Bad card, hunter will never be a control class. It is meant to be played like midrange/aggro class. Hero power is not relevant and by the time you get to play this(turn 6), opponent will have minions that have more than 2 hp.
this card puts a big minion into your hand for a ton of mana, putting you at a massive tempo disadvantage. There's a huge pool of available beasts, so the odds of you getting a certain combo are low. Jades are much better, because they are big minions that don't have their full mana cost. This hero power on the other hand makes sure that you do nothing, but play a really big minion on your turn. This is basically Pyros for Hunters. As a reminder: Pyros only saw play in Secret Mage which is an archetype that's heavily built around tempo. Maybe we'll see this as a finisher for Cloaked Huntress style of decks?
Basically, the new hero power is bad, so why would I put the card into my deck in the first place? Is a Consecration + Iron Hide for 6 mana enough to make this worth playing? A very average effect, so I'm going to have to say no.
this strikes me as unplayable for now. the heropower you get is basically trash on the level of Explore Ungoro as you're paying 2 mana to spin the discover roulette and the combination might end up too slow and expensive to play. like, for example the first choice the only remotely playable card is Highmane, but the next discover is +2 mana... are you going to spend 2+8 mana to craft and cast a bigger Highmane and expect to survive as a Hunter? Hunter as a defensive/control deck cannot work as it lacks good AOE, good carddraw and healing - all three qualities present in every good control deck, ever. if Hunter somehow gets its own Dragonfire Potion and Arcane Intellect I could possibly see it happen (although healing is a huge deal) but that would be so out of character that it's not even funny. it's more likely we just get more 1 cost raptors, pirates and other garbage. I guess a secret archetype push would help a lot, but carddraw in Hunter is just such a huge issue. I think Hunter should have gotten the Arcanologist card, Mage was always swimming in goodies anyway.
the Hunter class is just fundamentally flawed for anything but hitting face, a skill it lost to Warriors and Rogues a long time ago.
Rollback Post to RevisionRollBack
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
Seriously guys I knew that marsh queen is shit right after I saw it but this card is definetely good at late game
Yes, but how does late game look like? Your opponent low at life cause you have to make a deck thats good without this .
And well... usualy u win the board and just need a coupple steady shots. Or u got a bad curve ,the opponent has a huge board, and generating value if u are behind is useless. We have to see maybe more boardclear for Hunter.
Card seems fucking nuts, it's a jaraxxus for hunter... for 6 mana.. which doesn't affect your health and gives you 5 armor, which comes with a free consecrate.. and gives you an even better hero power than jaraxxus. The hero power showed him picking a raptor and a rat pack, which spawned a 5/4 rat pack (2/2 + 3/2). wtf is the card pool for this hero power? Can you discover a tundra rhino and combine it with a highmane? Seems fucking insane.
you're missing the fact that you have to actually pay the mutant beast's mana cost (as shown in video and text it combines mana costs too) and that it's in hunter, a class that is lacking every good aspect of a control deck. (card draw, AOE like Dragonfire, healing)
Rollback Post to RevisionRollBack
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
This card would never work with the present Cards (and that'S the only way I can judge this card now). The main Problem is simply that if you build your deck around this hero power and you do not draw Deathstalker Rexxar , you are screwed. And if you don't build your deck around him, his hero power does not really enough to win the game. J4ckychan'S control hunter worked, becaus it provided insane tempo swings on turns 9 and 10 that could win the game on their own. Mediev into Call of the Wild is brutal.
I do not know exactly how the hero power works, but all different Versions have the same problem: You have to pay 2 mana to get the beast. That means that you have 8 mana to Combine two minions and play the combination (or less, if you want to play something else additionally). I could imagine that such a minion is on average as good as a Volcanosaur (but volcanosaur doesn't see play).
The Advantage is of course that you will have nearly every turn a minion you can play. And the minion will be a strong one on average. Is that enough to pay 6 mana for a Starfall (second choice; not competetively played) and 5 armor? I doubt it. But let's see what hunter gets to Support this card.
Seriously guys I knew that marsh queen is shit right after I saw it but this card is definetely good at late game
Yes, but how does late game look like? Your opponent low at life cause you have to make a deck thats good without this .
And well... usualy u win the board and just need a coupple steady shots. Or u got a bad curve ,the opponent has a huge board, and generating value if u are behind is useless. We have to see maybe more boardclear for Hunter.
The problem is that pairing up with the Hunter's original hero power at this stage is to hard but if this expansion gives too much healing tools to other heroes hunter will not have any other option but give up on current hero power so in next expansion current hero power might be totally useless for hunter.
Yes hunter might require board clear but it is not really necessary if you get early deathrattle minions that will trade and stay on board also hunter has good deathrattle tools. Maybe they should create a strong spell for hunter that harms both players I still don't know
I will totally take advantage of deathrattle and N'zoth for hunter at next expansion
The possibility in wild is huge. Dreadscale + Poisonous, or even in standard you can combine Tundra Rhino + Poisonous. It's impossible to judge without seeing all other cards with this kind of card. But I believe "Playable" is fine for now. For multi-effect combinations, such as Crackling Razormaw + Golakka Crawler, I think it will either make the latter battlecry random or nullify it completely. And if it turns out to be not viable, it will defintely allow for crazy combos to be chosen. I also wonder if all Death Knight legendaries are available in arena though. I believe they will since it seems like it doesn't rely 100% on your deck to work ( Or at least it seems with Hunter).
Edit: Yong Woo has confirmed they will be available in Arena.
You can not pick beasts that cost more than 5.
Bad card, hunter will never be a control class. It is meant to be played like midrange/aggro class. Hero power is not relevant and by the time you get to play this(turn 6), opponent will have minions that have more than 2 hp.
This will be like quests all over again, some will be playable some will be non playable and some will be utterly broken (quest rogue).
2 out of 5 stars
this card puts a big minion into your hand for a ton of mana, putting you at a massive tempo disadvantage. There's a huge pool of available beasts, so the odds of you getting a certain combo are low. Jades are much better, because they are big minions that don't have their full mana cost. This hero power on the other hand makes sure that you do nothing, but play a really big minion on your turn. This is basically Pyros for Hunters. As a reminder: Pyros only saw play in Secret Mage which is an archetype that's heavily built around tempo. Maybe we'll see this as a finisher for Cloaked Huntress style of decks?
Basically, the new hero power is bad, so why would I put the card into my deck in the first place? Is a Consecration + Iron Hide for 6 mana enough to make this worth playing? A very average effect, so I'm going to have to say no.
Seriously guys I knew that marsh queen is shit right after I saw it but this card is definetely good at late game
this strikes me as unplayable for now. the heropower you get is basically trash on the level of Explore Ungoro as you're paying 2 mana to spin the discover roulette and the combination might end up too slow and expensive to play. like, for example the first choice the only remotely playable card is Highmane, but the next discover is +2 mana... are you going to spend 2+8 mana to craft and cast a bigger Highmane and expect to survive as a Hunter? Hunter as a defensive/control deck cannot work as it lacks good AOE, good carddraw and healing - all three qualities present in every good control deck, ever. if Hunter somehow gets its own Dragonfire Potion and Arcane Intellect I could possibly see it happen (although healing is a huge deal) but that would be so out of character that it's not even funny. it's more likely we just get more 1 cost raptors, pirates and other garbage. I guess a secret archetype push would help a lot, but carddraw in Hunter is just such a huge issue. I think Hunter should have gotten the Arcanologist card, Mage was always swimming in goodies anyway.
the Hunter class is just fundamentally flawed for anything but hitting face, a skill it lost to Warriors and Rogues a long time ago.
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
(.o.))~ ~(('o') (.o.))~
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
(.o.))~ ~(('o') (.o.))~
This card would never work with the present Cards (and that'S the only way I can judge this card now). The main Problem is simply that if you build your deck around this hero power and you do not draw Deathstalker Rexxar , you are screwed. And if you don't build your deck around him, his hero power does not really enough to win the game. J4ckychan'S control hunter worked, becaus it provided insane tempo swings on turns 9 and 10 that could win the game on their own. Mediev into Call of the Wild is brutal.
I do not know exactly how the hero power works, but all different Versions have the same problem: You have to pay 2 mana to get the beast. That means that you have 8 mana to Combine two minions and play the combination (or less, if you want to play something else additionally). I could imagine that such a minion is on average as good as a Volcanosaur (but volcanosaur doesn't see play).
The Advantage is of course that you will have nearly every turn a minion you can play. And the minion will be a strong one on average. Is that enough to pay 6 mana for a Starfall (second choice; not competetively played) and 5 armor? I doubt it. But let's see what hunter gets to Support this card.
Hey all, after clarifications made on certain chats about what a Zombeast entails, I've updated it accordingly at the first page.
Mainly speaking... The cards that you can discover are only up to 5-mana. There's no preference between class and neutral beasts.
Also, the first card that is chosen will be a card with card text, while the second card chosen is either vanilla or have only keywords.
That be all!
Combine Dreadscale [/card]and [card]Acidmaw in Wild
Man, I don't wanna replace my sexy elf with the brutal dead guy.
You will never run out of late game threats. But it does not beat jade idol in this regard. Jade makes every cool control finisher disappointing.
This card will need a lot of support to make work, but if it does, I think it could be really fun.
Also, the hero reveal makes me think we have not seen the last of quest rogue yet, unfortunately.
The possibility in wild is huge. Dreadscale + Poisonous, or even in standard you can combine Tundra Rhino + Poisonous. It's impossible to judge without seeing all other cards with this kind of card. But I believe "Playable" is fine for now. For multi-effect combinations, such as Crackling Razormaw + Golakka Crawler, I think it will either make the latter battlecry random or nullify it completely. And if it turns out to be not viable, it will defintely allow for crazy combos to be chosen.
I also wonder if all Death Knight legendaries are available in arena though. I believe they will since it seems like it doesn't rely 100% on your deck to work ( Or at least it seems with Hunter).
Edit: Yong Woo has confirmed they will be available in Arena.
Could this be the birth of the first hunter deck that requires brain activity?
Fuck cubelock