Pretty bad right? Its a 3/2 with charge that heals about 3 to 6 on average. Maybe you would use Blessing of Might to get a bigger healing effect? I'm not sure. Paladin has a lot of 4-Cost cards.
if this card was like say a 1 mana 2/1 or a 2 mana 2/2 or something you could throw spikeridged steel on it for a decent taunt/heal combo like a big alley armor smith, but 3 is probably too much for that. its probably bad
This definitely has the potential to see play in Control Pally. It obviously looks bad because of the stats, but the fact that it has Charge alone means it can be great with any kind of buff.
This card is alright :p not meta-defining, but will totally be seen
Lifesteal: Everytime the minion attacks, restore health equal to the minion's attack back to your hero.
(Think Mistress of Pain)
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Pretty bad right? Its a 3/2 with charge that heals about 3 to 6 on average. Maybe you would use Blessing of Might to get a bigger healing effect? I'm not sure. Paladin has a lot of 4-Cost cards.
Will be hard to find a slot and I prefer Wickerflame Burnbristle.
Doesn't feel playable. Doesn't do enough in Control, too high cost in Aggro, plus you don't care about health. Unplayable.
Have to wait and see the pally DK and if it complements this card
Sadly a bad card. UNLESS we see a cheap buff card that gives alot of health to a minion then it might work.
This needed to be a 4/3 or a 3/4 to even be on a stat line, this... this is just bad.
With the info we currently have, it's okay. If there are further Lifesteal synergies, it could be extremely good. Will just have to wait and see.
For the time being though, I feel that this card is simply inferior to Truesilver Champion that accomplishes close to the same thing.
I could see this card fitting very nicely into my Handbuff Paladin. Both charge and lifesteal are great when scaled up.
I'm more excited to see what other lifesteal cards come out. :)
I really WANt to like it, but it seems kinda meh right now.
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
requires handbuff to be strong. It wont be.
Strong in arena.
I think this card is going to be a staple in control decks, going forward. Very good.
Handbuff play it, but handbuff is the worse deck for paladin, I don't think this card will see play...
It's not bad. It's not good either.
cons, they keep printing charge minions
Pros...this is a charge minion that help control and chargebuff and is useless in aggro, meaning they're going into an almost great direction.
The value of this card is entirely on its potential in being buffed. Too early to call this one accurately.
Wolfrider doesn't see play anymore, and neither will this unfortunately.
if this card was like say a 1 mana 2/1 or a 2 mana 2/2 or something you could throw spikeridged steel on it for a decent taunt/heal combo like a big alley armor smith, but 3 is probably too much for that. its probably bad
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This definitely has the potential to see play in Control Pally. It obviously looks bad because of the stats, but the fact that it has Charge alone means it can be great with any kind of buff.
This card is alright :p not meta-defining, but will totally be seen
Very weak on its own. Will need some serious deck synergy to find a home