The answer is: IF he summons for the number of enemy minions it would be "5 mana nothing happens" when you play it on an empty board. Written like it is now it will allways summon at least 1 Minion.
This is really weird wording. I'm assuming it means summon a 1/5 scarab with taunt for every minion your opponent has, but it's also a spell that casts itself as many times For as many minions your opponent has? So, it would conceivably count for 5 spells for yogg, or get around counterspell?
Yes, the wording is so bad.. it should say something like summon 1/5 scarabs until you have the same number of minions as your opponent.. just blizzard things..
People say ramp druid is back? Do us ramp players have room for this and nourish? No we don't. A board of 1/5's isn't good in a ramp deck, it's a dead card vs control decks. Better off playing taunts still. This might be ok in token druid. Can't wait to see the Deathknight Moonkin ability though, who knows it might work well with taunts.
People say ramp druid is back? Do us ramp players have room for this and nourish? No we don't. A board of 1/5's isn't good in a ramp deck, it's a dead card vs control decks. Better off playing taunts still. This might be ok in token druid. Can't wait to see the Deathknight Moonkin ability though, who knows it might work well with taunts.
This is really weird wording. I'm assuming it means summon a 1/5 scarab with taunt for every minion your opponent has, but it's also a spell that casts itself as many times For as many minions your opponent has? So, it would conceivably count for 5 spells for yogg, or get around counterspell?
Yes, the wording is so bad.. it is the same effect of Unleash the Hounds, so it could just say for each enemy minion, summon a 1/5 scarab with taunt.. just blizzard things..
I used to think so, but it is not the same as Unleash the Hounds. Unleash summons Hounds equal to your opponents minions regardless of how many minions you have.
This one, let's say you have 3 minions and your opponent has 4, then this one will only summon 1 Scarab.
If that is true, then this won't work in aggro druid decks, only control decks
The answer is: IF he summons for the number of enemy minions it would be "5 mana nothing happens" when you play it on an empty board. Written like it is now it will allways summon at least 1 Minion.
seems nice anti aggro card
This is going to make Jade Druid so broken I believe...
One more tool vs aggro and jade druid will be invencible...
I guess zoolock isn't coming back any time soon
Unleash the scarabs!
Seems real broken but we will see.
Yeah, a toast!
I wonder if the tokens interact with Hadronox...
What the hell! People will demand nerf for it if you have 3 minion on the board and Druid has nothing they will summon equal to an 3/15 minion
People say ramp druid is back? Do us ramp players have room for this and nourish? No we don't. A board of 1/5's isn't good in a ramp deck, it's a dead card vs control decks. Better off playing taunts still. This might be ok in token druid. Can't wait to see the Deathknight Moonkin ability though, who knows it might work well with taunts.
It will summon 1/5 Taunt even on the empty board. That's the difference with Protect the King! and Unleash the Hounds.
Too expensive against aggro, and irrelevant against control.
My magic will tear you apart!
TBH this card is a 10 health heal for 5 mana, which is really bad imo. It slows down aggro but it doesn't do much else.