And because the quest kills control decks, then why not nerf Jade Druid which is also not a top meta deck but also destroys control decks?
Jade Druid destroys decks which wins on fatigue. There are faster control decks which wins vs Jade Druid, because Jade Druid is a slow burner. Quest Rogue wins vs all control decks! I have won vs Quest Druid with control decks, and it only happens if my draw is godlike and the Quest Rogue is too slow to assemble its pieces. If the Quest Rogue is 3-4 turns slower, then it would heavily skew the win-rate in the control deck favour. Not to a positive win-rate, but at least it is not hopeless anymore.
stop quote me now. you are annoying. if you still did not realize it yet: the meta will never slow down - does not matter if there is q rogue or not - there will always be aggro on ladder so stop dreaming noob.
The whiners gor their way again . What a surprise !
Shame on you , all the people who care only about your own fun (that has to last like half an hour) while any fun combo must be destroyed.
Why adapt to meta when you can simply call Blizzard and delete the opponent's fun from the game .
One day many people will realise how stupid this is and quit for good .
I'm not even a quest player but I enjoyed smacking their face with murlocs and pirates and now there will come those stupid concede decks again with only heals and board clears and I'm gonna be sad .
Most people don't want / can't afford to send half an hour on a single card game .
Look,I get that some people might find slow games boring and would rather just play for 5 minutes during their break at school/work or whatever but who are you to assume that most of the community feels that way? You might be one of those that likes playing Murlocs and thus never had problems with that Deck but I played Dragon Priest this season and I wanted to smack my head on the keyboard everytime I saw that card (I managed to lose even after playing 3 Dragonfire Potions and 3 Primordial Drakes) and I suppose that's how anyone playing any kind of slower Decks felt... What I'm trying to say it's that you might think that this nerf is a bad idea but please don't assume that's what everyone else thinks,it's just your opinion....
You are biased af with your opinion. Deck that is the most common one on ladder (was) and gets heavily countered by aggro decks obviously results in more people queing aggro decks to win against this deck. We dont need statistics or data reports to prove this fact. Its common sense and perfectly logical. Just because we've had shitty aggro metas in the past does not mean that needs to be the case always. With QR nerf, the meta will slow down a bit and thats only healthy for the game.
Thank you for proofing me that, if guys has no arguments they ignore facts like statistics, but insulting people with other opinions. Thank you for ignoring me, because it is pointless to talk with ignorants. Have a nice day, kiddo and grow up :D
You may not like him and you can call him whatever you want, but that doesn't change the fact that his point is correct.
If a deck is prevalent in the meta, people are going to start to counter it. In this case, aggro counters quest rogue. I.e. if quest rogue is good and widely played, it increases the amount of aggro.
You don't need statistics to back up the above, it's how the meta naturally works. That being said, quest rogue vanishing (oh yes, I did) from the ladder doesn't necessarily mean that there's going to be less aggro. Another deck could fill its place in the meta, which in this case would probably be jade druid.
FINALLY! And the nerf isn't big enough. 5 minions, make em 4/4's. Now THAT would make it balanced.
Before you start saying "L2P against the deck", I've been Legend, and regulary do get Legend whenever I set my sights on it. Problem? I enjoy slow decks. And guess what this deck does?
Just as Blizz said, it DESTROYED control decks in TWO ways. 1) by its own nature, 2) by promoting so many aggro decks the game became unplayable. I should not be queueing up for an afternoon of HS and face 80% aggro and the rest Q rogue. A "Balanced and Diverse meta" is NOT the Meta where you queue up against - Pirate Warrior, token druid, token shaman, murloc paladin, hunter or whatever cancerous bullshit people decide to play. This is not diversity. This is simply aggro. Wanna know what a "Balanced and Diverse meta" is? 25% control, 25% midrange, 25% aggro 25% combo. THAT, is balanced. Seeing 10 different aggro decks is NOT balanced OR Diverse. They all try to finish the game by turn 5. Does it really matter if it's Pirates, murlocs, or Bloodlusted Totems that are killing you? Ofc not. It's the same shit with a different skin.
Guess what Q rogue did? It was a popular deck which auto-lost to aggro. What does that mean for aggro players? WIN/WIN/WIN! They either get to queue up against a deck they automatically win against, (1st win) or they queue up in a mirror match (2nd win, fast match), or they manage to queue up to the random control player who they also destroy (3rd win).
What does this do to people like me, who enjoy slower decks? It fucking depressed me, that's what it did. I have never been more pissed off at HS since I started playing when it was released. Auto-concede against rogue as soon as they play the Q (miracle is fine, at least it takes some brains) simply cause I refused to put myself through that ordeal.
I miss the days when Chillwind Yeti was the best thing you could play on turn 4.
You actually confirmed, that QR is not the problem, but aggro decks which destroy QR and control at the same time (and combo).
Yes, aggro decks are the problem, for our un-fun un-diverse meta. But quest rogue was a) another deck which, as a control/slower player is simply disgusting to play against and b) increased the amount of aggro decks. Hence, by reducing Q rogue, you allow slower decks to shine, and also reduce the amount of people who play aggro, since they can now play their slower decks and not get demolished by Q-rogue.
Wanna hear a fun fact?
Whenever I play (note, this includes both winning and losing) against a cancer deck (in this context, cancer is defined as Q rogue or any deck that tries to finish the game by turns 4/5/6), I always add my opponent after the game, regardless of outcome. I add them to simply, politely ask them why they are playing the deck they are.
The results of this survey? About a quarter just troll me and tell me to "git gud", so fuck those retards. A quarter tells me they just want to hit X rank, and this Y cancer deck is the best to do so. Another quarter tells me that they are newer players, and want to play slower decks but cannot afford them. The last quarter tells me they never play aggro decks, they just got sick & tired of losing against cancer so in order to have some fighting chance they switched to cancer, and I was just the unlucky guy who queued up against them.
Guess which answer is missing? The one that says "I ACTUALLY ENJOY PLAYING THIS DECK". The times people have told me "I actually really like playing Y deck" are countable on the fingers of ONE hand. That, is a problem. Noone is playing this game to enjoy themselves anymore. I have 9,800+ wins casual/ranked and 8800+ wins in Arena - I do not care if I win or lose, this is not salt. I've hit Legend and won enough times to not care about a game's outcome, but a game's...game. I want to enjoy the game by playing the cards in my deck and having to put thought into playing around, reading my opponent's hands etc. This does not happen when you're dead by turn 5.
I pulled a Golden N'zoth from a pack during WOTOG, and I simply CANNOT play him in Standard because of all the cancer. I do play him in my new-and-improved Wild No-Quest Control Warrior, and I can assure you all, Wild is getting better and better. So many sets are out that 90% of Wild decks have close to 0 RNG in them.
THAT, is the key problem in this game. People set goals and don't play for fun, they play for results. In a card game. Online. With no tangible rewards or tangible cards, unless you're a pro or streamer. Seriously people, get a grip.
Here's the part that bothers me... I get the whole set to 5/5... but when you play spells to lower attack or polymorph and stuff like that, it should cancel the effect and not make a god damn 5/5 taunt from Hex. FIX IT!
That makes no sense. It says STRAIGHT UP "for the remainder of the game, your minions are 5/5." - This means that even a 10/10 minion becomes a weaker 5/5, so stop using spells to counter them when you know they don't bloody work.
Ya I figured that out the first time I tried. Thanks tips! Still stupid that you can't get around from it.
Well, i don't think that questrogue dissappear from the meta, because this change literally change nothing against their control-matchups. Control decks will still be un-favoured like against Jdruid, but Aggro decks and Midrange decks got an Free-win against QR.
This is exactly why it will disappear from the meta. You are correct that it will still be viable against Control decks, it will be unwinnable against agro even with nut draws and the winrate against midrange will also fall. And it is the lowered winrate against the midrange decks that will be the dagger for this deck. And when I say this I'm talking, at a competitive level. You'll still see rank 18 people playing it and maybe a dumpster Legend, but for the most part this card is dust for 80% of players.
Based on my ladder experience on several accounts in the 15-20 range, the problem appears to be the sheer number of new players who gravitated to this deck. A lot of beginners do well with it because it is possibly the most forgiving deck as far as misplays go. Don't know how to trade? Does tempo confuse you? Not sure what removal the opponent may run? No problem, just complete the quest and you're golden. Well, what happens when they print a 3/3 version of Swamp King Dred and shitcan the build next expansion? Can you imagine when someone posts that thread here 'What can I play now that QR is dead?' Blizz will lose a lot of players if there is suddenly no deck they can run and then they get savaged when asking for help
TLDR: QR was like crack for new players but will ultimately fail them as the meta shifts.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
Agreed. This is also one of the reasons I always imagined Blizz nerfing the quest eventually.
I was pretty sure they didn't want players to be: hmmm QR seems pretty strong. What can I tech to beat that? Nothing? I have to switch to aggro?
I'm sure this didn't went in hand with their gamephilosphy. Cause that's for some ppl the most fun ,to adjust a deck to make it better or to counter/control specific stuff.
You may not like him and you can call him whatever you want, but that doesn't change the fact that his point is correct.
You got me wrong. My problem with his message was that he stated "QR pushes player for more aggressive decks" and this message is just wrong. People play aggrodecks to counter questrogue, yeah, but they don't play only aggro for this reason and that's why wanted statistics that he proofs his statement. People never play one deck for only one reason, some guys do, but not the majority.
If a deck is prevalent in the meta, people are going to start to counter it. In this case, aggro counters quest rogue. I.e. if quest rogue is good and widely played, it increases the amount of aggro.
You're right, but this happens all the time: in Un'goro, before Un'goro, after Un'goro. But that doesn't mean that QR push players to play more Aggro.
You don't need statistics to back up the above, it's how the meta naturally works. That being said, quest rogue vanishing (oh yes, I did) from the ladder doesn't necessarily mean that there's going to be less aggro. Another deck could fill its place in the meta, which in this case would probably be jade druid.
Well, i don't think that questrogue dissappear from the meta, because this change literally change nothing against their control-matchups. Control decks will still be un-favoured like against Jdruid, but Aggro decks and Midrange decks got an Free-win against QR.
The vast majority of competitive players I would say play aggro because they feel it's the best deck for them at the moment. I don't know of many people that actually enjoy playing aggro.
Yes, it happens all the time in every meta, but decks are more or less meta-defining. I.e. decks influence the meta to different degrees. Very strong decks and decks that have very favourable and unfavourable matchups affects the meta more than decks that are mediocre or have pretty even matchups across the board. Quest rogue is both very strong and have very uneven matchups, which makes it have a big impact on the meta. I'm not saying it's unique to quest rogue, but I am saying that it's not just any other deck in the meta.
The quest being nerfed doesn't change all that much in their control matchups, no. It does however make the already tough aggro matchups, near unwinnable and the pretty even midrange matchups terrible. So all in all it lowers the overall winrate, probably enough to make it all but disappear from ladder. But we'll see, it's hard to estimate how much worse the deck is going to be.
Im kinda curious if someone will make it work after the nerf with a more traditional rogue approach. I dont think a deck that isnt going all in on the low mana high value minion build (like quest rogue is right now) is going to be competitive but i will be more than happy if someone proves me wrong in the upcoming weeks.
Also why are so many people just throwing shit at each other in this thread? Be it competitive or casual players everyone will kinda benefit from the change as the meta will unevitably change. Isnt that good for both kinds of players? For the hardcore crowd because now they can prove that they are superior players by approaching the altered meta succesfully first and making the right meta calls. For the casual crowd cause one of the decks that sucked the fun out of the game for them is gone.
@calli1982, I would love to see this card continue to be viable (maybe Wild has a shot), but for any slower type of this deck, it just doesn't work. I've tried quite a bit. Because the bounce cards are sooooo bad, aggro is even more devastating against the deck. You are basically using mana to REMOVE a minion from your board which you need to kill the aggro minions... Any aggro or midrange decks slaughter a slower Quest Rogue. Plus the fact that Rogue has zero heal, gg....
@calli1982, I would love to see this card continue to be viable (maybe Wild has a shot), but for any slower type of this deck, it just doesn't work. I've tried quite a bit. Because the bounce cards are sooooo bad aggro is even more devastating against the deck. You are basically using mana to REMOVE a minion from your board which you need to kill the aggro minions... Any aggro or midrange decks slaughter a slower Quest Rogue. Plus the fact that Rogue has zero heal, gg....
I think you are right. Nonetheless most people didnt expect quest rogue to be a thing at all when it was revealed. Maybe we are wrong this time too :). Time will tell.
I wonder WHY THEY DON'T NERF PİRATE WARRİOR SERİOUSLY WTF. Nobody was complaining about pirate warrior since release of ungoro was because it was able to balance meta against quest rogue but there is no excuse left anymore I think pirate warrior is still cancer of this meta and it should be removed from the game last 10 month Pirate warrior was always tier 1 deck obviously it has to be nerfed.
@calli1982, I think people overlooked the charge aspect of the deck initially. Once that was discovered, well, we know the rest. But QR does struggle against aggro badly and I really didn't have an issue with it. Even my control pally deck crushed it. It was certainly an annoying deck to play against however. I think the real reason for the nerf has to do with the new expansion. They probably made a new card that would make QR too OP or something.
I'm actually sorry to see this nerf because I would have loved to try to make a control QR deck possible. But with 5 bounces..... No chance....
So what i am saying is: the card beeing weak in terms of winrate doesn't mean it didn't have to be nerfed in my opinion...
Love this statement as it is very true. But I just wish they made a different nerf to this card as I loved the concept behind it. But with this nerf any control type QR is just not feasible.
I wish they upped the mana cost of Cyrstal Core or made crystal core a non-spell permanent as some have started. Would have made the card playable still, but nerfed the speed of the deck. (which I believe is the point of this nerf to being with)
I wonder WHY THEY DON'T NERF PİRATE WARRİOR SERİOUSLY WTF. Nobody was complaining about pirate warrior since release of ungoro was because it was able to balance meta against quest rogue but there is no excuse left anymore I think pirate warrior is still cancer of this meta and it should be removed from the game last 10 month Pirate warrior was always tier 1 deck obviously it has to be nerfed.
Didn't they do that?
I almost don't see PW anymore. Besides the fact that Weaponremoval is very prominent on ladder (more because of Medivh) they also gave us the Crwaler to " counter " PW if you really really hate them. Something you can't do vs Questrouge..... (DirtyRat is kinda meh).
Kibler never cries or begs for anything. Him bringing up this issue in hes calm and respectful way is exactly the same as saying "nerf quest rogue". Just because he does not say it like that, does not mean he dont mean it. He also said on stream few days before the nerf announcement that QR is too strong. Its obvious he wanted the quest to be nerfed, and the nerf it received is one of hes own suggestions.
I would agree, Kibler was very objective in his presentation. I would disagree with you that he wanted it 'nerfed' because I felt he was arguing for 'balance changes', so I guess we only disagree on terminology here because those are essentially the same thing.
People debate whether the quest gets nerfed because of it being too OP or because of the negative game experience/frustration it provides currently. The real reason is combination of these two factors.
Probably so, but if they only change the timing that doesn't suggest to me that it was too OP. If they had touched the quest reward then I'd agree with you, though delaying the power spike should reduce power in some way because opponents will have more time or resources to fight back.
Quest rogue, being the most toxic mechanic ever created should not be a competitive deck in the first place. It should be a tier-6 meme deck, just like exodia mage is.
I find this the disappointing aspect of Quests though, that so few of them are playable. Waste of cards in that case because it is just nonsensical to build your deck around something that won't perform for you unless you are going for the memes and the 'luls'. I personally found Quest Warrior taunt stacking and hero power RNG more toxic, but I rarely saw it enough to bother posting about it. I didn't run into that many Crystal Rogue's either.
Currently, its one of the strongest and fastest decks to climb with while also being the the most annoying deck to play against since you feel nothing you do matters. It's also defining the meta right now, people are forced to play aggro or aggro counters. The 50% winrate "proof" that QR is balanced is just bullshit, the statistics are influenced by the rise of aggro decks in meta which was caused by?? Surprise surprise, quest rogue being too dominant on ladder=QR being OP.
I suppose so, win or lose a game of Crystal Rogue versus most decks was over in five to eight minutes. Thought Control was supposed to be the aggro counter though, so why weren't they profiting despite the presence of Crystal Rogue? Do Control decks only prey on each other?
All the above reasons combined leave blizzard with only one option, nerfing the quest. People who claim the nerf is not needed or it's deleting entire archetype from the game (which is completely justified) are just <upset> because the deck they had success with is getting the balancing it clearly needed.
Good job from team 5, for once.
Justified or not, Blizzard always seems to be taking things away from Rogue and its getting old. Maybe N'zoth or Water Rogue will make a comeback with the next expansion so Rogue has something else than Miracle again. Hated as it was by some, Crystal Rogue was at least affordable to play.
stop quote me now. you are annoying. if you still did not realize it yet: the meta will never slow down - does not matter if there is q rogue or not - there will always be aggro on ladder so stop dreaming noob.
"この 先は 暗い 夜道 だけが も 知らない それでも信じて 進むんだ 星が その道 を 少し でも 照らしてくをるのを"
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Based on my ladder experience on several accounts in the 15-20 range, the problem appears to be the sheer number of new players who gravitated to this deck. A lot of beginners do well with it because it is possibly the most forgiving deck as far as misplays go. Don't know how to trade? Does tempo confuse you? Not sure what removal the opponent may run? No problem, just complete the quest and you're golden. Well, what happens when they print a 3/3 version of Swamp King Dred and shitcan the build next expansion? Can you imagine when someone posts that thread here 'What can I play now that QR is dead?' Blizz will lose a lot of players if there is suddenly no deck they can run and then they get savaged when asking for help
TLDR: QR was like crack for new players but will ultimately fail them as the meta shifts.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Agreed. This is also one of the reasons I always imagined Blizz nerfing the quest eventually.
I was pretty sure they didn't want players to be: hmmm QR seems pretty strong. What can I tech to beat that? Nothing? I have to switch to aggro?
I'm sure this didn't went in hand with their gamephilosphy. Cause that's for some ppl the most fun ,to adjust a deck to make it better or to counter/control specific stuff.
Weak nerf for a weak deck. Too bad, because I was enjoying having 70%+ win rate against it. Oh well.
Im kinda curious if someone will make it work after the nerf with a more traditional rogue approach. I dont think a deck that isnt going all in on the low mana high value minion build (like quest rogue is right now) is going to be competitive but i will be more than happy if someone proves me wrong in the upcoming weeks.
Also why are so many people just throwing shit at each other in this thread? Be it competitive or casual players everyone will kinda benefit from the change as the meta will unevitably change. Isnt that good for both kinds of players? For the hardcore crowd because now they can prove that they are superior players by approaching the altered meta succesfully first and making the right meta calls. For the casual crowd cause one of the decks that sucked the fun out of the game for them is gone.
I for one welcome our new jade druid overlords o/
@calli1982, I would love to see this card continue to be viable (maybe Wild has a shot), but for any slower type of this deck, it just doesn't work. I've tried quite a bit. Because the bounce cards are sooooo bad, aggro is even more devastating against the deck. You are basically using mana to REMOVE a minion from your board which you need to kill the aggro minions... Any aggro or midrange decks slaughter a slower Quest Rogue. Plus the fact that Rogue has zero heal, gg....
People will still play it, but I hope I never see it again. As dumb as Pirate Warriors.
I wonder WHY THEY DON'T NERF PİRATE WARRİOR SERİOUSLY WTF. Nobody was complaining about pirate warrior since release of ungoro was because it was able to balance meta against quest rogue but there is no excuse left anymore I think pirate warrior is still cancer of this meta and it should be removed from the game last 10 month Pirate warrior was always tier 1 deck obviously it has to be nerfed.
@calli1982, I think people overlooked the charge aspect of the deck initially. Once that was discovered, well, we know the rest. But QR does struggle against aggro badly and I really didn't have an issue with it. Even my control pally deck crushed it. It was certainly an annoying deck to play against however. I think the real reason for the nerf has to do with the new expansion. They probably made a new card that would make QR too OP or something.
I'm actually sorry to see this nerf because I would have loved to try to make a control QR deck possible. But with 5 bounces..... No chance....