It's basically Loatheb light. Higher cost, smaller effect, but it's an aura so it gets to stick around for as long as it's on board. An extra (2) mana is enough to have a meaningful effect but not as oppressive as Loatheb where sometimes your opponent would straight up skip their turn.
Most important of all is that in this case the effect is symmetrical, so you have to be much more careful about which decks you put this in and when you put it into play.
This seems like a much more powerful version of Loatheb considering the effect is persistent until removed. Loatheb's effect only lasted one turn.Excellent against Mage and Rouge. I say this is very playable.
I can't edit my post and my grammar is all over the place!
Anyways, It's a good tech card maybe. (finally a card that not completely trash) won't see much of it probably unless the expansion gives a lot of good spells to classes.
2 mini Loatheb's that combined do not give the same efficiency.
Even if you get to drop both, you increase 2 turns by 2 mana, 4 total.
Loatheb cost 1 less and provided 1 more.
I sincerely do not like this card's value.
Loatheb was a legendary. I like this card a lot. This sort of card is skill based. Trying to find that turn when someone is trying to burn you out, clear your board and making it impossible or more difficult without first removing this and hopefully giving you more time to stabilize. Love it.
Additionally the effect is static. That's pretty damn good.
If you use this after you gain the board presence opponent will struggle to survive this card will be effective mostly against rogue and mage.
If we compare this to the Loatheb it was making spells totally useless for one turn but this decreases value of the spells until it dies. So every turn this survive gets more valuable but it is also able to die at your opponent's turn so it will be just a vanilla with bad spells but it will take trade priority.
Good card against burn mage with Pyroblast, Can't think of another really good use. maybe to power up medivh! They should make a special 11 cost minion that appears when using this with a 9 cost spell.
I think this is actually pretty bad card. Of cours that we can think of posible situations where this card could work as well, but i just think that it won't see any sirious play. There is no deck that really needs this card. For every deck u could think of as good deck for this card there is better cards to put or not to cut for this one. And Loathab is just too much better.
Good riddance jade druid....
At last anti-spell tech!
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
It's basically Loatheb light. Higher cost, smaller effect, but it's an aura so it gets to stick around for as long as it's on board. An extra (2) mana is enough to have a meaningful effect but not as oppressive as Loatheb where sometimes your opponent would straight up skip their turn.
Most important of all is that in this case the effect is symmetrical, so you have to be much more careful about which decks you put this in and when you put it into play.
2 mini Loatheb's that combined do not give the same efficiency.
Even if you get to drop both, you increase 2 turns by 2 mana, 4 total.
Loatheb cost 1 less and provided 1 more.
I sincerely do not like this card's value.
"My hand is too full!"
This seems like a much more powerful version of Loatheb considering the effect is persistent until removed. Loatheb's effect only lasted one turn. Excellent against Mage and Rouge. I say this is very playable.
I can't edit my post and my grammar is all over the place!
Anyways, It's a good tech card maybe. (finally a card that not completely trash) won't see much of it probably unless the expansion gives a lot of good spells to classes.
G=Good B=Bad Do you see the pattern? Every second expansion is always trash.
G: Goblins V Gnomes , Old Gods, unguro
B: TGT, gadgetzan, Knights (Unreleased so MAYBE)
Good tech card. Probably will see as much play as Ooze.
Kaladin's RoS Set Review
Join me at Out of Cards!
So much for that Lyra / Auctioneer turn.
NAXX OUT! PogChamp
Loatheb's effect only counts on the NEXT turn and dont forget, he was an legendary,
That's a Huge difference guy
Suck my balls, freeze mage.
maybe hand-buff pally would be strong with this.
If you use this after you gain the board presence opponent will struggle to survive this card will be effective mostly against rogue and mage.
If we compare this to the Loatheb it was making spells totally useless for one turn but this decreases value of the spells until it dies. So every turn this survive gets more valuable but it is also able to die at your opponent's turn so it will be just a vanilla with bad spells but it will take trade priority.
Lil' Loatheb!
Counter to Sorcerer's Apprentice and Radiant Elemental.
It's just an Emerald Hive Queen for spells.
Good card against burn mage with Pyroblast, Can't think of another really good use. maybe to power up medivh! They should make a special 11 cost minion that appears when using this with a 9 cost spell.
I think this is actually pretty bad card. Of cours that we can think of posible situations where this card could work as well, but i just think that it won't see any sirious play. There is no deck that really needs this card. For every deck u could think of as good deck for this card there is better cards to put or not to cut for this one. And Loathab is just too much better.
Anti-Primodial Glyph??? I'm all for that. A minion to counter mage spells getting reduced value? Don't mind if I do.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.