Don't like it. Depending on the deck, its battlecry is randomly win the game.
Totally agree. This care is the definition of high variance. Sometimes it's battle ry won't matter at all. Others it will win the game. Worse than dirty rat in this way.
Ridiculously overrated card. The effect isn't any worse than Deathlord or Dirty Rat, both of which weren't really "meta-definining". Playable maybe, but far from being broken.
Dirty rat and deathlord have downsides. They potentially give your opponent game winning tempo. This new card however, does not have that downside at all. No risk involved.
except that it does. it might burn a deck filler card (a draw card) so your opponent can reach their combo earlier. or burn an irrelevant 1 drop and let your opponent draw his finisher
Card is literally a 2 mana 2/3 unless heavy combo decks become incredibly prevalent. People will inevitably point to times it gets rid of a really good card from your opponent but unless you are going to mill somebody to 0 cards or happen to catch a combo card it really doesn't matter.
People who think this are good are the same people who don't understand why Fel Reaver is good in arena.
Personally I think this is one of the strongest cards ever printed. Even if it whiffs on removing one of your opponents key cards or win conditions it's still going to get rid of a card they specifically put into their deck in order to achieve that condition. Twice if running two. At 2 mana and a 2/3 body which can be played on tempo.
No need to have to use additional removal or trade as you might with Dirty Rat or Deathlord. The card is simply gone. Can remove not only minions but spells and weapons etc as well. Usually you try to mulligan for cards you can play in the first few turns, shuffling your bigger cards back into your deck. This played against you T2 or coin T1 is usually going to have a better chance of going after your later round cards.
I'm just not seeing a downside to this at 2 mana with a 2/3 body. At best it destroys your opponents win condition. At worst it destroys a card they put in their deck in order to get to achieve getting to their win condition. That's crazy good imo.
I thought Blizzard had a "don't mess with your opponent's cards" policy ?
If they had such a policy priest would not be able to stole your cards LUL
Priest doesn't actually steal cards from your deck with things like Thoughsteal. It just gets a COPY, never takes away the opponent's opportunity to play the card. This card actually REMOVES a card from your opponent's deck. Waaaay worse. Sad to see Blizzard cross this line.
Personally I think this is one of the strongest cards ever printed. Even if it whiffs on removing one of your opponents key cards or win conditions it's still going to get rid of a card they specifically put into their deck in order to achieve that condition. Twice if running two. At 2 mana and a 2/3 body which can be played on tempo.
No need to have to use additional removal or trade as you might with Dirty Rat or Deathlord. The card is simply gone. Can remove not only minions but spells and weapons etc as well. Usually you try to mulligan for cards you can play in the first few turns, shuffling your bigger cards back into your deck. This played against you T2 or coin T1 is usually going to have a better chance of going after your later round cards.
I'm just not seeing a downside to this at 2 mana with a 2/3 body. At best it destroys your opponents win condition. At worst it destroys a card they put in their deck in order to get to achieve getting to their win condition. That's crazy good imo.
The perceived upside which you imply here is illusory in nature. I think this is why so many people overrate this card: they can SEE how it helps when it burns a key card, but when it burns a less-useful card and therefore improves their draw, it is something far more difficult to conceptualize. Trust me and anyone else who has seen mill cards like this in other games: it's statistically a vanilla 2 Mana 2/3 outside of dedicated mill decks.
2 manas 2/3 and you have a chance to eliminate something vital in opponent strategy? Of course 2 of this go in any warlock deck forever except for Reno ones, if 2/2 or 1/3 the battlecry don't pay off the lose of status...
Since Warlocks don't go for fatique, a card removed from the top of their deck is on average irrelevant. Sometimes you remove something strong, but usually you will remove something that they don't want to draw.
This only really hardcounters combo decks, and only if they have an reasonable amount of combo pieces.
Look at the revealed cards so far.
Blizzard are pushing really; really; really hard for a control meta.
Also; every singleclass will have a Deathknight Hero card avaliable to them. If you take that out of a deck designed around that card; you basically immediately win.
This is an anti-fun card; that if you run two of might as well read '1/13 chance to immediately win the game against a control deck' [Let's assume the key card gets mulliganed due to high cost]
Sure; 1/13 may not sound like much; but it's still BS.
This is a strong card that will see play. It's also a card I'd much rather prefer not exist. If you're playing Mage and this card snipes Archmage Antonidas you just lose; for example.
Mostly irrelevant unless the opponent goes into fatigue, which never happens against self-loathing Warlock. That Tirion or Alexstrasza or Hero card was just as likely to be at the bottom of the deck and never drawn anyhow.
Assuming the card gets revealed, it even lets the opponent know which card they will never draw, allowing them to adjust their strategy accordingly.
Rollback Post to RevisionRollBack
Anger is the punishment we give ourselves for someone else's mistake.
One look at the discussion regarding the new card, Gnomish Vampire, suffices to see that there is still quite a lot of misunderstanding regarding the effect of burning the first a random card of a deck.
With a given randomly shuffled deck (Hearthstone's case, since there are no positional mechanics as of yet), i.e., on average:
Burning the TOP card of a deck == burning a RANDOM card of a deck == burning the LAST card of a deck !!
Hence, the effect of Gnomish Vampire, for instance, won't matter against a combo deck unless they consistently manage to draw their ENTIRE deck before it ends. In other words, it only matters if the combo deck reaches fatigue.
Mostly irrelevant unless the opponent goes into fatigue, which never happens against self-loathing Warlock. That Tirion or Alexstrasza or Hero card was just as likely to be at the bottom of the deck and never drawn anyhow.
Assuming the card gets revealed, it even lets the opponent know which card they will never draw, allowing them to adjust their strategy accordingly.
Happen 20% of the time in control matchs, fatigue is not irrelevant and x2 of this card make more relevant.
It is a free battlecry, the minion is 2/3 for 2 manas.
This is a REALLY good card... I don't like it (I don't like the idea of messing with your opponents cards... especially if I'm on the flip side)... but it is a good card.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So its two mana win the game, or two mana do nothing.
My magic will tear you apart!
auto include in every warlock deck
RenoJackson#11673
Personally I think this is one of the strongest cards ever printed. Even if it whiffs on removing one of your opponents key cards or win conditions it's still going to get rid of a card they specifically put into their deck in order to achieve that condition. Twice if running two. At 2 mana and a 2/3 body which can be played on tempo.
No need to have to use additional removal or trade as you might with Dirty Rat or Deathlord. The card is simply gone. Can remove not only minions but spells and weapons etc as well. Usually you try to mulligan for cards you can play in the first few turns, shuffling your bigger cards back into your deck. This played against you T2 or coin T1 is usually going to have a better chance of going after your later round cards.
I'm just not seeing a downside to this at 2 mana with a 2/3 body. At best it destroys your opponents win condition. At worst it destroys a card they put in their deck in order to get to achieve getting to their win condition. That's crazy good imo.
2 manas 2/3 and you have a chance to eliminate something vital in opponent strategy? Of course 2 of this go in any warlock deck forever except for Reno ones, if 2/2 or 1/3 the battlecry don't pay off the lose of status...
This card is almost arcanologist for warlocks.
People saying warlock don't go to fatigue never play any control warlock.
In Wild, brann + x2 this card and opponent is really in trouble in lategame.
Maybe warlock can make a mill deck much more reliable than rogue in Wild.
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
A magic the gathering level card. Very strong indeed.
Death to all who oppose the Horde!
Mostly irrelevant unless the opponent goes into fatigue, which never happens against self-loathing Warlock. That Tirion or Alexstrasza or Hero card was just as likely to be at the bottom of the deck and never drawn anyhow.
Assuming the card gets revealed, it even lets the opponent know which card they will never draw, allowing them to adjust their strategy accordingly.
Anger is the punishment we give ourselves for someone else's mistake.
One look at the discussion regarding the new card, Gnomish Vampire, suffices to see that there is still quite a lot of misunderstanding regarding the effect of burning
the firsta random card of a deck.With a given randomly shuffled deck (Hearthstone's case, since there are no positional mechanics as of yet), i.e., on average:
Burning the TOP card of a deck == burning a RANDOM card of a deck == burning the LAST card of a deck !!
Hence, the effect of Gnomish Vampire, for instance, won't matter against a combo deck unless they consistently manage to draw their ENTIRE deck before it ends. In other words, it only matters if the combo deck reaches fatigue.
For those skeptical, here is a spreadsheet I've made detailing the situation: https://docs.google.com/spreadsheets/d/16jdgjPfFQKbb7R21X8umdyd0HZ-KlNuxHCZAm93iMX4/edit?usp=sharing
If you burn a key combo piece, he can surrender.
With my luck, I should stop playing control and combo decks after this expansion
This is a REALLY good card... I don't like it (I don't like the idea of messing with your opponents cards... especially if I'm on the flip side)... but it is a good card.