Weak to board clears, but otherwise surprisingly strong. Play with 2 tradeable minions on board and it's a 6 mana 9/7. Kinda win-more-ish, but it's pretty decent. Little to no constructed play for this since board clears are prevalent, but I'd say it's above average in arena.
This is the epitome of a "win more" card. You are required to have board control AND use it to trade for this card to gain value. Highly doubt it will see competitive/ladder play, however in arena this can probably gain enough value in a tempo/board control deck that trades 1-2 minions in the turn you play it. 2 minions gives you a 6 mana 9/7 across multiple bodies, which isn't even that good by arena standards especially when you probably wont be trading perfectly stat for stat, any wasted stats reduce this cards value. Overall I think it will be avg rating for arena and not played anywhere else.
this card is insane in other card games, not in hearthstone. There isn't a strong midrange deck that floods board in hearthstone. In other card games there is a class devoted to board flood, and this kind of card is printed early in the life of the card game and it is good. Hearthstone is deep in it's life and has no board flood class. The closes thing to it is shaman and even it is still aggro, maybe this card sees play in evolve shaman but I doubt it.
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
This seems to be a decent arena card based on the type of deck you build. Not really good in a control deck that won't have a lot of small minions, but a deck with a lot of 1/1 tokens or midrange deck this card is decent to not only trade your weak minions but also do some board control.
Doesnt feel strong enough with such little health for constructed
Can be playable as one-of in Zoolock. Zoo is about controling the board, and this card give you ability to trade board and still stay with yours. Also it protects your board from any 2dmg aoe.
I will not be surprised if this card is underrated now :)
I get that you accelerate the amount of 2/2's by running this card and trading of your minions and that it gets better when more minions are on board and die, but the next turn this thing is dead and your board is highly susceptible to AOE. Might as well run Hogger instead of this.
This is not a strong arena card, hell this is weaker in Arena than it is in Constructed - not sure why people think it's any good. Arena's all about stats and minions that can stand on their own and trade, this card is terrible for that, it gets killed by a bloody 2 drop and you can't guarantee the board (or reliably combo it with say, Unleash) like you potentially could in Constructed.
Basically this card is going to be great IF you've drafted Unleashed or a handful of others, otherwise it's pretty mediocre if not outright bad in arena.
One of the biggest problems for a token deck is when your opponent decides to build a wall. Druid can ramp this guy out with the help of Innervate on 4 to allow the token board he has built to deal with tar creeper and stick around. Pretty big deal. 5/3 stat line is really aggressive and dies easily, but if you get at least 2 2/2s from this card it is very solid. Could also combo pretty well with the new druid 5 cost spell that summons boatloads of scarabs (potentially).
Weak to board clears, but otherwise surprisingly strong. Play with 2 tradeable minions on board and it's a 6 mana 9/7. Kinda win-more-ish, but it's pretty decent. Little to no constructed play for this since board clears are prevalent, but I'd say it's above average in arena.
Not all who wander are lost.
This is the epitome of a "win more" card. You are required to have board control AND use it to trade for this card to gain value. Highly doubt it will see competitive/ladder play, however in arena this can probably gain enough value in a tempo/board control deck that trades 1-2 minions in the turn you play it. 2 minions gives you a 6 mana 9/7 across multiple bodies, which isn't even that good by arena standards especially when you probably wont be trading perfectly stat for stat, any wasted stats reduce this cards value. Overall I think it will be avg rating for arena and not played anywhere else.
this card is insane in other card games, not in hearthstone. There isn't a strong midrange deck that floods board in hearthstone. In other card games there is a class devoted to board flood, and this kind of card is printed early in the life of the card game and it is good. Hearthstone is deep in it's life and has no board flood class. The closes thing to it is shaman and even it is still aggro, maybe this card sees play in evolve shaman but I doubt it.
Just fill your deck with one drops, that is creative deck design, right?
Hmmm. Not crazy about the stat line but it will probably find a place in aggro decks
Err, this doesn't look much better than Junkbot. It's better only because the trigger is more versatile
Not bad rena card
Stats are to bad, and the tokens are to weak for this to see play.
But at least interesting and cool artwork
This seems to be a decent arena card based on the type of deck you build. Not really good in a control deck that won't have a lot of small minions, but a deck with a lot of 1/1 tokens or midrange deck this card is decent to not only trade your weak minions but also do some board control.
Doesnt feel strong enough with such little health for constructed
Arena card
My magic will tear you apart!
I think it's a good arena card and maybe will see some play in Zoolock or something.
Can be playable as one-of in Zoolock. Zoo is about controling the board, and this card give you ability to trade board and still stay with yours. Also it protects your board from any 2dmg aoe.
I will not be surprised if this card is underrated now :)
That art is simply delicious!
I get that you accelerate the amount of 2/2's by running this card and trading of your minions and that it gets better when more minions are on board and die, but the next turn this thing is dead and your board is highly susceptible to AOE. Might as well run Hogger instead of this.
So you thought only Mage had an exodia combo eh
This is not a strong arena card, hell this is weaker in Arena than it is in Constructed - not sure why people think it's any good. Arena's all about stats and minions that can stand on their own and trade, this card is terrible for that, it gets killed by a bloody 2 drop and you can't guarantee the board (or reliably combo it with say, Unleash) like you potentially could in Constructed.
Basically this card is going to be great IF you've drafted Unleashed or a handful of others, otherwise it's pretty mediocre if not outright bad in arena.
This is only useful in an aggro deck, but the cost of 6 is scary.
One of the biggest problems for a token deck is when your opponent decides to build a wall. Druid can ramp this guy out with the help of Innervate on 4 to allow the token board he has built to deal with tar creeper and stick around. Pretty big deal. 5/3 stat line is really aggressive and dies easily, but if you get at least 2 2/2s from this card it is very solid. Could also combo pretty well with the new druid 5 cost spell that summons boatloads of scarabs (potentially).
Apart from arena, this card is shit, since it will always get removed first. And even on arena, this scenario is quite possible.
job's done.
Yayyy agro bufs
Voted bad.
Cool card, but stat-line is just not good enough.