Hmmmm. Pay 2 mana for the 3/2 and tempo, or pay 1 more mana for a 3/2 and no tempo. 🤔 This is possibly the worse card I have ever seen. It is a control card with aggressive stats. Who thought this card was a good idea? It should be a 3/3 at the very least or a 2 mana 2/3.
I just want to add that this card is proof that aggro will always be doninant. Explain to me why an aggressive well statted card that offers tempo and supports aggressive play is costed less than a card that is it's literal opposite? Why is the effect of decreasing your own cards cost cheaper, more reliable and more effective than the act of punishing your opponent? It's a perfect example of what is wrong in Hearthstone.
Blizzard actively rewards and makes aggressiveness efficient while simultaneously knee capping defensive, control options by making them slow, clunky and often ineffective. It's bullshit. This card is an insult and spitting in the face of anyone competent enough to see what is really going on here.
Damn that's bad. It makes the enemy removal card potentially cost one more, but it also has the stats of a minion that costs 1 less, so it basically evens out into being a vanilla 3/2 for 2, and that's the best case scenario. In the worst case scenario (and probably the most common scenario) you play a 3 mana 3/2 that dies to a minion or a weapon, really horrible stuff.