There must be something we still don't know. I keep telling that to myself every day even though I know it is certainly not gonna happen. Our last hope for those cards to somehow work is possible Arthas legendary card!
These Prince cards cannot be so bad, they should have an unreleaved card that will do something awesome if you have all 3 of them in your deck (although the only lore candidate for this was [card]Blood-Queen Lana'thel[/card] which already has been revealed and does not synergize with them.
Least interesting of the three princes, but also the easiest to include for "most" classes compared to the other two.
-Paladin can't possibly run this and wouldn't because Corpsetaker is so much better for the class.
-Shaman could survive without 4-drops, but again, Corpsetaker.
-Mage would lose out on a lot but could make it work in a slower Control deck, but it remains to be seen if not being able to run Fireball hurts the deck too much.
-Surprisingly, Druid could run it because they'd only have to cut Swipe (which is a big loss, but IS replaceable with Fatespinner and Starfall).
-Hunter could too because it's just Houndmaster and they could reasonably run 3 drops that aren't Beasts; in fact it makes room for Hunter's 3 drops.
-Warlock has to cut Twilight Drake and Blastcrystal Potion, but otherwise would REALLY like this card.
-Priest could reasonably run it but doesn't need it.
-Warrior has Alley Armorsmith, and therefore doesn't need it.
-This a fantastic card for Rogue because they only have to leave out Sherizan and otherwise fills a much needed role in the class.
My overall evaluation: Corpsetaker undercuts the viability of this card, but Warlock and Rogue of all kinds could make it work. Honorable mention for slower Hunter lists because it inadvertently makes room for Hunter's bevy of 3 drops. No one else really has any business putting this in their deck.
I created Hearthpwn account just to comment for this card,
I started playing WoW since BC expansion until now, and the Icecrown Citadel Raid was one of the best raids in terms of strategy and "lore feeling", that deadly BONE STORMMM, the haughty Lady Deathwhisper, fallen Saurfang, maniacal Putricide, gothic yet elegant Blood Council, the epic stormy fight with the Lich King himself..
Blood Prince Council have different element attack on the raid encounter, Valanar uses Kinetic (arcane) force, Taldaram uses Flame magic and Keleseth could one-shot you with his empowered Shadow lance.
I was hoping their Hearthstone-d card would be representing their abilities, but look at them now, I was at loss of words. Why Hearthstone Team did not follow or adapt with their power in game? I was envisioning like this :
Valanar : 2 mana 1/1, battlecry : deal 2 damage to all enemies (kinetic / arcane magic)
Taldaram : 3 mana 1/1, battlecry : deal 4 damage to a character (flame burst)
Keleseth : 4 mana 2/2, battlecry : reduce all enemy minions' attack by 3 (shadow / weakening curse), or give all your minions Lifesteal (blood / shadow draining magic)
And now look what we have, I really cannot imagine HOW Ben Brode approved these card (sorry no offense Ben Brode but we are your customers, you earned money from us, and we have the right to voice out our opinion).
I know the Card Designers want to experiment with new mechanic that gives special bonus with certain restrictions like Reno Jackson mechanic, but the experiment "target" and "perks given" were totally wrong... like you are trying to match a tank top with formal black jeans for job interview...
I do really hope the Card Designers have a change in their hearts after seeing many downvotes EVERYWHERE for these 3 cards and give a buff for these poor Princes, rather than catapulting them from Blood Prince Council to become the Dust Prince Council..
This is the opposite of the 2 mana Prince. It looks bad, but its not.
Consider, would you play it without the trigger? It's just on par with Shieldmasta, but playable.
Except, unlike 2 drops, you can actually give up your 4 drops and still have a workable deck. And that's what makes this guy playable while Prince 2 is useless.
To be fair, I would think twice before putting a 4 mana 4/4 taunt lifesteal into my deck. The stats are just meh. Maybe if the meta was stupidly aggressive.
I said playable, not auto-include. People are expecting Reno-tier cards, but the condition to fulfill Prince 4 is too laughably easy for that.
I would expect that only Hunter, Priest, Warrior, Druid or Warlock could reasonably use this, but the first three don't really need it while the latter two have to give up at least 1 staple just to run it as a singleton (Swipe, Hellfire, Twilight Drake). And Druid would want Swipe more, I think.
Warlock, however, would absolutely play a 4 attack lifestealer if it could, particularly late game when you've either drawn your other 4 cost spells or didn't start with any. One of Warlock's primary weaknesses is that Jaraxxus is easy to burn down - this can make it much tougher to handle. It's still a fragile position regardless. A non-legendary class card without that drawback is the kind of power-level that Warlock needs at this point.
These are so terrible that there has to yet be another legendary with text that says something like "If you've played all princes, your hero is immune for the rest of the game" ha!
What a card!
Edit: it is a good thing they will implement no dupe legendary card from packs coz getting 2 of these prince's is suicidal.
Death to all who oppose the Horde!
There must be something we still don't know. I keep telling that to myself every day even though I know it is certainly not gonna happen. Our last hope for those cards to somehow work is possible Arthas legendary card!
These Prince cards cannot be so bad, they should have an unreleaved card that will do something awesome if you have all 3 of them in your deck (although the only lore candidate for this was [card]Blood-Queen Lana'thel[/card] which already has been revealed and does not synergize with them.
Will see i guess.
No way
This is a Legendary?!?!?! Trash....
Eh.
Least interesting of the three princes, but also the easiest to include for "most" classes compared to the other two.
-Paladin can't possibly run this and wouldn't because Corpsetaker is so much better for the class.
-Shaman could survive without 4-drops, but again, Corpsetaker.
-Mage would lose out on a lot but could make it work in a slower Control deck, but it remains to be seen if not being able to run Fireball hurts the deck too much.
-Surprisingly, Druid could run it because they'd only have to cut Swipe (which is a big loss, but IS replaceable with Fatespinner and Starfall).
-Hunter could too because it's just Houndmaster and they could reasonably run 3 drops that aren't Beasts; in fact it makes room for Hunter's 3 drops.
-Warlock has to cut Twilight Drake and Blastcrystal Potion, but otherwise would REALLY like this card.
-Priest could reasonably run it but doesn't need it.
-Warrior has Alley Armorsmith, and therefore doesn't need it.
-This a fantastic card for Rogue because they only have to leave out Sherizan and otherwise fills a much needed role in the class.
My overall evaluation: Corpsetaker undercuts the viability of this card, but Warlock and Rogue of all kinds could make it work. Honorable mention for slower Hunter lists because it inadvertently makes room for Hunter's bevy of 3 drops. No one else really has any business putting this in their deck.
I'd vote dust it but with the new no dupes rule it actually more worth to keep it
I created Hearthpwn account just to comment for this card,
I started playing WoW since BC expansion until now, and the Icecrown Citadel Raid was one of the best raids in terms of strategy and "lore feeling", that deadly BONE STORMMM, the haughty Lady Deathwhisper, fallen Saurfang, maniacal Putricide, gothic yet elegant Blood Council, the epic stormy fight with the Lich King himself..
Blood Prince Council have different element attack on the raid encounter, Valanar uses Kinetic (arcane) force, Taldaram uses Flame magic and Keleseth could one-shot you with his empowered Shadow lance.
I was hoping their Hearthstone-d card would be representing their abilities, but look at them now, I was at loss of words. Why Hearthstone Team did not follow or adapt with their power in game? I was envisioning like this :
Valanar : 2 mana 1/1, battlecry : deal 2 damage to all enemies (kinetic / arcane magic)
Taldaram : 3 mana 1/1, battlecry : deal 4 damage to a character (flame burst)
Keleseth : 4 mana 2/2, battlecry : reduce all enemy minions' attack by 3 (shadow / weakening curse), or give all your minions Lifesteal (blood / shadow draining magic)
And now look what we have, I really cannot imagine HOW Ben Brode approved these card (sorry no offense Ben Brode but we are your customers, you earned money from us, and we have the right to voice out our opinion).
I know the Card Designers want to experiment with new mechanic that gives special bonus with certain restrictions like Reno Jackson mechanic, but the experiment "target" and "perks given" were totally wrong... like you are trying to match a tank top with formal black jeans for job interview...
I do really hope the Card Designers have a change in their hearts after seeing many downvotes EVERYWHERE for these 3 cards and give a buff for these poor Princes, rather than catapulting them from Blood Prince Council to become the Dust Prince Council..
doh
This is the opposite of the 2 mana Prince. It looks bad, but its not.
Consider, would you play it without the trigger? It's just on par with Shieldmasta, but playable.
Except, unlike 2 drops, you can actually give up your 4 drops and still have a workable deck. And that's what makes this guy playable while Prince 2 is useless.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Give it 4/6 and it might be worth the sacrifice. It's a legendary card after all.
If this gives Lifesteal, Taunt, Charge, Divine Shield, Windfury, Poisonous
...
...
I probably still wouldn't play it
Meta changes the moment you switch your deck.
Clearly doesn't worth the deckbuilding restrictions, hope I will not pull one from my packs.
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
This should have been an epic card, as a legendary it's pretty weak.
It would be worse as an Epic because then you could get 2 and would only complain about not being able to put both in the deck...
I would expect that only Hunter, Priest, Warrior, Druid or Warlock could reasonably use this, but the first three don't really need it while the latter two have to give up at least 1 staple just to run it as a singleton (Swipe, Hellfire, Twilight Drake). And Druid would want Swipe more, I think.
Warlock, however, would absolutely play a 4 attack lifestealer if it could, particularly late game when you've either drawn your other 4 cost spells or didn't start with any. One of Warlock's primary weaknesses is that Jaraxxus is easy to burn down - this can make it much tougher to handle. It's still a fragile position regardless. A non-legendary class card without that drawback is the kind of power-level that Warlock needs at this point.
Not useless, but could be a lot better.
These are so terrible that there has to yet be another legendary with text that says something like "If you've played all princes, your hero is immune for the rest of the game" ha!
Voted bad.
Even if the heavy requirement is meet, this is hardly better than chillwind yeti.