Warrior is going from "Brainless-Aggro-Pirate" to the class with the cards where both players have to at least think a little in time to play them/ around them!
My bet is this will see play in cw. It's insane in the late game and fatigue wars or when your opponent has exhausted resources in their hand.
3 Mana for 10 damage of removal with shield slam.
This might even be strongest in quest warrior. The one thing that deck can struggle with is staying alive long enough to get max effect from the quest reward.
The only risk with this vs freeze mage is a reduced cost Antonidas
Wow. This is a super interesting card. It's great vs aggro when the opponent has very limited resources left in their hand. But it can lose you a game vs control to the point that it's almost a dead card.
I don't think you've thought this through against control. You would LOVE to bait out a bunch of minions and follow this up with Brawl - that's an easy win-condition in a control mirror. And if they DON'T drop all their minions after you play this, but keep on trickling them out one by one, then you've essentially dodged the downside of the card. I think it'll be much better in practice than you're expecting.
Except the danger here isn't them flooding the board. It's holding on to minions for discounted combo plays. a three mana Lyra with free Radiant elementals is fucking dangerous.
Combo decks aren't Control decks - totally different archetype. Obviously you wouldn't play this against a combo deck. As with all things in Hearthstone, it's contingent upon the player to understand what they're playing against.
Oh absolutely I agree. I would also like to point out I said combo plays, not combo decks. It's just worse vs. Combo since it's entire win condition bets on it. Meanwhile Lyra + Radiant can go into almost any priest deck. Doesn't have to be a combo deck. Also control rarely rarely floods the board anyway. So if they aren't baited into a braw, uh...fine? It's a control deck, it's not flooding the board to begin with. All you have done is give yourself 10 armor and them a -2 discount on creatures in hand, potentially empowering some combo of cards later down the line that just straight leads to your loss.
Don't get me wrong, I really like this card but don't underestimate the power of people banking the rather large discount you just handed them. Hence why smart play with this card is so important and why I love it. The benefit is pretty large but the potential backfire is far larger, hence you have to do everything possible to reduce it's negative side effects. Like Playing dirty rat to check for creatures. I mean we all know how strong dirty rat has become I don't think I need to explain, but in conjunction with this card you are forcing a creature to come out on your terms AND denies them the 2 mana cost benefit. Some people may say "but yeah you just gave them a card for free, which is better than 2 mana discount" Not when that card is like an vilespine slayer or an more extreme example, N'zoth.
People saying it has synergy with brawl ... yeah sure it has but you can play around brawl, its not like you just dump your entire hand all of a sudden because it just got cheaper.
I suppose many of u are playing Iron Hide. Am i righ?
Probably not, so fuck of with noise about how good Bring It On! is.
Is there a good reason you are so abrasive?
Not justifying it, but the people on here speculating on whether a card is gonna be good or not don't seem to actually play the game.
Okay, maybe true. Perhaps we should have a civilized discussion then to discuss people's reasoning. My point is if someone is ignorant then why be a dick to that person?
Well... Quest Warrior will now become Tier 1 thanks to this card. A Bloodhoof Brave for 2 mana and a Stonehill Defender for 1 mana... Dirty Rat for 0! That is insane value.
Well... Quest Warrior will now become Tier 1 thanks to this card. A Bloodhoof Brave for 2 mana and a Stonehill Defender for 1 mana... Dirty Rat for 0! That is insane value.
It doesn't give YOU the discount, it gives it to your opponent.
OMG!! I missed the "opponent's minions" part and was like WTF THIS CARD IS BONKERS!!! And then I saw the truth and this card is dust....
new RAT
Handbuff Paladin and many other minion-heavy decks really appreciate it.
Warrior is going from "Brainless-Aggro-Pirate" to the class with the cards where both players have to at least think a little in time to play them/ around them!
vs freeze mage, 0 mana Doomsayer kappa
My bet is this will see play in cw. It's insane in the late game and fatigue wars or when your opponent has exhausted resources in their hand.
3 Mana for 10 damage of removal with shield slam.
This might even be strongest in quest warrior. The one thing that deck can struggle with is staying alive long enough to get max effect from the quest reward.
The only risk with this vs freeze mage is a reduced cost Antonidas
I'm not gonna vote on this one because I have no idea, but I love the design of this card.
People saying it has synergy with brawl ... yeah sure it has but you can play around brawl, its not like you just dump your entire hand all of a sudden because it just got cheaper.
Good enough to play as a tech.
It is to be played against agro and after it dump his card and start lose steam.
While i'm not the bigger fan of the idea of that card i'm see why it need that drawback.
I am not sure what abraisive means. Siriously.
This card is really bad.. i am not even sure if it would be playable if it had no drawback at all.. it is not like warrior need help against aggro..
but giving a free innervate to your opponent slam tirion on turn 6 seems a bad thing..
one thing though.. it is really cool, the flavor on it.. like, "wanna" come for me, just come on!! I can take your fire, i have my armor!!"
Yeah, a toast!
Well... Quest Warrior will now become Tier 1 thanks to this card. A Bloodhoof Brave for 2 mana and a Stonehill Defender for 1 mana... Dirty Rat for 0! That is insane value.
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Wait, so it gives you the mana discount? Kappa
Release the Kraken!
When the opponent's taurissan stood not long enough