meh, the poor mans cult master... It could see play in a hunter deck of sorts if you get a sick unleash the hounds combo otherwise its a decent power level for an arena card.
A slower cult master that "plays the cards you draw". But, your cards are always 2/2s. Sounds like something specifically Zoo Warlock wants since warlock never found cult master appealing. Possibly a 1 of. It does seem preeeetty slow, though. You'd need a lot of token justification to justify this card.
This is a tough one. On one hand, it's excellent for token decks with lots of disposable minions en masse, like say a Silver Hand Paladin. Trade in the 1/1s for a bunch of 2/2s. But on the other, this guy's stats makes him only viable for a single turn use. Unless you can trade in at least five disposables, his 6 cost is too steep.
Still, I get the feeling others will find a way around it.
Ehhh... It might, might see play. Most likely not. It is too understated and there are better "token" cards, plus the other token cards don't make you kill your other tokens! This is not a good card and will most likely not see play beyond rank 18.
Off the top of my head, I think of Sanguine Reveler and a token throw away. If you have learned from decks that use cards like Violet Teacher, you might understand how best to use this. Almost strong enough for Constructed. Defile could work well with this to some degree. Zoo can use this easily, but I don't know if it's enough. I feel like there are better cards to put in a deck. This card could be a good card to pull early from a pack as a new player.
Also, yeah, come turn 6, if you have a board that they haven't cleared, using your minions to trade into everything can turn out a board clear. You don't even really lose your board. This is like pulling Gentle Megasaur on turn 6. If you have a board up to that point, you can take the board with ease. You lose almost nothing in the process except for maybe your turn 6. If you're playing this card, that's usually your turn 6 play anyway, so you've almost entirely maintained and pushed an absolute policing of the room.
Sorta a cool card. Probably won't see play because it's a serious win more card that doesn't immediately win you that much more. Going to be good in arena though. Very good in arena.
Good for a budget token deck. It creates a situation which must be answered. Better than vanilla statted trash filler for the budget/new player. Also, when undead get a tribe tag, this could stand to be revisited.
On the line between bad and playable, its definetly a card that needs your deck to be focused around it. Unfortunetly I dont believe it will work beyond some flavour tech in its only real archetype, token. The reason for this is if it becomes popular to run this card, opponents would start playing around it, making it a dead card. Also some people have mentioned hunter. Maybe it could work in a new strand of control hunter, but it doesnt seen likely we'll have the tools to make control hunter real without one or two more cards from this set. A heal would be good for them as they cant armour away damage they take from swinging with weapons like warriors can. A draw card to help dig for your hero card would be good too, but back on topic. Unleash the hounds this is not viable with current hunter lists as it supposes you are still playing on turn 9. Final point for people who think they might be able to squeeze one into their deck. On 6 mana would you rather have this or a stranglethorn tiger, or a highmane? In niche cases it may be superior, but often as hunter you want pure stats, not tech cards.
meh, the poor mans cult master... It could see play in a hunter deck of sorts if you get a sick unleash the hounds combo otherwise its a decent power level for an arena card.
A slower cult master that "plays the cards you draw". But, your cards are always 2/2s. Sounds like something specifically Zoo Warlock wants since warlock never found cult master appealing. Possibly a 1 of. It does seem preeeetty slow, though. You'd need a lot of token justification to justify this card.
Our president?
English is not my native language, so, with a high probability, mistakes were made.
This is a tough one. On one hand, it's excellent for token decks with lots of disposable minions en masse, like say a Silver Hand Paladin. Trade in the 1/1s for a bunch of 2/2s. But on the other, this guy's stats makes him only viable for a single turn use. Unless you can trade in at least five disposables, his 6 cost is too steep.
Still, I get the feeling others will find a way around it.
"What have you got there,
PinocchioMalygos?"Unleash the Hounds + this?
Ehhh... It might, might see play. Most likely not. It is too understated and there are better "token" cards, plus the other token cards don't make you kill your other tokens! This is not a good card and will most likely not see play beyond rank 18.
Off the top of my head, I think of Sanguine Reveler and a token throw away. If you have learned from decks that use cards like Violet Teacher, you might understand how best to use this. Almost strong enough for Constructed. Defile could work well with this to some degree. Zoo can use this easily, but I don't know if it's enough. I feel like there are better cards to put in a deck. This card could be a good card to pull early from a pack as a new player.
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Think of how good this card would have been if they hadn't nerfed Warsong Commander.
The sad moment when a common roger is better than 2 legendaries
Also, yeah, come turn 6, if you have a board that they haven't cleared, using your minions to trade into everything can turn out a board clear. You don't even really lose your board. This is like pulling Gentle Megasaur on turn 6. If you have a board up to that point, you can take the board with ease. You lose almost nothing in the process except for maybe your turn 6. If you're playing this card, that's usually your turn 6 play anyway, so you've almost entirely maintained and pushed an absolute policing of the room.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Don't forget, since it has the whenever keyword, it will still summon 2/2s after an aoe that also kills this card
Sorta a cool card. Probably won't see play because it's a serious win more card that doesn't immediately win you that much more. Going to be good in arena though. Very good in arena.
A ton of text for a common card. Complexity like that is normally epic or at the very least rare.
Anger is the punishment we give ourselves for someone else's mistake.
If the stats were switched it would be a lot cooler. Would say it is so bad you should dust it but for 5 dust may as well keep it.
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Good for a budget token deck. It creates a situation which must be answered. Better than vanilla statted trash filler for the budget/new player. Also, when undead get a tribe tag, this could stand to be revisited.
Very good effect when you're about to trade your entire board, which happens very frenquently in arena.
Gets really out of control if your opponent can't remove it imediately and it gets buffed.
Terribly top deck on an empty board though, and a bit overcosted imo, but I still think it will be a decent arena card.
People are saying "only 3 health", any more than that and it would be crazy good.
Terrible stats, but could be decent in very specific combos. Unleash the Hounds ?
On the line between bad and playable, its definetly a card that needs your deck to be focused around it. Unfortunetly I dont believe it will work beyond some flavour tech in its only real archetype, token. The reason for this is if it becomes popular to run this card, opponents would start playing around it, making it a dead card. Also some people have mentioned hunter. Maybe it could work in a new strand of control hunter, but it doesnt seen likely we'll have the tools to make control hunter real without one or two more cards from this set. A heal would be good for them as they cant armour away damage they take from swinging with weapons like warriors can. A draw card to help dig for your hero card would be good too, but back on topic. Unleash the hounds this is not viable with current hunter lists as it supposes you are still playing on turn 9. Final point for people who think they might be able to squeeze one into their deck. On 6 mana would you rather have this or a stranglethorn tiger, or a highmane? In niche cases it may be superior, but often as hunter you want pure stats, not tech cards.
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