This actually allows a lot of solid utility. A lot of solid effects are in the beasts. An example is if you see ironbeak owl in the choices, or either of the Kodo's. Most of the time Ironbeak even in a control deck doesn't make it with hunter. You can have access to silence and other useful things without even putting them in the deck.
Starfall + Iron hide cost 6, same cost as this card, the effect seems to have a decent mana cost already (unlike Justicar trueheart, another 6 mana card that changes your HP, but leaves an underwhelming body on board).
As a plus you get an HP that can outvalue even the greediest control deck.
Only problem is: it only allows you to choose from cards that cost 5 or below. So Krush isn't available. Unfortunately. It's mainly so people don't get 12 costs and stuff. But your idea sounds fun (and a bit overpowered)!
Actually the cobra is better because the aoe damage will remove stealth.
Hadn't realized that it would take itself out of stealth that way, However, since they are the same cost that just means another chance to get the Poisonous effect though at the cost of one health point.
I see everybody talking about this card as a Control Hunter card, which could become relevant, but what about instead placing it into more of a Midrange Shell?
Using this in a deck already based around taking control over the early game board with efficient sticky minions compliments the consecrate ability while also staying true to Hunter core gameplay. Instead of relying on the idea of it being a stabilization tool, why not use it as a top-end finisher that attempts to capitalize on board control/stabilization against aggro, which makes it a reasonable turn 5-6 curve play in a proactive deck, and an excellent value tool against other long-game focused decks.
Also, comparing "Hero" cards to Quest cards is fallacious by nature. Part of the issue with Quests came with the fact that not only did you have to gimp your deck with at times ineffective cards, but you had to sacrifice both a card in your hand in the early game and the tempo associated with playing a card on turn 1. "Hero" cards, while issues might be found later on, can not be compared due to not only being immediately impactful on the board (as far as we can tell) but also not being a rock in the early game that forces you to build around 29 bad cards.
I see everybody talking about this card as a Control Hunter card, which could become relevant, but what about instead placing it into more of a Midrange Shell?
Using this in a deck already based around taking control over the early game board with efficient sticky minions compliments the consecrate ability while also staying true to Hunter core gameplay. Instead of relying on the idea of it being a stabilization tool, why not use it as a top-end finisher that attempts to capitalize on board control/stabilization against aggro, which makes it a reasonable turn 5-6 curve play in a proactive deck, and an excellent value tool against other long-game focused decks.
Also, comparing "Hero" cards to Quest cards is fallacious by nature. Part of the issue with Quests came with the fact that not only did you have to gimp your deck with at times ineffective cards, but you had to sacrifice both a card in your hand in the early game and the tempo associated with playing a card on turn 1. "Hero" cards, while issues might be found later on, can not be compared due to not only being immediately impactful on the board (as far as we can tell) but also not being a rock in the early game that forces you to build around 29 bad cards.
The problem of using this in a midrange shell ( or as top end finisher) is that your standard heropower is almost always better in a spot were you were able to stabilize or even got ahead of your opponent.
Ifyou are behind it's questionable if a 6 mana consecration will do the job. But we have to see if Hunter gets more stal or aoe cards.
That's a fair argument, and honestly I do acknowledge that a part of my opinion has a lot to do with the exciting nature of spoiler season. It's also just kind of irritating having people argue over a card type's viability before we receive a fair idea of what the class is going to actually look like.
I will admit that I could be wrong, but I do think it has competitive implications, or at least a fun archetype at worst.
For me this card is horrible. I don't understand, it is quite simple, the real aggro classes in hearthstone should be: Hunter and Rogue. Hunter and rogue because they have the better hero power to do face damage and they have no heal and no defensive cards/spells. But in every expansion are every time the wroste aggro classes. Now this card is horribile because it is for a control hunter. Due to the fact that hunter's controls cards suck this card suck. Blizzard can print good control cards to make control hunter available but control hunter will still suck because has no way to heal himself, has no sources to make tempo, no sources to draw and has an hero power that suck for every kind of control. I really hope that rogue will not receive a shit control card at 6 mana cost.
Hunter has more than enough aggro cards to last for a lifetime, i quite welcome the efforts of him becoming more than a most single-dimensional hero of all that he is now.
For me this card is horrible. I don't understand, it is quite simple, the real aggro classes in hearthstone should be: Hunter and Rogue. Hunter and rogue because they have the better hero power to do face damage and they have no heal and no defensive cards/spells. But in every expansion are every time the wroste aggro classes. Now this card is horribile because it is for a control hunter. Due to the fact that hunter's controls cards suck this card suck. Blizzard can print good control cards to make control hunter available but control hunter will still suck because has no way to heal himself, has no sources to make tempo, no sources to draw and has an hero power that suck for every kind of control. I really hope that rogue will not receive a shit control card at 6 mana cost.
Hunter has more than enough aggro cards to last for a lifetime, i quite welcome the efforts of him becoming more than a most single-dimensional hero of all that he is now.
It is not true because hunter it is the wroste aggro. Pirate war, token druid and evolve shaman are a lot better aggro. (and this is not an opinion, they are tier 1) And for me this is a nonsense. Hunter has the best aggro heropower and no resources to be anything except aggro or midrange.
Problem is Hunter hero power is so oppressive that given the same resources as other aggro classes it would brake the game balance like undertaker did .
That's why they always give Hunter trash because people hate losing to Rexxar .
The hunter aggro deck is exactly at the power level aggro decks should be in, imo. PW and token druid are just a bit over the top. I blame frothing berserker and living mana for that. Those cards give each deck the staying power that an aggro deck should not have.
Hunter have only one viable deck that is tier 3 mid-range hunter because people constantly complained about aggro hunter and when they push control oriented hunter people complains again.
Seriously today there is aggro decks in the meta which are way more cancer than face hunter
In order to make this card work Hunter requires
1. A strong early game board clear
2. 5 mana deathrattle taunt.
3. I think such weapon like this would solve Hunter's control problem.
For me this card is horrible. I don't understand, it is quite simple, the real aggro classes in hearthstone should be: Hunter and Rogue. Hunter and rogue because they have the better hero power to do face damage and they have no heal and no defensive cards/spells. But in every expansion are every time the wroste aggro classes. Now this card is horribile because it is for a control hunter. Due to the fact that hunter's controls cards suck this card suck. Blizzard can print good control cards to make control hunter available but control hunter will still suck because has no way to heal himself, has no sources to make tempo, no sources to draw and has an hero power that suck for every kind of control. I really hope that rogue will not receive a shit control card at 6 mana cost.
Hunter has more than enough aggro cards to last for a lifetime, i quite welcome the efforts of him becoming more than a most single-dimensional hero of all that he is now.
It is not true because hunter it is the wroste aggro. Pirate war, token druid and evolve shaman are a lot better aggro. (and this is not an opinion, they are tier 1) And for me this is a nonsense. Hunter has the best aggro heropower and no resources to be anything except aggro or midrange.
I'm not sure what are you refering to as untrue, i wasn't talking about what class performs best as an aggro class but how many functionalities can one class have. Both warrior and shaman have more archetypes than hunter.
1. early board clears are decent: Powershot and Grievous Bite are strong but dont fit in the class right now. in a control deck you would run Bloodmage Thalnos so they would be even stronger and 2x Doomsayer as well.
the biggest problem is heal...maybe a new Lifesteal card will arrive 4 hunter.
1. early board clears are decent: Powershot and Grievous Bite are strong but dont fit in the class right now. in a control deck you would run Bloodmage Thalnos so they would be even stronger and 2x Doomsayer as well.
the biggest problem is heal...maybe a new Lifesteal card will arrive 4 hunter.
Run the Ungoro ooze and you should be fine since it gives you a nice heal against the most popular aggro.
If you consider that hunter likes to hit face with hero power a lot in every single deck that has ever been viable, and that midrange hunter should normally win between turns 6 and 11, then you realize that the average value this card would get being placed in that deck is pretty bad. It essentially requires a deck we have not seen, hunter has had the least variety in viable decks historically due to the nature of it's cards. It has no consistent draw, it lacks heal, armor, and taunt, and it has a bunch of board flood and burst damage for going face. I find it unlikely we will see enough slow hunter cards that are good enough that this card could be useful.
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Just fill your deck with one drops, that is creative deck design, right?
For me this card is horrible. I don't understand, it is quite simple, the real aggro classes in hearthstone should be: Hunter and Rogue. Hunter and rogue because they have the better hero power to do face damage and they have no heal and no defensive cards/spells. But in every expansion are every time the wroste aggro classes. Now this card is horribile because it is for a control hunter. Due to the fact that hunter's controls cards suck this card suck. Blizzard can print good control cards to make control hunter available but control hunter will still suck because has no way to heal himself, has no sources to make tempo, no sources to draw and has an hero power that suck for every kind of control. I really hope that rogue will not receive a shit control card at 6 mana cost.
Hunter has more than enough aggro cards to last for a lifetime, i quite welcome the efforts of him becoming more than a most single-dimensional hero of all that he is now.
It is not true because hunter it is the wroste aggro. Pirate war, token druid and evolve shaman are a lot better aggro. (and this is not an opinion, they are tier 1) And for me this is a nonsense. Hunter has the best aggro heropower and no resources to be anything except aggro or midrange.
I'm not sure what are you refering to as untrue, i wasn't talking about what class performs best as an aggro class but how many functionalities can one class have. Both warrior and shaman have more archetypes than hunter.
"Hunter has more than enough aggro cards to last for a lifetime" . This is not true because it is performing bad like aggro.
Not killing you by turn 5 like pirate warrior is not performing bad. I haven't played aggro hunter for some time, but i see people getting to high ranks in both wild and standard with aggro hunter. Sure, they're not as numerous and powerful like in face hunter era, but everything powercreeped since then.
Card seems fucking nuts, it's a jaraxxus for hunter... for 6 mana.. which doesn't affect your health and gives you 5 armor, which comes with a free consecrate.. and gives you an even better hero power than jaraxxus. The hero power showed him picking a raptor and a rat pack, which spawned a 5/4 rat pack (2/2 + 3/2). wtf is the card pool for this hero power? Can you discover a tundra rhino and combine it with a highmane? Seems fucking insane.
Note it also stiches together the mana cost. So a Tundra Rhino + a Savannah Highmane would be an 11 mana 8/10 with give all beasts charge and Deathrattle: Summon 2 2/2 Hyenas. Which, while certainly powerful is by definition unplayable.
Note it also stiches together the mana cost. So a Tundra Rhino + a Savannah Highmane would be an 11 mana 8/10 with give all beasts charge and Deathrattle: Summon 2 2/2 Hyenas. Which, while certainly powerful is by definition unplayable.
that's why only beasts that cost 5 mana or less are in the pool. ;)
Card seems fucking nuts, it's a jaraxxus for hunter... for 6 mana.. which doesn't affect your health and gives you 5 armor, which comes with a free consecrate.. and gives you an even better hero power than jaraxxus. The hero power showed him picking a raptor and a rat pack, which spawned a 5/4 rat pack (2/2 + 3/2). wtf is the card pool for this hero power? Can you discover a tundra rhino and combine it with a highmane? Seems fucking insane.
Note it also stiches together the mana cost. So a Tundra Rhino + a Savannah Highmane would be an 11 mana 8/10 with give all beasts charge and Deathrattle: Summon 2 2/2 Hyenas. Which, while certainly powerful is by definition unplayable.
I believe there's a limit on what cards you can get. From what people have been saying, I think you can only get up to 5-cost beasts as either choice, meaning you can't get Savannah Highmane at all. Also, the first beast you choose will be one with a complex effect on it like Rat Pack, and the second will be a simple one, like a keyword or two or no text, like Bloodfen Raptor. I think it was mentioned on the stream, but I wasn't personally paying too much attention.
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This actually allows a lot of solid utility. A lot of solid effects are in the beasts. An example is if you see ironbeak owl in the choices, or either of the Kodo's. Most of the time Ironbeak even in a control deck doesn't make it with hunter. You can have access to silence and other useful things without even putting them in the deck.
Starfall + Iron hide cost 6, same cost as this card, the effect seems to have a decent mana cost already (unlike Justicar trueheart, another 6 mana card that changes your HP, but leaves an underwhelming body on board).
As a plus you get an HP that can outvalue even the greediest control deck.
Very good card overall.
Starting this conversation now
I see everybody talking about this card as a Control Hunter card, which could become relevant, but what about instead placing it into more of a Midrange Shell?
Using this in a deck already based around taking control over the early game board with efficient sticky minions compliments the consecrate ability while also staying true to Hunter core gameplay. Instead of relying on the idea of it being a stabilization tool, why not use it as a top-end finisher that attempts to capitalize on board control/stabilization against aggro, which makes it a reasonable turn 5-6 curve play in a proactive deck, and an excellent value tool against other long-game focused decks.
Also, comparing "Hero" cards to Quest cards is fallacious by nature. Part of the issue with Quests came with the fact that not only did you have to gimp your deck with at times ineffective cards, but you had to sacrifice both a card in your hand in the early game and the tempo associated with playing a card on turn 1. "Hero" cards, while issues might be found later on, can not be compared due to not only being immediately impactful on the board (as far as we can tell) but also not being a rock in the early game that forces you to build around 29 bad cards.
That's a fair argument, and honestly I do acknowledge that a part of my opinion has a lot to do with the exciting nature of spoiler season. It's also just kind of irritating having people argue over a card type's viability before we receive a fair idea of what the class is going to actually look like.
I will admit that I could be wrong, but I do think it has competitive implications, or at least a fun archetype at worst.
The hunter aggro deck is exactly at the power level aggro decks should be in, imo. PW and token druid are just a bit over the top. I blame frothing berserker and living mana for that. Those cards give each deck the staying power that an aggro deck should not have.
Hunter have only one viable deck that is tier 3 mid-range hunter because people constantly complained about aggro hunter and when they push control oriented hunter people complains again.
Seriously today there is aggro decks in the meta which are way more cancer than face hunter
In order to make this card work Hunter requires
1. A strong early game board clear
2. 5 mana deathrattle taunt.
3. I think such weapon like this would solve Hunter's control problem.
1. early board clears are decent: Powershot and Grievous Bite are strong but dont fit in the class right now. in a control deck you would run Bloodmage Thalnos so they would be even stronger and 2x Doomsayer as well.
the biggest problem is heal...maybe a new Lifesteal card will arrive 4 hunter.
If you consider that hunter likes to hit face with hero power a lot in every single deck that has ever been viable, and that midrange hunter should normally win between turns 6 and 11, then you realize that the average value this card would get being placed in that deck is pretty bad. It essentially requires a deck we have not seen, hunter has had the least variety in viable decks historically due to the nature of it's cards. It has no consistent draw, it lacks heal, armor, and taunt, and it has a bunch of board flood and burst damage for going face. I find it unlikely we will see enough slow hunter cards that are good enough that this card could be useful.
Just fill your deck with one drops, that is creative deck design, right?
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
So have we already talked about how weird it'll be to play this as Alleria? >.<
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
...:::
£ördßrönte§:::..."The Slayer" custom class
"The Great Thaw" expansion competition finalist