It look tasty for control-type decks - helps to survive early pressure from aggro decks, gives some protection vs freeze mages... But listen, who plays control decks these days?..
I hate to say if this is a good card bs freeze mage or not probably a counter but any other time it is terrible
Really? You able to kill Ysera with shield slam with no armor left if you draw this card, you can kill a 10/10 Cleef in turn 3 and the list is go on...
This is the kind of card this game need, the player have to think about downsides/upsides before play, much like Dirty Rat.
Eh. Its really impossible to judge at the moment. Neat design and bait for board clears. It can straight up throw games though if you decrease cost on a Lyra or Auctioneer. Probably a bad card. Or at least requires a high skill cap to play correctly.. We will see.
I hate to say if this is a good card bs freeze mage or not probably a counter but any other time it is terrible
Really? You able to kill Ysera with shield slam with no armor left if you draw this card, you can kill a 10/10 Cleef in turn 3 and the list is go on...
This is the kind of card this game need, the player have to think about downsides/upsides before play, much like Dirty Rat.
That's true, but how likely are you to have both turn 3 or 4? ... which brings me to the main problem with this game, you don't really start with enough cards for it to be a strategic game. ideally each player would start with 1-2 more cards.
This card is definitely not meant to be played early, it's here to help win the fatigue war on very late game , when opponent has very few cards in hand.
Everybody plays around brawl nowadays, playing it early has no sense, this card would have been great in old school fatigue warrior with Elise Starseeker + monkey as a pseudo Ancient Shieldbearer but unless fatigue warrior has more support in this set I don't think it's worth the slot.
The design is pretty close to Millhouse Manastorm, not sure how it went during the tests but it's more likely to end up as dust fodder.
Who cares about one or 2 minions costing 2 mana less when your 1 mana shield slam become a hard removal? The only really bad match to this is handbuff paladin...
I play a ton of CW and can tell right now that this card is incredibly bad.
a) No value on it's own, so it's useless versus control. Synergizing with removal is just nonsense to look at, 2-card cost from hand removal in a control-versus-control matchup is pretty much throwing the game. Block works because it cycles.
b) The backdraw will get you cheesed out versus combo, and there are a lot of combo decks playing these days. Rogue, druids, mages.
c) Versus aggro you have far superior tools already, there is nothing I would cut for this card.
This card is completely and utterly useless to such a spectacular degree that it is almost worthy of an applause to the design team.
But by all means, anyone who disagree are more than free to try out their situational 2-3 cards from hand removal combos that might not blow up in their face, and enjoy playing the remainder of the match behind on cycle, value... I'm sure those 10 life will make up for it.
This card is definitely not meant to be played early, it's here to help win the fatigue war on very late game , when opponent has very few cards in hand.
Everybody plays around brawl nowadays, playing it early has no sense, this card would have been great in old school fatigue warrior with Elise Starseeker + monkey as a pseudo Ancient Shieldbearer but unless fatigue warrior has more support in this set I don't think it's worth the slot.
The design is pretty close to Millhouse Manastorm, not sure how it went during the tests but it's more likely to end up as dust fodder.
Who cares about one or 2 minions costing 2 mana less when your 1 mana shield slam become a hard removal? The only really bad match to this is handbuff paladin...
Yeah, congrats. You just spent 2 cards from hand to remove something without cycling. Any value deck will now shit on you for the rest of the game, combo decks will cheese you out and aggro will just be happy you didn't throw down a taunt.
Add to this that it is even situational (both cards must be in your hand) and this card is one of the worst designed class cards I have seen for HS.
I hate to say if this is a good card bs freeze mage or not probably a counter but any other time it is terrible
Really? You able to kill Ysera with shield slam with no armor left if you draw this card, you can kill a 10/10 Cleef in turn 3 and the list is go on...
This is the kind of card this game need, the player have to think about downsides/upsides before play, much like Dirty Rat.
The card has no value on its own, so versus a deck that runs Ysera you're pretty much already throwing the game by including it.
Playing this card versus rogue is suicide half the time. So the Van Cleef example isn't exactly good either.
You don't need to think about the upsides for this card, because the only upside is leaving it in your collection and never bringing it to ladder.
Sure, you can probably make a deck with it work to some minor extent, but it's going to be a lot worse than the ones without it.
It look tasty for control-type decks - helps to survive early pressure from aggro decks, gives some protection vs freeze mages... But listen, who plays control decks these days?..
If you play this versus freeze, you're going to have a bad, bad experience a lot of the time.
And CW has superior tools versus aggro anyway. I think I'm about 70% versus aggro lists (field in total, including druid, pirate, paladin... shaman and hunter though they are not pure aggro) down to rank 5 - and that's me erring on the side of caution, CW is really that good versus the current aggro lists. I can't see any card worth cutting for this.
CW struggles more versus value decks and this card offers no value on its own, doesn't even cycle so you'd be down 2 cards from hand if you used for removal... so priest / pally / jade would just shit on you even more than they already do.
This card is definitely not meant to be played early, it's here to help win the fatigue war on very late game , when opponent has very few cards in hand.
Everybody plays around brawl nowadays, playing it early has no sense, this card would have been great in old school fatigue warrior with Elise Starseeker + monkey as a pseudo Ancient Shieldbearer but unless fatigue warrior has more support in this set I don't think it's worth the slot.
The design is pretty close to Millhouse Manastorm, not sure how it went during the tests but it's more likely to end up as dust fodder.
Who cares about one or 2 minions costing 2 mana less when your 1 mana shield slam become a hard removal? The only really bad match to this is handbuff paladin...
Yeah, congrats. You just spent 2 cards from hand to remove something without cycling. Any value deck will now shit on you for the rest of the game, combo decks will cheese you out and aggro will just be happy you didn't throw down a taunt.
Add to this that it is even situational (both cards must be in your hand) and this card is one of the worst designed class cards I have seen for HS.
How many value decks you play and how many aggro decks or agressive burn you face? Aggro decks are much more common, and if you can get a lot of armor cheap your removals become better, of course the inclusion of this card is in a deck running 2 shield slam, and like Dirty Rat you don't play in turn 2 without the right cards in hand, the example of Cleef is you able to kill a 10/10 in turn 3 playing the card after the Cleef and don't before, of course you don't play this card in turn 2 vs a rogue, cost 4 Auctioneer? Of course not, but if your opponent spend all cards in hand to make a giant 10/10 in turn 3, you spend 2 cards, gain 10 armor and kill him is game winning.
Warrior can handle with big minions early in game, shield slam and execute, if your deck is good vs aggro is enough good in ladder, I don't care if I lose 1 in 5 games, of course, if the meta slow down, what never happen, this card don't deserve a slot, but gain 10 armor and kill the best minion opponent have for 1 mana is game winning vs any aggro.
It look tasty for control-type decks - helps to survive early pressure from aggro decks, gives some protection vs freeze mages... But listen, who plays control decks these days?..
If you play this versus freeze, you're going to have a bad, bad experience a lot of the time.
And CW has superior tools versus aggro anyway. I think I'm about 70% versus aggro lists (field in total, including druid, pirate, paladin... shaman and hunter though they are not pure aggro) down to rank 5 - and that's me erring on the side of caution, CW is really that good versus the current aggro lists. I can't see any card worth cutting for this.
CW struggles more versus value decks and this card offers no value on its own, doesn't even cycle so you'd be down 2 cards from hand if you used for removal... so priest / pally / jade would just shit on you even more than they already do.
Now stop shiting how Bring It On! is good card. This guy explained what i was talking about too.
Once again - CW doesn't need help to deal with aggro. Deck is shiting on them. What the deck needs is something wich will bring a lot of value and this card is not that for sure.
This card is definitely not meant to be played early, it's here to help win the fatigue war on very late game , when opponent has very few cards in hand.
Everybody plays around brawl nowadays, playing it early has no sense, this card would have been great in old school fatigue warrior with Elise Starseeker + monkey as a pseudo Ancient Shieldbearer but unless fatigue warrior has more support in this set I don't think it's worth the slot.
The design is pretty close to Millhouse Manastorm, not sure how it went during the tests but it's more likely to end up as dust fodder.
Who cares about one or 2 minions costing 2 mana less when your 1 mana shield slam become a hard removal? The only really bad match to this is handbuff paladin...
Yeah, congrats. You just spent 2 cards from hand to remove something without cycling. Any value deck will now shit on you for the rest of the game, combo decks will cheese you out and aggro will just be happy you didn't throw down a taunt.
Add to this that it is even situational (both cards must be in your hand) and this card is one of the worst designed class cards I have seen for HS.
How many value decks you play and how many aggro decks or agressive burn you face? Aggro decks are much more common, and if you can get a lot of armor cheap your removals become better, of course the inclusion of this card is in a deck running 2 shield slam, and like Dirty Rat you don't play in turn 2 without the right cards in hand, the example of Cleef is you able to kill a 10/10 in turn 3 playing the card after the Cleef and don't before, of course you don't play this card in turn 2 vs a rogue, cost 4 Auctioneer? Of course not, but if your opponent spend all cards in hand to make a giant 10/10 in turn 3, you spend 2 cards, gain 10 armor and kill him is game winning.
Warrior can handle with big minions early in game, shield slam and execute, if your deck is good vs aggro is enough good in ladder, I don't care if I lose 1 in 5 games, of course, if the meta slow down, what never happen, this card don't deserve a slot, but gain 10 armor and kill the best minion opponent have for 1 mana is game winning vs any aggro.
I play CW (non-quest) down to rank 5 every month, that doesn't make me an expert... but I play a fair bit of CW. It completely demolishes aggro lists as is (paladin is a bit tricky sometimes, but this card would be horrible versus pally aggro anyway... since it's very minion-based). And I see absolutely no card worth cutting for this one. It'll more than likely only make your deck worse.
Value decks is CW's achilles heel these days, and this card would only make that worse and in the situational scenario where it does work, you're down two cards from hand with no cycle. Add to this that it would sometimes make things worse, allowing your opponent to drop a big minion and remove in the same turn... and you're up the proverbial creek without a paddle).
I feel that this card is too complex to judge its power level at this stage. I definitely wouldn't run this card in the current meta but Frozen Throne meta may have this as a very strong card...
This card is extremely powerful and can easily destroy most aggro decks. The problem is: Taunt Warrior destroys aggro without this new card. There's no reason to play it. Not to mention the fact that Quest Mage is extremely powerful right now and can blow Taunt Warrior away regardless of armor, making taunts the better inclusion if you are trying to tech against aggro.
This card is extremely powerful and can easily destroy most aggro decks. The problem is: Taunt Warrior destroys aggro without this new card. There's no reason to play it. Not to mention the fact that Quest Mage is extremely powerful right now and can blow Taunt Warrior away regardless of armor, making taunts the better inclusion if you are trying to tech against aggro.
You will lose vs quest mage if cannot disrupt the combo with Dirty Rat, it is a bad match with or without this card.
Freeze and burn mage in other hand is detroyed if you get 20 extra armor, but you don't have room for this card in quest warrior, if this card see play will be in another type of control, for me, and I believe for many others, taunt warrior problem is not the strong of the deck, it is really strong, the problem is the deck is boring, old school CW don't.
Last thing i am going to say in this discussion is that everyone who thinks this card is good has no clue about CW and the whole game itself.
You are absolutely right. Reading the discussions on here praising the card made my head hurt. Rank 16 advice isn't really needed.
No value or cycle, so it's useless versus control. The backdraw makes it useless versus combo. Advantage it offers is unlikely to give more edge versus aggro, on the contrary it would probably make the only slightly tricky aggro matchup (pally) tougher (unless he plays like a turd, in which case you didn't need this card anyway).
I just chimed in to stop people from believing the nonsense praise this card has gotten in this thread, someone just checking this thread might think the card is actually worth crafting. Don't. Do. That.
It look tasty for control-type decks - helps to survive early pressure from aggro decks, gives some protection vs freeze mages... But listen, who plays control decks these days?..
I like the decisionmaking involved with this. 4/5
Eh. Its really impossible to judge at the moment. Neat design and bait for board clears. It can straight up throw games though if you decrease cost on a Lyra or Auctioneer. Probably a bad card. Or at least requires a high skill cap to play correctly.. We will see.
I play a ton of CW and can tell right now that this card is incredibly bad.
a) No value on it's own, so it's useless versus control. Synergizing with removal is just nonsense to look at, 2-card cost from hand removal in a control-versus-control matchup is pretty much throwing the game. Block works because it cycles.
b) The backdraw will get you cheesed out versus combo, and there are a lot of combo decks playing these days. Rogue, druids, mages.
c) Versus aggro you have far superior tools already, there is nothing I would cut for this card.
This card is completely and utterly useless to such a spectacular degree that it is almost worthy of an applause to the design team.
But by all means, anyone who disagree are more than free to try out their situational 2-3 cards from hand removal combos that might not blow up in their face, and enjoy playing the remainder of the match behind on cycle, value... I'm sure those 10 life will make up for it.
And CW has superior tools versus aggro anyway. I think I'm about 70% versus aggro lists (field in total, including druid, pirate, paladin... shaman and hunter though they are not pure aggro) down to rank 5 - and that's me erring on the side of caution, CW is really that good versus the current aggro lists. I can't see any card worth cutting for this.
Once again - CW doesn't need help to deal with aggro. Deck is shiting on them. What the deck needs is something wich will bring a lot of value and this card is not that for sure.
I feel that this card is too complex to judge its power level at this stage. I definitely wouldn't run this card in the current meta but Frozen Throne meta may have this as a very strong card...
This card is extremely powerful and can easily destroy most aggro decks. The problem is: Taunt Warrior destroys aggro without this new card. There's no reason to play it. Not to mention the fact that Quest Mage is extremely powerful right now and can blow Taunt Warrior away regardless of armor, making taunts the better inclusion if you are trying to tech against aggro.
If against Miracle Rogue, RIP
I'm creating a new custom expansion: The Bitter Reaches! Check out the progress on my Imgur page! ( http://lemondude617.imgur.com/ )
Last thing i am going to say in this discussion is that everyone who thinks this card is good has no clue about CW and the whole game itself.