So glad Hearthpwn continues to be the biggest dipshit community out there. :D
It really IS impossible for you to NOT hate fucking everything.
For the record, I don't hate it. It is just bad. Anyway I hate trying to watch other players' perspective and read "its stats are not that bad". Like, really? If that's the best thing anyone can say about this card, it is pure garbage. No one could make up my mind, this card is so bad, at least atm.
So glad Hearthpwn continues to be the biggest dipshit community out there. :D
It really IS impossible for you to NOT hate fucking everything.
There's plenty of terrible cards that I (and many others) like and enjoy, this may be one of them. But we're here to evaluate the card, get off your high horse.
I've "outjaded" a Jade Shaman in a few games when Jades came out and I did that against a Druid too, but only once. It's hard for me to believe that you'll be able to do that consistently. We already have cards that steal cards from your opponent's deck and they cost 1 mana, 3 mana and 4 mana and you get those cards in your hand. There's no way you can "outjade" a Jade Druid consistently with this legendary. Jade Druid cannot be countered by any control deck, they get countered by aggro, midrange decks that can overwhelm them and combo decks. Control doesn't stand a chance against Jade Druid and you can't count Quest Mage as a control deck, that's a combo deck.
This is a fun card and I'm definitely going to craft it.
In super greedy wild reno kazakus priest mirror matchup, the first one pulls the combo of brann b. To archbishop..... the other got his combo to brann b to bishop . First one got 2 kazakus, second 2-4ish(if kazakus in deck) and double decksize, which contains aprox. 100card.... thats ruuude :D boring games awaits
The only reason i wouldn't say "Dust It!" is because you can't get any legendaries that you already have in the next expansion. Great meme card with some fun interaction. Bit sad how Lyra turned out to be fun and great and this one looks to be fun and bad. Blizzard giveth and Blizzard taketh away.
are you sure it's the whole deck? Or what's left of the deck when you play him? On turn 7 or later it will be far less cards. On average 15 maybe? So it won't completely jumble your deck. As long as you create a deck with plenty of card draw you can steam roll people with card advantage and no concerns of fatigue.
Completely useless unless you are taking the game to fatigue, and even then I could see it being bad, for example against Quest decks where you won't even get the quest, or against any deck based on card synergy since you have a much lower chance of drawing those synergies.
The one use I could see would be a deck that heavily utilizes tempo and draw through cards like Circle of Healing, which could use this as a backup plan if they run out of cards in their deck, but even that is stretching it.
Breaking News: Value-centric cards are useless in an aggro meta. More at 11.
Yes, this card will be dead in a match where your opponent either wins or runs out of steam by turn 6.
However, as a control player, I am fearful of what this card means for MY games. In most matches against priest, we end up going to fatigue. This card will pretty much solidify their win.
I'm hoping that the meta will prevent this card from being played, but I already know I'll run into a few meme steal priests that will run Archbishop, and I will be extremely tilted when I lose in fatigue to my own cards.
That's a fair point. In the priest mirror, this thing gets really wonky.
so imagine you are playing a deck with a large amount of draw a bunch of heal, lyra and some burst damage. In other words imagine you are playing shadowpriest today because that is what it is like right now. At a certain point in the game when facing warrior or druid or other priests or mage you realize you can't win with shadowpriest burst. This card suddenly gives you an alternate win condition, fatigue. I think that shadow priest might actually run this to deal with control decks, Not good enough for a control deck itself to become op and not a guaranteed win when you play it against a control class as shadow pirest, but good enough to possibly see some play.
To address this killing control, it may see play in cotrol priest, but if you think about control priests game plan, this won't give huge value. Currently dragon priest, the only meta deck for priest, does not focus on drawing a lot but on getting cards from outside it's deck. It does this with dragon synergy, and lyra chains and elise pack shenanigans. This card makes all of those worse. It like malchezaar makes your deck worse. If you have fewer cards than your opponent by a lot this card is great, because you don't have to worry about diluting draw when you have nothing left to dilute. And if you draw more than them they will have a bigger deck when you play this than you and you can get lots of value. At that point you would slow down on draw and fatigue them. Current control priest does not do that, so it would have to spark a new control priest. And I don't thin this card is good enough to make a new deck.
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
So I if play 29 control cards + this, how exactly do I lose a game ? Most decks aren't good against themself, even aggro decks.
Zoolock will lose against a zoolock that has a ton of priest control cards.
Jade druid will lose against a jade druid that has a ton of priest control cards.
Burn mage will lose against burn mage with healing cards.
I guess I am overreacting and this card is just fine. It just feels like this card could break the game in the right hand/deck.
Because now you are running an exteremly bloated version of both decks. You aren't aggro cause you are drawing control cards and you aren't control because you are drawing aggro cards. Your deck will have NO consistency. Look at it this way, if you could build a 50 card deck, would you build a deck that is aggro AND control? Of course not, you'd still build with a particular strategy in mind. This card basically destroys any strat you have other than, STEAL CARDS. Which is fine by me, and why I'll be crafting a Golden Version of this guy.
I will say this, it will make some amazing memes and in the rare scenario where you get to play this guy AND survive long enough to draw some broke combo it will be hilarious. The issue is surviving after you play him, you are much less likely to draw into what you "need" to.
I honestly don't know what to think about this. That would be REALLY BAD against aggro or midrange, but it also looks like an auto-win against heavy control decks. I will mark it as "bad" tho.
* Tries to resist *
* Craft it Golden on day one of release *
"What have you got there,
PinocchioMalygos?"Why was Matt Place so excited to reveal this legendary in conjunction with resurrects during the KTF card reveal stream?
Hi
I've "outjaded" a Jade Shaman in a few games when Jades came out and I did that against a Druid too, but only once. It's hard for me to believe that you'll be able to do that consistently. We already have cards that steal cards from your opponent's deck and they cost 1 mana, 3 mana and 4 mana and you get those cards in your hand. There's no way you can "outjade" a Jade Druid consistently with this legendary. Jade Druid cannot be countered by any control deck, they get countered by aggro, midrange decks that can overwhelm them and combo decks. Control doesn't stand a chance against Jade Druid and you can't count Quest Mage as a control deck, that's a combo deck.
This is a fun card and I'm definitely going to craft it.
Yo; Druids and Warriors; we heard you can go infinite so we took your infinite and made it even more infinite.
Aside from the memes that come with all these blatent pushes to a control meta; this card can be summed up with:
'Ha; Preist!' - Trump
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
In super greedy wild reno kazakus priest mirror matchup, the first one pulls the combo of brann b. To archbishop..... the other got his combo to brann b to bishop . First one got 2 kazakus, second 2-4ish(if kazakus in deck) and double decksize, which contains aprox. 100card.... thats ruuude :D boring games awaits
Barnabsx
The only reason i wouldn't say "Dust It!" is because you can't get any legendaries that you already have in the next expansion. Great meme card with some fun interaction. Bit sad how Lyra turned out to be fun and great and this one looks to be fun and bad. Blizzard giveth and Blizzard taketh away.
are you sure it's the whole deck? Or what's left of the deck when you play him? On turn 7 or later it will be far less cards. On average 15 maybe? So it won't completely jumble your deck. As long as you create a deck with plenty of card draw you can steam roll people with card advantage and no concerns of fatigue.
"Hey! This place is for Jade Lotus only! BEAT IT!"
"THE LIGHT SHALL STEAL YOU."
Completely useless unless you are taking the game to fatigue, and even then I could see it being bad, for example against Quest decks where you won't even get the quest, or against any deck based on card synergy since you have a much lower chance of drawing those synergies.
The one use I could see would be a deck that heavily utilizes tempo and draw through cards like Circle of Healing, which could use this as a backup plan if they run out of cards in their deck, but even that is stretching it.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
But you don't mention the mirror once in that post, so I guess it doesn't matter.
damn priest...^^
so imagine you are playing a deck with a large amount of draw a bunch of heal, lyra and some burst damage. In other words imagine you are playing shadowpriest today because that is what it is like right now. At a certain point in the game when facing warrior or druid or other priests or mage you realize you can't win with shadowpriest burst. This card suddenly gives you an alternate win condition, fatigue. I think that shadow priest might actually run this to deal with control decks, Not good enough for a control deck itself to become op and not a guaranteed win when you play it against a control class as shadow pirest, but good enough to possibly see some play.
To address this killing control, it may see play in cotrol priest, but if you think about control priests game plan, this won't give huge value. Currently dragon priest, the only meta deck for priest, does not focus on drawing a lot but on getting cards from outside it's deck. It does this with dragon synergy, and lyra chains and elise pack shenanigans. This card makes all of those worse. It like malchezaar makes your deck worse. If you have fewer cards than your opponent by a lot this card is great, because you don't have to worry about diluting draw when you have nothing left to dilute. And if you draw more than them they will have a bigger deck when you play this than you and you can get lots of value. At that point you would slow down on draw and fatigue them. Current control priest does not do that, so it would have to spark a new control priest. And I don't thin this card is good enough to make a new deck.
Just fill your deck with one drops, that is creative deck design, right?
Hemet, Jungle Hunter synergy anyone?!
I honestly don't know what to think about this. That would be REALLY BAD against aggro or midrange, but it also looks like an auto-win against heavy control decks. I will mark it as "bad" tho.
God fucking damn it blizzard just accept that jade idol was bad idea and nerf it. This is NOT the answer.