Stop comparing this to Eaglehorn Bow and Rallying Blade. Hunters and Paladins don't have a hero power that gives them a free weapon. Rogues do. So the bar for Rogue weapons is much higher.
Hunter and Pala have 3 mana 3/2 weapon and dont need any synergy to be good,this card is 3 3/2 and itself have good effect If this card wont see play probably rogue will never can use/need to use weapon again ,any weapon stronger than this will be broken for rogue
Rogues also have a 3 mana 3/2 weapon. Right now. They've had it since the very beginning. So why is this card now all of a sudden so good for rogues? Because of the Immunity? Sure, the immunity is okay but it's not really that game-changing.
Yes, it is, you need to remove a giant 8/8, attack with your 5/3 minion and this weapon and don't take 8 damage, in paladin or warrior it is not a big deal but in rogue, with the lack of healing being your major weakness, is a godsend.
Hunter and Pala have 3 mana 3/2 weapon and dont need any synergy to be good,this card is 3 3/2 and itself have good effect If this card wont see play probably rogue will never can use/need to use weapon again ,any weapon stronger than this will be broken for rogue
Rogues also have a 3 mana 3/2 weapon. Right now. They've had it since the very beginning. So why is this card now all of a sudden so good for rogues? Because of the Immunity? Sure, the immunity is okay but it's not really that game-changing.
Yes, it is, you need to remove a giant 8/8, attack with your 5/3 minion and this weapon and don't take 8 damage, in paladin or warrior it is not a big deal but in rogue, with the lack of healing being your major weakness, is a godsend.
You make it sound as if rogues don't have effective ways of removing an 8/8 minion. But I'll let you in on a little secret. Rogues have more ways to remove this hypothetical 8/8 than just about any other class.
This card is not BAD like you guys want it to be, it's playable and can help some different archtypes for Rogue if we get more support (we still have to see how it will be DK Valeera). For what already exists Perdition's Blade and Deadly Poison still better IMO.
Hunter and Pala have 3 mana 3/2 weapon and dont need any synergy to be good,this card is 3 3/2 and itself have good effect If this card wont see play probably rogue will never can use/need to use weapon again ,any weapon stronger than this will be broken for rogue
Rogues also have a 3 mana 3/2 weapon. Right now. They've had it since the very beginning. So why is this card now all of a sudden so good for rogues? Because of the Immunity? Sure, the immunity is okay but it's not really that game-changing.
Yes, it is, you need to remove a giant 8/8, attack with your 5/3 minion and this weapon and don't take 8 damage, in paladin or warrior it is not a big deal but in rogue, with the lack of healing being your major weakness, is a godsend.
You make it sound as if rogues don't have effective ways of removing an 8/8 minion. But I'll let you in on a little secret. Rogues have more ways to remove this hypothetical 8/8 than just about any other class.
The worst match for rogue right now is mage, don't take 4 damage killing a Kirin Tor Mage in turn 3 make this weapon better than the similar ones for hunter or paladin.
For 51% it is good. And for 8,6% even meta defining. I don't understand if you are noobs or I am missing something. It is deadly poison men. We just had this weapon and it wasn't used because bad but better than this. You know 1 mana deadly poison is a good combo activator, good for cycling cards. I really don't undertand, for me it is really bad, nobody will play it except for arena. Really really bad card.
Shadowblade allows you to remove big minions with Eviscerate without taking any damage or trading your board and it's great standalone against aggro as well. I very much am certain at least as a 1 of this card will see play in most, if not all, Rogue decks. The immunity effect is just potentially really powerful to swing the game in your favor.
I do want to point out we haven't seen all Rogue cards yet and the majority of players are usually dead wrong about how playable rogue cards are, because how Rogue is a very combo centric class, causing some weak cards in theory to become staples, like for example Mimic Pod, Shaku and Coin.
Like now I am certain no. Rogues cards that we have seen are good in arena and bad in constructed. And this card is really really bad in contructed. Deadly poison is a lot better and it is not used. And this is a fact man. 1 mana cost, came on. We don't need to talk about that deadly poison is clearly superior.
When did they change Deadly Poison to give your hero immunity?
Oh, they didn't. You just don't get it.
Man you are too noob for understand. We had the perdition blade. Never used it sucks. This card is good for the one turn immunity? are you kidding me.
Perdition's Blade is a 3 mana 2/2 weapon that doesn't make you immune. Deadly Poison is a 1 mana spell that gives your weapon +2 attack. You following me so far?
This is a 3 mana 3/2 weapon (so 1 more attack than Perdition's Blade, same cost as Hero Power + Deadly Poison) that lets you attack any minion completely damage free. So no face damage, which means you live longer. Do you still not understand why that makes this a decent card for the cost? If so, then you're pretty hopeless.
Man you are too noob. This discussion is pointless. It was the same. With perdition blade you were not immune but with the combo, you was able to do 2 damages (so like immune), you didn't need to smash your face but you was able to do in distance surpassing a taunt for example. the damages were the same. perdition blade=2+2+2=6 3+3=6. Perdion blade in conclusion was better. Damage in distance, 4 damage in one turn (combo+ attack) . This weapon is able to do one damage more not surpassing taunts and stop. This weapon it is also bad compared to deadly posion, 1 mana is a good combo activator, good for cicling ecc.... So this card is bad really really bad, wroste than deadly posion and wroste than perdion blade, two bad weapons that have seen very few play. If you think that is good use it. For me your are a noob and I will not answer again because it is bored.
you are a real noob, and your English is as good as trump's tweets: complete dirt.
The immunity is pretty nice, no doubt. I'm unsure how nice but it's pretty nice. If rogues got a spell that said, "Deal 3 damage and equip a 3/1 weapon" that'd be an alright card. But this card isn't as good as that. It's close but not quite.
My biggest argument was to those comparing this card to other 3 mana 3/2 weapons as if it was something rogues have needed for a long time when the fact is, they've had access to a 3 mana 3/2 weapon since the beginning. But I agree, killing off a Kirin Tor Mage and not taking 4 damage is better than killing one off and taking the damage. Kind of a no brainer. The real question is, does that small perk of not taking damage warrant a deck slot? It might. But then again, it might not.
Which is an indication that in play testing it must have been a pretty strong card. They try to reduce card text by preference. The fact that that had to be added in indicates it's powerlevel/usefulness is high.
This = 1 card 3 mana and you're immune on the first hit.
But deadly poison allows you to pay the 3 mana over 2 turns, triggering combo for dirt cheap and being more mana efficient. Oh, it also triggers Auctioneer, which is its only use now that Blade Flurry is gone.
So, yeah, that immune on first hit isn't even an advantage compared to deadly poison, and even if it were, that's not nearly enough to see play, because the only reason deadly poison saw the slimmest of plays was because of its Auctioneer synergy, which this has none of.
No more hitting your face into a giant taunt *coughGiant Mastodon*cough* to kill them off with a Envenom Weapon where your opponent now has enough damage to kill you...now you have options outside of Violet Illusionist to live at least for the initial turn.
Good card in arena with solid stats. 3 mana 3/2 weapon is pretty much a HP up + Deadly Poison in mana cost with a small initial bonus. Not sure how well it will be in constructed though.
Lol no please note the effect is a battlecry and will only last the turn you play it. This cad only protect you from fatigue if you draw cards after you play it.
So this is kind of a deal 3 damage on your first turn with a potential to deal even more with a 3/1 weapon on your next turn right? That seems pretty good. Concidering a lot of classes have 3 mana 3/2 weapons which see play i can't see why this wouldn't. Rogues also have the oppertunity to buff it and they don't have any other really good weapons. Now they just need another buff like Tinker's Sharpsword Oil and then this will probally see play. Eaglehorn Bow used to be played in every hunter deck with or without secrets just because a 3 mana 3/2 weapon with a potential bonus was really good for them. Amazing card for arena and possibly also for constructed.
Yeah let's just ignore the fact that hunter has Eaglehorn Bow and sees lots of play even without secrets and that even paladin has Rallying Blade and that sees play in control paladin. Just because it's one mana more expensive than Fiery War Axe doesn't mean it's not good or weak. Not to mention that weapons shouldn't be judged like minions when it comes to their stats.
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Stop comparing this to Eaglehorn Bow and Rallying Blade. Hunters and Paladins don't have a hero power that gives them a free weapon. Rogues do. So the bar for Rogue weapons is much higher.
This card is not BAD like you guys want it to be, it's playable and can help some different archtypes for Rogue if we get more support (we still have to see how it will be DK Valeera). For what already exists Perdition's Blade and Deadly Poison still better IMO.
what is rogue 3 mana 3/2 weapon ?
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The immunity is pretty nice, no doubt. I'm unsure how nice but it's pretty nice. If rogues got a spell that said, "Deal 3 damage and equip a 3/1 weapon" that'd be an alright card. But this card isn't as good as that. It's close but not quite.
My biggest argument was to those comparing this card to other 3 mana 3/2 weapons as if it was something rogues have needed for a long time when the fact is, they've had access to a 3 mana 3/2 weapon since the beginning. But I agree, killing off a Kirin Tor Mage and not taking 4 damage is better than killing one off and taking the damage. Kind of a no brainer. The real question is, does that small perk of not taking damage warrant a deck slot? It might. But then again, it might not.
It only makes you immune during the first turn, it's no Gladiator's Longbow for rogues
Which is an indication that in play testing it must have been a pretty strong card. They try to reduce card text by preference. The fact that that had to be added in indicates it's powerlevel/usefulness is high.
Hero power + Deadly Poison = 1 card 3 mana
This = 1 card 3 mana and you're immune on the first hit.
No more hitting your face into a giant taunt *coughGiant Mastodon*cough* to kill them off with a Envenom Weapon where your opponent now has enough damage to kill you...now you have options outside of Violet Illusionist to live at least for the initial turn.
Good card in arena with solid stats. 3 mana 3/2 weapon is pretty much a HP up + Deadly Poison in mana cost with a small initial bonus. Not sure how well it will be in constructed though.
what about oozes? if weapon destroyed are we still immune?
Lol no please note the effect is a battlecry and will only last the turn you play it. This cad only protect you from fatigue if you draw cards after you play it.
So this is kind of a deal 3 damage on your first turn with a potential to deal even more with a 3/1 weapon on your next turn right? That seems pretty good. Concidering a lot of classes have 3 mana 3/2 weapons which see play i can't see why this wouldn't. Rogues also have the oppertunity to buff it and they don't have any other really good weapons. Now they just need another buff like Tinker's Sharpsword Oil and then this will probally see play. Eaglehorn Bow used to be played in every hunter deck with or without secrets just because a 3 mana 3/2 weapon with a potential bonus was really good for them. Amazing card for arena and possibly also for constructed.
As far as Rogue weapons go, this is probably the second best one, right after Obsidian Shard, before Assblade and Perdition's Blade.
We don't talk about the other ones.
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Yeah let's just ignore the fact that hunter has Eaglehorn Bow and sees lots of play even without secrets and that even paladin has Rallying Blade and that sees play in control paladin. Just because it's one mana more expensive than Fiery War Axe doesn't mean it's not good or weak. Not to mention that weapons shouldn't be judged like minions when it comes to their stats.