With the change coming to buff poison working with DR, i assume envenom and blade flurry can clear a board. So if you have lifesteal and you blade flurry it will heal for all damage.
There's a multiplier here. Even against agro 1*7, let's say your weapon is buffed to 3 and you blade flurry, 3*7=21. This could be serious business. Board clear that heals to full health, that's pretty OP imo. If it works like that.
for now, this card is not close to good in my conection. it will not combo with flurry, and even if it did, would be a 3 card combo (bonus attack to dagger / costly weapon + this card + flurry).
They will probably print a weapon that can't hit face, so they can't go with a good attack status to justify this card, cuz for now, it seems unplayable.
When they fucked Blade Flurry they said it limits fucking design space, but the fucking card obviously doesn't work with buffs so that's a fucking lie and they don't fucking plan to print rogue weapons any-fucking-way, so what's the fucking point? Why nerf a fucking card because in 10 fucking years it gonna be a fucking problem? Fuck Blizzard.
Rogue has always had a problem with healing, which has basically meant control rogue can't work, so conceptually I like this card. Whether rogue has a good enough weapon to make this work is something else entirely.
This card ain't going to do anything it's a expansion filler aimed at knocking Rogue down a bit in Arena, hopefully mage and such get the same treatment. Filling deck slots just to have synergy with a 1/10 card is laughable, it's never going to be a winning thing.
I wonder if it's too slow, or if it justifies running assassin's blade? Assassins blade, this and deadly essentially gives you a heal 20 deal 20 weapon. Assuming you bait the weapon removal. Idk. My initial reaction is that it's bad but maybe it's not?
Don't fotgot that this is 7 mana three cards combo and that the damage and heal is split between 4 turns.
I knew Blizzard would release this card. Time to unsheathe your Assassin's Blade.
It's playable in Slow Rogues like Jade Rogue or even Maly Rogue that needs some heal. Probably Miracle decks might run it too with Assassin's Blade or Obsidian Shard. It's not a bad card, but it won't see play if there are much stronger cards and archetypes over this(Miracle Rogue saw very little play until Quest Rogue was nerfed).
Constructed rating: 3/5
Arena Rating: ?/5 (Depends on the fact that you picked weapons and Deadly Poison). You should never pick this if offered in the first 10 picks.
This is great. You see why this was printed, right, guys? Someone tick it off the bingo card!
Wait a minute. This THE FIRST EVER HEALING card for rogues ! ................ and it kinda sucks.
Take a look at my card creations here in vojza's mini expansion topic.
doesn't work with blade flurry.same as poisonous.
interesting card will be played if bot this expansion, then another rogue needs healing..
With the change coming to buff poison working with DR, i assume envenom and blade flurry can clear a board. So if you have lifesteal and you blade flurry it will heal for all damage.
There's a multiplier here. Even against agro 1*7, let's say your weapon is buffed to 3 and you blade flurry, 3*7=21. This could be serious business. Board clear that heals to full health, that's pretty OP imo. If it works like that.
I think this is great, double buff on a rogue weapon is going to fun to use and even more fun to Harrison Jones or any of the assorted oozes
Well, this card will certainly do one thing, and that's balance arena a little better.
This is a completely unplayable common spell with a new expansion occurence bonus for one of the best arena classes.
You will never see this in constructed either.
for now, this card is not close to good in my conection. it will not combo with flurry, and even if it did, would be a 3 card combo (bonus attack to dagger / costly weapon + this card + flurry).
They will probably print a weapon that can't hit face, so they can't go with a good attack status to justify this card, cuz for now, it seems unplayable.
The card no one will play in constructed unless some more-than-decent weapons or weapon buffs are getting released for rogue. Even then...
When they fucked Blade Flurry they said it limits fucking design space, but the fucking card obviously doesn't work with buffs so that's a fucking lie and they don't fucking plan to print rogue weapons any-fucking-way, so what's the fucking point? Why nerf a fucking card because in 10 fucking years it gonna be a fucking problem? Fuck Blizzard.
Sig related.
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
hopefully we will finally get some rogue weapons, otherwise I think this prolly requires too much setup
Rogue has always had a problem with healing, which has basically meant control rogue can't work, so conceptually I like this card. Whether rogue has a good enough weapon to make this work is something else entirely.
Swashburglar steals Gorehowl + Vampiric poison could work
This card ain't going to do anything it's a expansion filler aimed at knocking Rogue down a bit in Arena, hopefully mage and such get the same treatment. Filling deck slots just to have synergy with a 1/10 card is laughable, it's never going to be a winning thing.
Take a look at my card creations here in vojza's mini expansion topic.
What if we use 2x Vampiric Poison on the same weapon? We get healed 2 times or just 1?
Take a look at my card creations here in vojza's mini expansion topic.
I knew Blizzard would release this card. Time to unsheathe your Assassin's Blade.
It's playable in Slow Rogues like Jade Rogue or even Maly Rogue that needs some heal. Probably Miracle decks might run it too with Assassin's Blade or Obsidian Shard. It's not a bad card, but it won't see play if there are much stronger cards and archetypes over this(Miracle Rogue saw very little play until Quest Rogue was nerfed).
Constructed rating: 3/5
Arena Rating: ?/5 (Depends on the fact that you picked weapons and Deadly Poison). You should never pick this if offered in the first 10 picks.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Modify Blade Flurry to allow for this and envenom, and all will be forgiven.
doest not work the weapon is not dealing the damage Blade Flurry is,