Strong, yet simple card. Will be much better in Arena than Constructed but I do think some decks will run it even in Constructed, especially those that are more focused on budget. A good addition for Build-A-Beast too.
it's good for build a beast so enemy cant just kill it easily and it got a vanilla stats so it's fine like 8 drop 6/8 give your beast charge and cant be target it have more chance to survive
I don't know why, but i don't see this being played. But on the other hand, it's an elusive beast, can be buffed by houndmaster, and only cleared with aoe.
Feels like it's a Build-a-Beast card, but it's decent on its own as well. Will probably see some play, if only because I can't think of any better 3 drops for Hunters to run.
pretty good card, might see some play in constructed. as long as you gain board control on turn 2 or 3, you get a pretty nasty minion on the board with this, that might be very hard to remove for a lot of classes. it will depend on how the average early game of the meta looks like though.
So we can finally see the much-hyped and (in-)famous Bearshark.
TBH I'm not very excited by it, lore- and art-wise. Sure, Frozen Throne, ICC and the whole of the Icecrown zone are a fitting place for abominations & creatures made by stitching up corpse pieces... but the style used in WoW was better exemplified by cards like Abomination.
This, on the other hand... this reminds a bit too much of other franchises à la Street Sharks, not really WoW-like. What I'm saying may be unpopular, but frankly seems to me it aims to please little kids, or people of simple tastes (sort of Peter from Family Guy).
Now, for a "technical" review: vanilla stats + built-in adaptation, looks like a solid enough card. The 3 mana slot for hunter is a bit crowded, but Bearshark could be included in the tighter budget versions (no Rat Pack). And, like it's been said already, could be interesting for some Zombeasts combinations.
You don't always have houndmaster on turn 4, also, animal companion/eagle horn bow is superior to this card on so many levels. 3 spot is already contested, good arena card but this won't do much.
Leokk buffs the little guys you play earlier. Misha protects them. Huffer is Huffer.
As I say, pretty decent and solid card in arena which is probably what is intended, however Hunter will need better cards to become better in arena.
Bearshark might be the card that solidifies Midrange Hunter.Hunter really needed a solid 3 drop stat-wise,rat depends on buffs and is kinda irrelevant on turn 3,animal companion is good also but a spell immune 4/3 is perfect against other midrange and control decks.Also it can be nuisance for your opponent on turn 7,8 and 9 since it has 4 damage.Whoever designed this was a subtle genius.
Good card is good. Great against Mage and Priest, curves into Houndmaster, and isn't a bad drop in the late game.
Building Quirky Decks Every Week, Loving Life at Rank 15!
Strong, yet simple card. Will be much better in Arena than Constructed but I do think some decks will run it even in Constructed, especially those that are more focused on budget. A good addition for Build-A-Beast too.
Rating: Playable
Card is nuts in build-a-beast
Meh, if it was at least a 3/4...
GL killing this as a mage after it got houndmasterd
Devolve the bastard
it's good for build a beast
so enemy cant just kill it easily and it got a vanilla stats so it's fine
like 8 drop 6/8 give your beast charge and cant be target
it have more chance to survive
Can't wait until they reveal his other half: Sharkbear!
I don't know why, but i don't see this being played. But on the other hand, it's an elusive beast, can be buffed by houndmaster, and only cleared with aoe.
pretty good card, might see some play in constructed. as long as you gain board control on turn 2 or 3, you get a pretty nasty minion on the board with this, that might be very hard to remove for a lot of classes. it will depend on how the average early game of the meta looks like though.
turn 2 - coin, eaglehorn bow
turn 3 - bearshark
turn 4 - houndmaster
turn 5 - ???
turn 6 - profit
"Knowledge, or verbal facility, is no proof that you know what you're talking about." -Terence Mckenna
The only card so far i´d craft in golden.
Houndmaster value. Rexxar zombiebeast value. The 3/2 dino can adapt it with windfury or health for value.
I think that card has value.
So we can finally see the much-hyped and (in-)famous Bearshark.
TBH I'm not very excited by it, lore- and art-wise. Sure, Frozen Throne, ICC and the whole of the Icecrown zone are a fitting place for abominations & creatures made by stitching up corpse pieces... but the style used in WoW was better exemplified by cards like Abomination.
This, on the other hand... this reminds a bit too much of other franchises à la Street Sharks, not really WoW-like. What I'm saying may be unpopular, but frankly seems to me it aims to please little kids, or people of simple tastes (sort of Peter from Family Guy).
Now, for a "technical" review: vanilla stats + built-in adaptation, looks like a solid enough card. The 3 mana slot for hunter is a bit crowded, but Bearshark could be included in the tighter budget versions (no Rat Pack). And, like it's been said already, could be interesting for some Zombeasts combinations.
Playable.
Playable? I dont know.. Hunter had many good cards on T3, like Eaglehorn, Kill command, Huntress, Rat, Fledglin...
You don't always have houndmaster on turn 4, also, animal companion/eagle horn bow is superior to this card on so many levels. 3 spot is already contested, good arena card but this won't do much.
Leokk buffs the little guys you play earlier.
Misha protects them.
Huffer is Huffer.
As I say, pretty decent and solid card in arena which is probably what is intended, however Hunter will need better cards to become better in arena.
Bearshark might be the card that solidifies Midrange Hunter.Hunter really needed a solid 3 drop stat-wise,rat depends on buffs and is kinda irrelevant on turn 3,animal companion is good also but a spell immune 4/3 is perfect against other midrange and control decks.Also it can be nuisance for your opponent on turn 7,8 and 9 since it has 4 damage.Whoever designed this was a subtle genius.
Dinomancy synergy on the top!
This is OP!!!!!!
imagine Bearshark being played with the coin on turn 2....
mediocre. not playable in board oriented meta