Wow. This is a super interesting card. It's great vs aggro when the opponent has very limited resources left in their hand. But it can lose you a game vs control to the point that it's almost a dead card.
Anti-Freeze mage tech or something? Warrior is the one of the few classes that doesn't actually NEED techs against freeze mage though.
Can't see this seeing a ton of play, risk is WAY too high even in a heavy control warrior. I've liked some of the cards released so far a lot, and this is a VERY interesting mechanic, but I just can't see 10 armor being worth 2-10+ mana in reductions for your opponent.
Ouch. Not worth it. I'd rather play Iron Hide for half the cost or Shield Block for 1 more but an additional draw. The 5 additional armor aren't worth such a huge drawback, without any other advantage.
It's kinda bad, but might see some fringe use, even tho I doubt that.
It's actually pretty great. With control warrior you're able to stall out and exhaust your opponent. You don't have to play this on turn 2. 10 armor for 2 mana even when reducing the cost of enemy minions by 2 doesn't really hurt you that much considering how many clears you have. You can time this card the right way and get awesome value from it.
Another card that can synergize good with Control Warrior, but that kind of deck already has tons of the same tools and most of them have not a drawback at all (but they still give also you less armor). Maybe it could see some play in 1x like a sort of emergency tool.
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For what profit is it to a man, if he gains the world and loses his own soul?