It's actually pretty great. With control warrior you're able to stall out and exhaust your opponent. You don't have to play this on turn 2. 10 armor for 2 mana even when reducing the cost of enemy minions by 2 doesn't really hurt you that much considering how many clears you have. You can time this card the right way and get awesome value from it.
Love it.
Considering the deck you'd want to play this in, you should have enough Armor as well. This just makes you potentially lose the game. It's too situational to be worth it. The only saving grace is Shield Slam or maybe some other future or unannounced armor-scaling card. As it stands, the 5 additional armor just aren't worth it at all.
10 heal for 2 mana is safely above the power level. And the drawback is super interesting.
It encourages plays onto the board into things like Brawl, Primordial Drake, Sleep with the Fishes, etc. But it could just as easily mean a quicker, better Gadgetzan or Alex play.
If the card was available right now in this meta, I think Taunt Warrior plays this in a heartbeat.
Ouch. Not worth it. I'd rather play Iron Hide for half the cost or Shield Block for 1 more but an additional draw. The 5 additional armor aren't worth such a huge drawback, without any other advantage.
It's kinda bad, but might see some fringe use, even tho I doubt that.
Whaaa!? I think this card is great :D The two most appropriate times to use it, baiting a board flood for brawl or when they have few to no cards in hand. I mean it could also get you killed for sure. But that makes it interesting. Needing to use it intelligently. I think it's much better than say millhouse because, unless they're charge minions you probably don't have to worry about dying or even taking that much damage. There are pretty obvious points where you want to avoid using it as well, like when you may suspect a lyra turn. Maybe a one of in some controlly decks. I would use this against a number of aggro decks too whose hand essentially is empty by turn 5.
I will say this though, the board flood bait won't work for long and you can bank that mana discount for later which can be pretty bad. I still think it's a playable card in control warrior though where you can wait for the discount to be minimal for the armor gain.
Bad card against combo, control or midrange decks... Good against aggro I dont think that this card will see play :D
I agree with the first half. Whether or not it sees play will depend on the strength of aggro. I really like the card. Even if it doesn't end up seeing play I think it's really cool.
I could kinda see this being good with brawl, as you play this, then your opponent falls for it and spams the board with his reduced cost minions and then you brawl and opponent concedes. haha, but not too sure whether it'll be good or not right now, still too early to tell.
Rollback Post to RevisionRollBack
Rumors are carried by haters, spread by fools, and accepted by idiots.
WTF ??! 10 armor is already nothing to scoff at already, and you add some very potent mana reduction to that.
Obviously not for old school Control Warrior, as it has too many spells, but this could be incredibly powerful in more minion based like C'Thun, N'Zoth or heavier version of Quest Warrior.
With this using Brewmasters on your C'tun or N'Zoth is no longer a dream, using Sunfury Protector on Deathwing, Dragonlord is now possible... the possibilities are really scary.
It's actually pretty great. With control warrior you're able to stall out and exhaust your opponent. You don't have to play this on turn 2. 10 armor for 2 mana even when reducing the cost of enemy minions by 2 doesn't really hurt you that much considering how many clears you have. You can time this card the right way and get awesome value from it.
Love it.
Considering the deck you'd want to play this in, you should have enough Armor as well. This just makes you potentially lose the game. It's too situational to be worth it. The only saving grace is Shield Slam or maybe some other future or unannounced armor-scaling card. As it stands, the 5 additional armor just aren't worth it at all.
Not sure yet man. I think it's a great card. Let's see how it works out. I think they will have other armor-related cards.
WTF ??! 10 armor is already nothing to scoff at already, and you add some very potent mana reduction to that.
Obviously not for old school Control Warrior, as it has too many spells, but this could be incredibly powerful in more minion based like C'Thun, N'Zoth or heavier version of Quest Warrior.
With this using Brewmasters on your C'tun or N'Zoth is no longer a dream, using Sunfury Protector on Deathwing, Dragonlord is now possible... the possibilities are really scary.
Best card revealed so far.
The mana reduction is for your opponent... otherwise, this card would be laughably broken. Sure, 10 armor and 2x Emperor ticks on top for 2 mana.
It's actually pretty great. With control warrior you're able to stall out and exhaust your opponent. You don't have to play this on turn 2. 10 armor for 2 mana even when reducing the cost of enemy minions by 2 doesn't really hurt you that much considering how many clears you have. You can time this card the right way and get awesome value from it.
Love it.
Considering the deck you'd want to play this in, you should have enough Armor as well. This just makes you potentially lose the game. It's too situational to be worth it. The only saving grace is Shield Slam or maybe some other future or unannounced armor-scaling card. As it stands, the 5 additional armor just aren't worth it at all.
Not that I think this will change your opinion or anything, I think this is also a neat minor buff to dirty rat in a way. You can actually check for minions in hand with Dirty Rat lol. Additionally you could pull an important battle cry minion out and deny the mana reduction when you do play this. Just neat stuff imo. You may be absolutely right and this won't see any play at all and it won't surprise me. Still love the design of the card.
This card seems pretty good overall. it's good against aggro because it helps you stabalize after they empty their hand and are searching for their kill shot. Not too bad against other control decks as other control decks won't benefit much from the tempo boost. I don't see it being a staple, but I do see it being playable.
Soooo strong! 10 armor for 2 mana!? The downside is hardly a downside with Warrior's removal package. This is a must have vs all aggro and will be interesting to see how it fares in control matchups.
With Brawl in hand and play this card turn 4 you definitely win aggro matchup. Vs control or midrange you need a hànd full of removal of all kind to endure the shiiiit next turn. I think we can safely replace 1 armorsmith with this card and i dont see a prolem with that
Could be used as brawl bait.
Millhouse Armorstorm
Bring It On! is a perfect card for the Warrior class. The upside/downside fits the theme of that class perfectly. Good job, Blizz.
Ideas on how to get more variety in the meta and card pool.
10 heal for 2 mana is safely above the power level. And the drawback is super interesting.
It encourages plays onto the board into things like Brawl, Primordial Drake, Sleep with the Fishes, etc. But it could just as easily mean a quicker, better Gadgetzan or Alex play.
If the card was available right now in this meta, I think Taunt Warrior plays this in a heartbeat.
I think it's to risk, rank 5 ahead, no one would drop the hand into brawl.
My magic will tear you apart!
Bad card against combo, control or midrange decks...
Good against aggro
I dont think that this card will see play :D
Great card, i love it.
I could kinda see this being good with brawl, as you play this, then your opponent falls for it and spams the board with his reduced cost minions and then you brawl and opponent concedes. haha, but not too sure whether it'll be good or not right now, still too early to tell.
Rumors are carried by haters, spread by fools, and accepted by idiots.
This card seems pretty good overall. it's good against aggro because it helps you stabalize after they empty their hand and are searching for their kill shot. Not too bad against other control decks as other control decks won't benefit much from the tempo boost. I don't see it being a staple, but I do see it being playable.
Interesting to say the least.
Soooo strong! 10 armor for 2 mana!? The downside is hardly a downside with Warrior's removal package. This is a must have vs all aggro and will be interesting to see how it fares in control matchups.
With Brawl in hand and play this card turn 4 you definitely win aggro matchup. Vs control or midrange you need a hànd full of removal of all kind to endure the shiiiit next turn. I think we can safely replace 1 armorsmith with this card and i dont see a prolem with that
Biggest issue with this card is that it takes up 1-2 cards in a deck. Idk if it's good enough to run in a control warrior deck.