This actually seems like a card that's going to be in every rogue deck now, in the early game is such good tempo that allows you to trade a minion and not take any damage and you can use the second one on the later game to remove something huge with envemon weapon and take no damage at all. You can even play the second one turn 10 and get envenom weapon, the new life steal buff, and 2 deadly poisons to get 7 health back, remove one of your opponent's big minion and be left in such a good spot while taking 0 damage, granted that situation is super ideal but still this could make running envenom weapon on your deck actually good, the fact that it allows you to remove whatever minion, no matter how big it is while taking no damage and still have some offense for next turn is huge tbh and even if ther is no space on your deck for the envenom weapon having a weapong that can damage for 3 or kill something and take no damage is still pretty solid, UK paladin runs rallying blade just because of how solid a 3 damage weapon on turn 3 is and most of the time it doesn't get to buff the squires, this weapon has a nice effect that needs nothing else to be activated, people saying this weapon is bad are just dumb.
For 51% it is good. And for 8,6% even meta defining. I don't understand if you are noobs or I am missing something. It is deadly poison men. We just had this weapon and it wasn't used because bad but better than this. You know 1 mana deadly poison is a good combo activator, good for cycling cards. I really don't undertand, for me it is really bad, nobody will play it except for arena. Really really bad card.
Shadowblade allows you to remove big minions with Eviscerate without taking any damage or trading your board and it's great standalone against aggro as well. I very much am certain at least as a 1 of this card will see play in most, if not all, Rogue decks. The immunity effect is just potentially really powerful to swing the game in your favor.
I do want to point out we haven't seen all Rogue cards yet and the majority of players are usually dead wrong about how playable rogue cards are, because how Rogue is a very combo centric class, causing some weak cards in theory to become staples, like for example Mimic Pod, Shaku and Coin.
For 51% it is good. And for 8,6% even meta defining. I don't understand if you are noobs or I am missing something. It is deadly poison men. We just had this weapon and it wasn't used because bad but better than this. You know 1 mana deadly poison is a good combo activator, good for cycling cards. I really don't undertand, for me it is really bad, nobody will play it except for arena. Really really bad card.
Shadowblade allows you to remove big minions with Eviscerate without taking any damage or trading your board and it's great standalone against aggro as well. I very much am certain at least as a 1 of this card will see play in most, if not all, Rogue decks. The immunity effect is just potentially really powerful to swing the game in your favor.
I do want to point out we haven't seen all Rogue cards yet and the majority of players are usually dead wrong about how playable rogue cards are, because how Rogue is a very combo centric class, causing some weak cards in theory to become staples, like for example Mimic Pod, Shaku and Coin.
Like now I am certain no. Rogues cards that we have seen are good in arena and bad in constructed.
don't be so hard on yourself, edwin. miracle is fringe-competitive, mostly thanks to you.
For 51% it is good. And for 8,6% even meta defining. I don't understand if you are noobs or I am missing something. It is deadly poison men. We just had this weapon and it wasn't used because bad but better than this. You know 1 mana deadly poison is a good combo activator, good for cycling cards. I really don't undertand, for me it is really bad, nobody will play it except for arena. Really really bad card.
Shadowblade allows you to remove big minions with Eviscerate without taking any damage or trading your board and it's great standalone against aggro as well. I very much am certain at least as a 1 of this card will see play in most, if not all, Rogue decks. The immunity effect is just potentially really powerful to swing the game in your favor.
I do want to point out we haven't seen all Rogue cards yet and the majority of players are usually dead wrong about how playable rogue cards are, because how Rogue is a very combo centric class, causing some weak cards in theory to become staples, like for example Mimic Pod, Shaku and Coin.
Like now I am certain no. Rogues cards that we have seen are good in arena and bad in constructed. And this card is really really bad in contructed. Deadly poison is a lot better and it is not used. And this is a fact man. 1 mana cost, came on. We don't need to talk about that deadly poison is clearly superior.
When did they change Deadly Poison to give your hero immunity?
Excellent! It's very similar to Truesilver Champion actually, and that's a really solid weapon. Should fit well into any Rogue deck that isn't centered around Miracle.
For 51% it is good. And for 8,6% even meta defining. I don't understand if you are noobs or I am missing something. It is deadly poison men. We just had this weapon and it wasn't used because bad but better than this. You know 1 mana deadly poison is a good combo activator, good for cycling cards. I really don't undertand, for me it is really bad, nobody will play it except for arena. Really really bad card.
Shadowblade allows you to remove big minions with Eviscerate without taking any damage or trading your board and it's great standalone against aggro as well. I very much am certain at least as a 1 of this card will see play in most, if not all, Rogue decks. The immunity effect is just potentially really powerful to swing the game in your favor.
I do want to point out we haven't seen all Rogue cards yet and the majority of players are usually dead wrong about how playable rogue cards are, because how Rogue is a very combo centric class, causing some weak cards in theory to become staples, like for example Mimic Pod, Shaku and Coin.
Like now I am certain no. Rogues cards that we have seen are good in arena and bad in constructed. And this card is really really bad in contructed. Deadly poison is a lot better and it is not used. And this is a fact man. 1 mana cost, came on. We don't need to talk about that deadly poison is clearly superior.
When did they change Deadly Poison to give your hero immunity?
Oh, they didn't. You just don't get it.
Man you are too noob for understand. We had the perdition blade. Never used it sucks. This card is good for the one turn immunity? are you kidding me.
Perdition's Blade is a 3 mana 2/2 weapon that doesn't make you immune. Deadly Poison is a 1 mana spell that gives your weapon +2 attack. You following me so far?
This is a 3 mana 3/2 weapon (so 1 more attack than Perdition's Blade, same cost as Hero Power + Deadly Poison) that lets you attack any minion completely damage free. So no face damage, which means you live longer. Do you still not understand why that makes this a decent card for the cost? If so, then you're pretty hopeless.
Okay, I just got done skimming the 5 pages of comments here and the people that are comparing this to Eaglehorn Bow are morons. Comparing it because they're both 3 mana 3/2 weapons? That's just dumb. Rogues have always had access to a 3 mana 3/2 weapon since vanilla. It's Called Hero Power + Deadly Poison. Voila, a 3 mana 3/2 weapon with a single card. If having access to a 3 mana 3/2 weapon is all rogues needed, we'd be seeing Deadly Poison everywhere.
The real question is whether that first turn immunity is what makes this weapon viable, not the fact that it's a 3 mana 3/2 which rogues have always had. And in my eyes, not really. Playing on curve, it will save you about 3 health on average I'd imagine. And while that's not bad, it's not that good either. Playing it later so you can smack deadlier minions with it seems more beneficial but at that point, you may be better off simply playing better removal cards in general, which rogues have in abundance.
In arena, this card is going to be great as weapons generally are. In constructed, I don't see this card being played. I'd rank it higher than bad but lower than playable. If there was an 'Arena Viable' vote, I'd put it there. Since there isn't, I'm voting bad solely based on constructed play.
Did everyone forget deadly poison can be used on any weapon? Not just the hero power one? This is a very decent deadly poison target I feel, attack bigger target = get more out of immunity.
And sure, you can see deadly poison + hero power as a 3/2 weapon for 3, but maybe you want to play 4 of those? I can see that happen.
Hunter and Pala have 3 mana 3/2 weapon and dont need any synergy to be good,this card is 3 3/2 and itself have good effect If this card wont see play probably rogue will never can use/need to use weapon again ,any weapon stronger than this will be broken for rogue
Makes a lot of sense. Rogue has a built in weapon. So to have one in your deck it should be versatile. 3 damage is useful early game, and the immune makes it useful late game if drawn then to help kill high attack targets.
Potentially good. There's the Bow/Blade comparisons, but those classes don't have SI, Backstab, or a 1/2 weapon for their hero power. It'll be all about the weapon synergy for this to be good, which will be a wait and see for now. Can't wait to see the easy 6 mana 9/9 Luckydo Buccaneer just get eaten by a Golakka Crawler.
Hunter and Pala have 3 mana 3/2 weapon and dont need any synergy to be good,this card is 3 3/2 and itself have good effect If this card wont see play probably rogue will never can use/need to use weapon again ,any weapon stronger than this will be broken for rogue
Rogues also have a 3 mana 3/2 weapon. Right now. They've had it since the very beginning. So why is this card now all of a sudden so good for rogues? Because of the Immunity? Sure, the immunity is okay but it's not really that game-changing.
Decent, saves some HP, also this effekt might be relevant for some other cards in this set.
This also might bring poisoned blade back. Way more attractive to hit midrange minions for 5 so you get more value out of the imunity.
need take time to make new pic and signature using the new cards.
not bad, not bad at all.
need take time to make new pic and signature using the new cards.
def not better than eaglehorn.
need take time to make new pic and signature using the new cards.
This actually seems like a card that's going to be in every rogue deck now, in the early game is such good tempo that allows you to trade a minion and not take any damage and you can use the second one on the later game to remove something huge with envemon weapon and take no damage at all. You can even play the second one turn 10 and get envenom weapon, the new life steal buff, and 2 deadly poisons to get 7 health back, remove one of your opponent's big minion and be left in such a good spot while taking 0 damage, granted that situation is super ideal but still this could make running envenom weapon on your deck actually good, the fact that it allows you to remove whatever minion, no matter how big it is while taking no damage and still have some offense for next turn is huge tbh and even if ther is no space on your deck for the envenom weapon having a weapong that can damage for 3 or kill something and take no damage is still pretty solid, UK paladin runs rallying blade just because of how solid a 3 damage weapon on turn 3 is and most of the time it doesn't get to buff the squires, this weapon has a nice effect that needs nothing else to be activated, people saying this weapon is bad are just dumb.
Tell that to Eaglehorn Bow
A glorious bundle of salt.
I think the votes for very good but not meta defining are spot-on. rogue has always had a comfy seat near the top of tier 2.
Vvreeeew.
Vvreeeew.
Excellent! It's very similar to Truesilver Champion actually, and that's a really solid weapon. Should fit well into any Rogue deck that isn't centered around Miracle.
Okay, I just got done skimming the 5 pages of comments here and the people that are comparing this to Eaglehorn Bow are morons. Comparing it because they're both 3 mana 3/2 weapons? That's just dumb. Rogues have always had access to a 3 mana 3/2 weapon since vanilla. It's Called Hero Power + Deadly Poison. Voila, a 3 mana 3/2 weapon with a single card. If having access to a 3 mana 3/2 weapon is all rogues needed, we'd be seeing Deadly Poison everywhere.
The real question is whether that first turn immunity is what makes this weapon viable, not the fact that it's a 3 mana 3/2 which rogues have always had. And in my eyes, not really. Playing on curve, it will save you about 3 health on average I'd imagine. And while that's not bad, it's not that good either. Playing it later so you can smack deadlier minions with it seems more beneficial but at that point, you may be better off simply playing better removal cards in general, which rogues have in abundance.
In arena, this card is going to be great as weapons generally are. In constructed, I don't see this card being played. I'd rank it higher than bad but lower than playable. If there was an 'Arena Viable' vote, I'd put it there. Since there isn't, I'm voting bad solely based on constructed play.
Did everyone forget deadly poison can be used on any weapon? Not just the hero power one? This is a very decent deadly poison target I feel, attack bigger target = get more out of immunity.
And sure, you can see deadly poison + hero power as a 3/2 weapon for 3, but maybe you want to play 4 of those? I can see that happen.
Am I the only one that is excited to play this weapon, Leeching Poison, and just about every single weapon buff card ever printed just for fun?
Shadowcaster
"Shadow casting since 2016."
Hunter and Pala have 3 mana 3/2 weapon and dont need any synergy to be good,this card is 3 3/2 and itself have good effect
If this card wont see play probably rogue will never can use/need to use weapon again ,any weapon stronger than this will be broken for rogue
Makes a lot of sense. Rogue has a built in weapon. So to have one in your deck it should be versatile. 3 damage is useful early game, and the immune makes it useful late game if drawn then to help kill high attack targets.
Of Coz it's a solid weapon
Think about Eaglebow Horn and Rallying Blade
Potentially good. There's the Bow/Blade comparisons, but those classes don't have SI, Backstab, or a 1/2 weapon for their hero power. It'll be all about the weapon synergy for this to be good, which will be a wait and see for now. Can't wait to see the easy 6 mana 9/9 Luckydo Buccaneer just get eaten by a Golakka Crawler.
CCGing since '98.