurt over people's pet decks being potentially relegated to obscurity, but it's good for the game. Would it be so bad if none of the meta decks were viable in the new meta?
Free to try and find a game, dealing cards for sorrow, cards for pain.
I'm not sure it'll be used in ranked game but in Arena it's a very good card.
1st if you look at the raw stats, they are very good to trade vs 1 and 2 mana minions (2 for one at least)
2nd we use a lot more hero power in arena.
On-curve stats saves it.
Teching this card in to your deck is the same as teching in Eater Of Secrets, it's situational.
Good stats, good tech card, good for arena, good for brawl, good for adventures. It is a must have.
Merely playable? Yall probably sleeping on this card, especially if we start seeing a lot of DK hero decks.
Make This Alive against Heroic bosses and the upcoming adventure bosses from KFT with Stealth, buffs or something like that, and defeating the lich king with 9 classes should be a lot easier ! ;)