Can be very good with token pally that uses lots of divine shield otherwise terrible. The only redeemable thing about its cost is that it comes with 4 durability.
Wow.... that is a very slow weapon. So if you trade with two divine shields, you have an Assassin's Blade for 1 mana cheaper. But 3 damage on turn 4 or 5 isn't really relevant in most games. With 4 durability it is very vulnerable to weapon removal too.
It can be OK in certain decks, but this over Truesilver Champion, I don't think so. Even Rallying Blade is normally used without a minion with Divine Shield...
Could be used in aggro (slower aggro, albeit) divine shield paladin, but you'd just use Truesilver instead. You can't really swing with this until it gets buffed anyway. Unfortunately a meh weapon.
But to the people saying it's worse that Poisoned Blade, you have no idea what you're talking about.
It's better designed than Bolvar but Truesliver Champion is just much better. Only some serious divine shield support could make those cards good and whole archetype pretty good
It's pretty bad at the moment, but we will have to see the synergy. Waiting for clarification if this is like Knight of the Wild or if it is like Thing from Below. PLEASE CLARIFY!
Needs a lot of divine shield around to even be worth considering. Too painful most of the time to spend 4 mana on a shit weapon that you probably can't attack with right away... Just not good enough I think.
Well, let's think about this a bit. Suppose you have a 4-mana weapon, just vanilla. How much attack would it need to be good with 4 Durability? Let's take this one tick at a time.
At 1/4, (0 minions) we're in the magma-rager territory.
At 2/4, we're a slightly cheaper, slightly worse brass knuckles. That's still really bad.
We shouldn't be surprised that those two options are bad, though, since the golden zone for weapons has always been to be 3+ attack, right? Take Fiery War Axe, just as an example. That's a good, vanilla weapon.
Now, let's say that you have that attack, and twice the durability, (A 3/4 weapon), that's effectively having 2 of the axes in one card, and saving deck-space like that is a major value bonus. Suppose that that balances out with the fact that you can't play it as early, and 2 minions is already pretty good, especially considering that we're- A. 1 mana better than Assassin's Blade B. In a class that actually has more than one heal, so we can hit with less fear.
Now, I think things start to go crazy at about 3 minions (4/4 weapon), because that is effectively a Doomhammer, minus the splitting of attacks, with the bonus that you only take 1 hit from the minion. That's a good card
At 4 minions, we're reliably crazy-good, minus the option of an ooze, because a 4 mana 5/4 is just crazy good.
Skipping over 5 to 6-7 minions, and we've got the enemy on a timer where they absolutely must kill us, ooze us, or die shortly.
So, what it comes down to is that at about 2 minions, we're pretty good, and anything past that is a waterfall of gravy.
Weaknesses
1. This card requires a divine-shield deck, which has never been a thing, really. 2. For any OTK purposes, your opponent sees it coming a mile away, and has plenty of time to counter it. 3. Even for regular purposes, unless you opponent leave shielded minions on the board, you're gonna need to wait a turn or two before you even hit 3 Attack. 4. You're competing with Truesilver Champion
Which are all very valid.
How to get there
However, we've got a fair selection of pretty reliable divine shield minions, at this point. Add in things like rallying blade, maybe, some of that new bolvar action or heck, just corpse-taker, especially since you've probably got burnbrickle wickerflick, Argent Squire, maybe, Steward of Darkshire+Lost in the Jungle/Moroes, or similar. Head over to wild, get some of that Silent Knight (Stealth means you pop at your leisure), Shielded Minibot, or even Annoy-o-Tron, and you've got a deck that's mostly divine shield, a few spells, and potentially cancer. The point is, what I've always found lacking in divine shield decks are ways to leverage that divine shield to win the actual game. This card is kind of that win condition, or at least a valuable tool to keep the board clear so your minions can do their job.
I know that Divine Shield paladin has never been meta, and maybe it's stupidly optimistic, but this looks like a really good card.
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
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4mana 1/4
lol.
blizzard pls
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Can be very good with token pally that uses lots of divine shield otherwise terrible. The only redeemable thing about its cost is that it comes with 4 durability.
Solid if there are enough Divine Shields to absorb, otherwise, very bad card vs Truesilver
Wow Poisoned blade is better than this card. NO WAY!
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Wow.... that is a very slow weapon. So if you trade with two divine shields, you have an Assassin's Blade for 1 mana cheaper. But 3 damage on turn 4 or 5 isn't really relevant in most games. With 4 durability it is very vulnerable to weapon removal too.
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It can be OK in certain decks, but this over Truesilver Champion, I don't think so. Even Rallying Blade is normally used without a minion with Divine Shield...
Could be used in aggro (slower aggro, albeit) divine shield paladin, but you'd just use Truesilver instead. You can't really swing with this until it gets buffed anyway. Unfortunately a meh weapon.
But to the people saying it's worse that Poisoned Blade, you have no idea what you're talking about.
How the hell is it worse than Poisoned Blade? It's a 1/4 vs. a 1/3 and there's obvious synergy here already you trolls.
Calling it now, there is going to be a paladin card that gives all your minions divine shield.
It's better designed than Bolvar but Truesliver Champion is just much better. Only some serious divine shield support could make those cards good and whole archetype pretty good
Well there is a diving shield agro deck that is already somewhat effective.
If it build damage in deck/hand this is more a finisher card. Drop out a 7+ damage card and swing for the faces.
Why are they pushing divine shield paladin. Fuck I hate divine shield, it's always just aggro crap.
What if the Paladin DK's hero power is 'Give a minion a Divine Shield'? Would that make it playable?
I like the strong line of not printing weapons that can be used for facedamage and aggro. I take tons of bad weapons over more OP stuff to abuse.
It's pretty bad at the moment, but we will have to see the synergy. Waiting for clarification if this is like Knight of the Wild or if it is like Thing from Below. PLEASE CLARIFY!
Needs a lot of divine shield around to even be worth considering. Too painful most of the time to spend 4 mana on a shit weapon that you probably can't attack with right away... Just not good enough I think.
shit
Another 4 drop for paladin, blizz, please stop.
My magic will tear you apart!
Well, let's think about this a bit. Suppose you have a 4-mana weapon, just vanilla. How much attack would it need to be good with 4 Durability? Let's take this one tick at a time.
At 1/4, (0 minions) we're in the magma-rager territory.
At 2/4, we're a slightly cheaper, slightly worse brass knuckles. That's still really bad.
We shouldn't be surprised that those two options are bad, though, since the golden zone for weapons has always been to be 3+ attack, right? Take Fiery War Axe, just as an example. That's a good, vanilla weapon.
Now, let's say that you have that attack, and twice the durability, (A 3/4 weapon), that's effectively having 2 of the axes in one card, and saving deck-space like that is a major value bonus. Suppose that that balances out with the fact that you can't play it as early, and 2 minions is already pretty good, especially considering that we're-
A. 1 mana better than Assassin's Blade
B. In a class that actually has more than one heal, so we can hit with less fear.
Now, I think things start to go crazy at about 3 minions (4/4 weapon), because that is effectively a Doomhammer, minus the splitting of attacks, with the bonus that you only take 1 hit from the minion. That's a good card
At 4 minions, we're reliably crazy-good, minus the option of an ooze, because a 4 mana 5/4 is just crazy good.
Skipping over 5 to 6-7 minions, and we've got the enemy on a timer where they absolutely must kill us, ooze us, or die shortly.
So, what it comes down to is that at about 2 minions, we're pretty good, and anything past that is a waterfall of gravy.
Weaknesses
1. This card requires a divine-shield deck, which has never been a thing, really.
2. For any OTK purposes, your opponent sees it coming a mile away, and has plenty of time to counter it.
3. Even for regular purposes, unless you opponent leave shielded minions on the board, you're gonna need to wait a turn or two before you even hit 3 Attack.
4. You're competing with Truesilver Champion
Which are all very valid.
How to get there
However, we've got a fair selection of pretty reliable divine shield minions, at this point. Add in things like rallying blade, maybe, some of that new bolvar action or heck, just corpse-taker, especially since you've probably got burnbrickle wickerflick, Argent Squire, maybe, Steward of Darkshire+Lost in the Jungle/Moroes, or similar. Head over to wild, get some of that Silent Knight (Stealth means you pop at your leisure), Shielded Minibot, or even Annoy-o-Tron, and you've got a deck that's mostly divine shield, a few spells, and potentially cancer. The point is, what I've always found lacking in divine shield decks are ways to leverage that divine shield to win the actual game. This card is kind of that win condition, or at least a valuable tool to keep the board clear so your minions can do their job.
I know that Divine Shield paladin has never been meta, and maybe it's stupidly optimistic, but this looks like a really good card.
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.