Wow.... that is a very slow weapon. So if you trade with two divine shields, you have an Assassin's Blade for 1 mana cheaper. But 3 damage on turn 4 or 5 isn't really relevant in most games. With 4 durability it is very vulnerable to weapon removal too.
Needs a lot of divine shield around to even be worth considering. Too painful most of the time to spend 4 mana on a shit weapon that you probably can't attack with right away... Just not good enough I think.
Well, let's think about this a bit. Suppose you have a 4-mana weapon, just vanilla. How much attack would it need to be good with 4 Durability? Let's take this one tick at a time.
At 1/4, (0 minions) we're in the magma-rager territory.
At 2/4, we're a slightly cheaper, slightly worse brass knuckles. That's still really bad.
We shouldn't be surprised that those two options are bad, though, since the golden zone for weapons has always been to be 3+ attack, right? Take Fiery War Axe, just as an example. That's a good, vanilla weapon.
Now, let's say that you have that attack, and twice the durability, (A 3/4 weapon), that's effectively having 2 of the axes in one card, and saving deck-space like that is a major value bonus. Suppose that that balances out with the fact that you can't play it as early, and 2 minions is already pretty good, especially considering that we're- A. 1 mana better than Assassin's Blade B. In a class that actually has more than one heal, so we can hit with less fear.
Now, I think things start to go crazy at about 3 minions (4/4 weapon), because that is effectively a Doomhammer, minus the splitting of attacks, with the bonus that you only take 1 hit from the minion. That's a good card
At 4 minions, we're reliably crazy-good, minus the option of an ooze, because a 4 mana 5/4 is just crazy good.
Skipping over 5 to 6-7 minions, and we've got the enemy on a timer where they absolutely must kill us, ooze us, or die shortly.
So, what it comes down to is that at about 2 minions, we're pretty good, and anything past that is a waterfall of gravy.
1. This card requires a divine-shield deck, which has never been a thing, really. 2. For any OTK purposes, your opponent sees it coming a mile away, and has plenty of time to counter it. 3. Even for regular purposes, unless you opponent leave shielded minions on the board, you're gonna need to wait a turn or two before you even hit 3 Attack. 4. You're competing with Truesilver Champion
Which are all very valid.
How to get there
However, we've got a fair selection of pretty reliable divine shield minions, at this point. Add in things like rallying blade, maybe, some of that new bolvar action or heck, just corpse-taker, especially since you've probably got burnbrickle wickerflick, Argent Squire, maybe, Steward of Darkshire+Lost in the Jungle/Moroes, or similar. Head over to wild, get some of that Silent Knight (Stealth means you pop at your leisure), Shielded Minibot, or even Annoy-o-Tron, and you've got a deck that's mostly divine shield, a few spells, and potentially cancer. The point is, what I've always found lacking in divine shield decks are ways to leverage that divine shield to win the actual game. This card is kind of that win condition, or at least a valuable tool to keep the board clear so your minions can do their job.
I know that Divine Shield paladin has never been meta, and maybe it's stupidly optimistic, but this looks like a really good card.
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.