Since Warlocks don't go for fatique, a card removed from the top of their deck is on average irrelevant. Sometimes you remove something strong, but usually you will remove something that they don't want to draw.
This only really hardcounters combo decks, and only if they have an reasonable amount of combo pieces.
Yeah pretty much 2 mana 2/3 do nothing, although it can f up some deck strategies like destroying a 2nd jade idol, or evolve, alex etc.
you miss the fact that warlock has no good 2 drop atm, also if you remove a tirion or deathwing or the new death knight from your opponents deck you basically won
So much for blizz taking hard line on mechanics that directly influence an opponents deck.
I see this card getting played and could be a constructed staple but I don't like it. I also don't like the open ended text. Remove it to where? Oblivion, obvious but still...
Yeah pretty much 2 mana 2/3 do nothing, although it can f up some deck strategies like destroying a 2nd jade idol, or evolve, alex etc.
you miss the fact that warlock has no good 2 drop atm, also if you remove a tirion or deathwing or the new death knight from your opponents deck you basically won
Yeah I definitely miss the fact that warlock has no good 2 drops, being a warlock main and having 80% of all my games on warlock. This is not the 2 drop warlock needs. Its rng driven and does nothing pretty much against aggro. Gollaka Crawler is better than this.
Love it, i realy hope Blizz is steping away from having influence on oponents decks, it just sucks to have no tools vs combo deck other than plane aggro.
Its basically a hate card vs combo, but realy randomized. Stats however are fine and solid. Dont know if this is good enough to see play. If fights end up going to fatigue often (which is kinda hard to imagine atm) this might make the cut.
Source: Zhihu, https://zhuanlan.zhihu.com/p/28199703
Translations: Translations on Reddit corroborates with my personal translations as well.
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Wow. This really screws over combo decks.
First good Warlock card in a while
Can't be real... Jesus, this has some value...
So basically a 2 mana do nothing?
Since Warlocks don't go for fatique, a card removed from the top of their deck is on average irrelevant. Sometimes you remove something strong, but usually you will remove something that they don't want to draw.
This only really hardcounters combo decks, and only if they have an reasonable amount of combo pieces.
I want a new title, but Flux won't let me have one,
I still hope it turns out to be fake somehow, I hate it. I don't want cards that meddle with your opponent's strategy so hard.
Don't like it. Depending on the deck, its battlecry is randomly win the game.
Yeah pretty much 2 mana 2/3 do nothing, although it can f up some deck strategies like destroying a 2nd jade idol, or evolve, alex etc.
I thought Blizzard had a "don't mess with your opponent's cards" policy ?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
That is interesting. After discouraging mill decks, they print a card like this. It is a different method of discard mechanic.
I thought Blizzard stated they didn't want to print these kinds of cards? Even more annoying with bounce effects like the neutral pandas.
I am also sceptical with this card. Maybe the translation is not correct.
Blizzard did not want to allow players to destroy opponent cards by the past.
If true I will try a mill warlock ;)
So much for blizz taking hard line on mechanics that directly influence an opponents deck.
I see this card getting played and could be a constructed staple but I don't like it. I also don't like the open ended text. Remove it to where? Oblivion, obvious but still...
So sometimes it will do very little and other times it will win you the game. Can't say I like it.
What an interactive card!
Removing your opponent's hero card = gg
Love it, i realy hope Blizz is steping away from having influence on oponents decks, it just sucks to have no tools vs combo deck other than plane aggro.
Its basically a hate card vs combo, but realy randomized. Stats however are fine and solid. Dont know if this is good enough to see play. If fights end up going to fatigue often (which is kinda hard to imagine atm) this might make the cut.
Interesting card
It's mainly a Golakka Crawler like, sometimes a vanilla 2 mana 2/3. and sometimes win you a game in some matchups.
It's ok in arena, too unconsistant for constructed but it seems fun as hell !