Well, I guess it's a strong one, you may play it in two copies and get again the Dead man's Hand back in your deck, so you can imagine how this may work. I feel sorry for the token ones, now that you may taunt forever. "Ha ha ha". It's a good card, I guess we'll see some decks with.
I'm all for horribly oppressive Warrior decks, but I feel in standard there are certain armor gain cards and removal options that are gone that keep this deck from being quite the fun, and effective, deck it could've otherwise been. I can just imagine waiting for that second dead man's hand and just throwing out cards you want to duplicate because you just need to survive.
Played around a bit with the card, and I like it for value matchups in CW.... allows you to play more cycle and go for a slightly lower curve. Can tip toe with priest, big druid and control warlock. I just shuffle near the end when I have collected useful cards against the deck I'm up against. Probably makes you a bit weaker to midrange decks, but aggro isn't affected much.
It's not awesome or anything, but it's decent.
I know of the arcane giants deck, but haven't tried that.
Played around a bit with the card, and I like it for value matchups in CW.... allows you to play more cycle and go for a slightly lower curve. Can tip toe with priest, big druid and control warlock. I just shuffle near the end when I have collected useful cards against the deck I'm up against. Probably makes you a bit weaker to midrange decks, but aggro isn't affected much.
It's not awesome or anything, but it's decent.
I know of the arcane giants deck, but haven't tried that.
Arcanes is pretty insane and honestly pretty hard to play.
I mean, in Wild Fatigue Warrior beats Quest Warrior most of the time, or at least mine does. Justicar gives you enough armor to survive the rag shots until they die of fatigue. Same with most of the other quest decks, other than Mage none of them can consistently manage to beat it. And with the Heroes, the only one that would really give me trouble would be the Priest one with Raza, because they can focus on face with it.
I'm currently working on a "Dead Man's Armor" deck that also features The Darkness just to put some pressure and tension on my opponent. My main question is for people who have had a lot of success with DMH so far: Do I mulligan with DMH, so that I can begin recycling my cards as soon as possible, or should I just play my cards normally and just be patient and wait for both of them to appear? I tend to mully for them, but I'd like to know what your experiences are.
Thanks for the response, Luke. I've been playing more of the deck now, and I came to the same conclusion about mulligans and am having more luck. Here is the deck I'm playing with now:
Well, I guess it's a strong one, you may play it in two copies and get again the Dead man's Hand back in your deck, so you can imagine how this may work.
I feel sorry for the token ones, now that you may taunt forever. "Ha ha ha".
It's a good card, I guess we'll see some decks with.
Really unique concept. Loving it.
I'm all for horribly oppressive Warrior decks, but I feel in standard there are certain armor gain cards and removal options that are gone that keep this deck from being quite the fun, and effective, deck it could've otherwise been. I can just imagine waiting for that second dead man's hand and just throwing out cards you want to duplicate because you just need to survive.
Voted bad.
Dead man's hand might see some niche uses in some decks, but other than that it's worthless.
Played around a bit with the card, and I like it for value matchups in CW.... allows you to play more cycle and go for a slightly lower curve. Can tip toe with priest, big druid and control warlock. I just shuffle near the end when I have collected useful cards against the deck I'm up against. Probably makes you a bit weaker to midrange decks, but aggro isn't affected much.
It's not awesome or anything, but it's decent.
I know of the arcane giants deck, but haven't tried that.
I mean, in Wild Fatigue Warrior beats Quest Warrior most of the time, or at least mine does. Justicar gives you enough armor to survive the rag shots until they die of fatigue. Same with most of the other quest decks, other than Mage none of them can consistently manage to beat it. And with the Heroes, the only one that would really give me trouble would be the Priest one with Raza, because they can focus on face with it.
I'm currently working on a "Dead Man's Armor" deck that also features The Darkness just to put some pressure and tension on my opponent. My main question is for people who have had a lot of success with DMH so far: Do I mulligan with DMH, so that I can begin recycling my cards as soon as possible, or should I just play my cards normally and just be patient and wait for both of them to appear? I tend to mully for them, but I'd like to know what your experiences are.
Thanks for the response, Luke. I've been playing more of the deck now, and I came to the same conclusion about mulligans and am having more luck. Here is the deck I'm playing with now:
Dead Man's Darkness
Why does the animation for this card (if played by your opponent) show cards being shuffled into the deck, whereas on PC there is no animation at all?
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