Does anyone else feel like all the Commons and Legendaries are unplayable Legendaries are pretty bad this expansion? It won't hurt opening commons but it will hurt opening Legendaries.
The 3 princes are terrible. Taldaram may have some potential in Rogue or Druid. Warlock,Paladin legendaries are unplayable. Druid legendary is unplayable until Jade Druid rotates and can be countered easily. DK Hunter is also terrible.
Games got a lot of broken OP shit in it and people like yourself want that to continue hard into oblivion. If you played during base set, you may appreciate the game a little more in this regard. Some of the cards are "unplayable" now because thier archetypes aren't ready and thats alright in my books. If you had your way of things, no new archetypes would ever land in hearthstone, or they would come and go by standard rotations. Trickling cards in keeps archetypes going, sets news one up slowly and turns the meta over a lot better.
You just need to expand your horizons bro! Several fun legendaries and some of them with great potential!
Prices do suck if you are opening 40 ish packs and you get them, epics do seem cool though, why don´t you like them? Warrior's is cool, Shaman's is cool, Neutral copy effects is cool, lets see other ones but so far I don´t believe they are bad.
The way i see it if the legendaries they release aren't more "powerful" then the current then they don't see play. Yes at the same time they can't keep 1 upping each expansion legendary cause then we have broken OP.
This wouldn't be too much of problem if blizz rotated cards out more frequently. Look at the entire TGT expansion. How many legendary cards in that seen play, 3 maybe 4.
Imagine if TGT existed without naxx or GVG. All those inspire and joust mechanics would of been very relevant.
I hope this expansion isn't going to be like TGT all over again.Time will tell.
You mean compared to Un Goro where only 1/3 of the legendary cards were viable? Not sure how you can say that given we haven't seen 7 of the death knights.
You just need to expand your horizons bro! Several fun legendaries and some of them with great potential!
Prices do suck if you are opening 40 ish packs and you get them, epics do seem cool though, why don´t you like them? Warrior's is cool, Shaman's is cool, Neutral copy effects is cool, lets see other ones but so far I don´t believe they are bad.
I said that the Epics and Rares are good. I like all the epics that have been shown. But many Legendaries are not worth playing.
How u can say either of the two dk legendaries is "horrible" is beyond me...and the mage legendary dragon is just incredible
I never said Sindragosa is bad. SIndragosa and DK Jaina are amazing(except the card art of DK aina). I said 3 Princes, Bolvar, Lana'thel, Hadronox and Deathstalker rexxar are terrible. That makes it 6/11 Legendaries bad. That means more than 50% of the Legendaries are not worth opening!! at least from the current cards that are shown.
You just need to expand your horizons bro! Several fun legendaries and some of them with great potential!
Prices do suck if you are opening 40 ish packs and you get them, epics do seem cool though, why don´t you like them? Warrior's is cool, Shaman's is cool, Neutral copy effects is cool, lets see other ones but so far I don´t believe they are bad.
I said that the Epics and Rares are good. I like all the epics that have been shown. But many Legendaries are not worth playing.
How u can say either of the two dk legendaries is "horrible" is beyond me...and the mage legendary dragon is just incredible
I never said Sindragosa is bad. SIndragosa and DK Jaina are amazing(except the card art of DK aina). I said 3 Princes, Bolvar, Lana'thel, Hadronox and Deathstalker rexxar are terrible. That makes it 6/11 Legendaries bad. That means more than 50% of the Legendaries are not worth opening!! at least from the current cards that are shown.
Theres a difference between a card not being worth opening and not being played in the meta. It's still fun to open fun cards so you can play around and mess with them.
However, as I said in my previous post, only 1/3 of un goro legendaries were playable in the meta. So I can't take this seriously as a criticism of the set itself.
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Does anyone else feel like all the Commons and Legendaries are unplayable Legendaries are pretty bad this expansion? It won't hurt opening commons but it will hurt opening Legendaries.
The 3 princes are terrible. Taldaram may have some potential in Rogue or Druid. Warlock,Paladin legendaries are unplayable. Druid legendary is unplayable until Jade Druid rotates and can be countered easily. DK Hunter is also terrible.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Games got a lot of broken OP shit in it and people like yourself want that to continue hard into oblivion. If you played during base set, you may appreciate the game a little more in this regard. Some of the cards are "unplayable" now because thier archetypes aren't ready and thats alright in my books. If you had your way of things, no new archetypes would ever land in hearthstone, or they would come and go by standard rotations. Trickling cards in keeps archetypes going, sets news one up slowly and turns the meta over a lot better.
You just need to expand your horizons bro! Several fun legendaries and some of them with great potential!
Prices do suck if you are opening 40 ish packs and you get them, epics do seem cool though, why don´t you like them? Warrior's is cool, Shaman's is cool, Neutral copy effects is cool, lets see other ones but so far I don´t believe they are bad.
How u can say either of the two dk legendaries is "horrible" is beyond me...and the mage legendary dragon is just incredible
Bolvar is really strong standalone and will be played in every paladin deck
Most underrated card so far
Paladin was supposed to suck and Sunkeeper Tarim blew in previews for Ungoro.
Lyra was a joke, a 1-star card and no one would play priest, Trump said. Everyone would be playing the 5-star warlock quest, he added.
We won't know till the gestalt of HS players experiment.
So wait and see.
The way i see it if the legendaries they release aren't more "powerful" then the current then they don't see play. Yes at the same time they can't keep 1 upping each expansion legendary cause then we have broken OP.
This wouldn't be too much of problem if blizz rotated cards out more frequently. Look at the entire TGT expansion. How many legendary cards in that seen play, 3 maybe 4.
Imagine if TGT existed without naxx or GVG. All those inspire and joust mechanics would of been very relevant.
I hope this expansion isn't going to be like TGT all over again.Time will tell.
You mean compared to Un Goro where only 1/3 of the legendary cards were viable? Not sure how you can say that given we haven't seen 7 of the death knights.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.