Legitimate question. I took one glance at this card and immediately dusted it - I mean, it's literally that shady guy on the corner with the ball and the three cups. Who the hell trusts that guy, let alone takes him up on his offer? And yet, I've seen a surprising amount of play on this shitty card. Please don't tell me I'm going to have to craft this thing.
Because it's a good card. It's essentially a 3 mana 3/3 draw a card, which is really good. Guessing the card is usually very very easy, especially if you know the meta decks.
I've been saved by that card several times, like getting a polymorph or iceblock vs. mages. Or a equality vs. paladins, hex vs. shaman etc. etc. The only deck I've seldom have any luck when I play against is quest rogue, I mean getting a firefly is not that great eventhough prep. can be nice so you can prep. dragonfire potion.
There's only 3-5 cards that are even in competition for that 3 drop minion spot in priest builds. Getting a card (assuming you know the meta well enough) is better than most of the other options available.
It's primarily as Kel stated: The 3-drop spot is particularly barren for Priest. It's like SW:D, which you likely won't need on 3; Thoughtsteal, which acts sort of like Glimmeroot but rather than 2 cards from opps deck you get one that may still be in their hand + a 3/3 body to pressure the board; and like maybe something like Tar Creeper. You will almost always choose correctly if you play HS ladder to any reasonable degree as you'll have a pretty good idea what's in opp's deck. It's also likely to be a low drop as people tend to mulligan expensive cards, meaning it's a) easier to guess, and b) more likely relevant on turn 4.
Legitimate question. I took one glance at this card and immediately dusted it - I mean, it's literally that shady guy on the corner with the ball and the three cups. Who the hell trusts that guy, let alone takes him up on his offer? And yet, I've seen a surprising amount of play on this shitty card. Please don't tell me I'm going to have to craft this thing.
3/3 draw a card in a deck that often uses out-valuing opponents as it's win condition.
I think one thing is worth mentioning: it's not unusual that you have seen one of proposed three cards already played by opponent, so it makes guessing part even easier.
With glimmerroot you get more stats for it's cost . Also on average you tend to get good cards since one would play playable cards only , of course . I agree that out of 3 discover with kabal though you rarely whiff too .
Being 3/3 instead of 2/2 is kind of a big deal to me .
Legitimate question. I took one glance at this card and immediately dusted it - I mean, it's literally that shady guy on the corner with the ball and the three cups. Who the hell trusts that guy, let alone takes him up on his offer? And yet, I've seen a surprising amount of play on this shitty card. Please don't tell me I'm going to have to craft this thing.
3 manas 3/3 draw a card and don't come closer to fatigue is good, you have to be a complete moron or your opponent playing with a meme deck to guess wrong.
For now I choose right 100% of the times and my opponents too.
With Discover, Kabal Courier is more versatile, don't You Think?
3 mana 3/3 draw a card is very good. 3 mana 2/2 is vulnerable to much more (coin + SI, Backstab, almost all 1-drops, etc). In addition, drawing a card from your opponent's deck is going to be stronger on average than discovering a random class card.
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Legitimate question. I took one glance at this card and immediately dusted it - I mean, it's literally that shady guy on the corner with the ball and the three cups. Who the hell trusts that guy, let alone takes him up on his offer? And yet, I've seen a surprising amount of play on this shitty card. Please don't tell me I'm going to have to craft this thing.
It's only the guy with three cups if you're a complete idiot and have no idea about the meta. If you think your token druid opponent is running Ironbark Protector then don't run him, but for everyone else, there's glimmerroot.
Don't forget it shows 2 cards your opponent has not in his deck. So you don't have to fear those two cards except he discovers it or somehow generates it through another card. The info is generally not gamebreaking since everyone plays the same deck but I think it helps differentiate between variations sometimes.
- battlecry: Draw a card from opponent's deck (including the cards that opponent played, this is much more value than the 1/1 and 4/3 steal a card from opponent's deck, which steals nothing when the opponent goes fatigue).
- Priest needs early 3-drop that is not a spell and that does not need board-presence (like Talonpriest).
- learn from the opponent's deck and use their card against themselves
I was at rank 1, 5 stars, so one win from being legend, with an aggro pally murloc and queued against a priest. I had a pretty solid opening hand and was feeling confident. He played coin>Glimmerroot on turn 2 and another Glimmerroot on turn 3. Turn 4 he wipes my board with consecration he got from Glimmeroot. I throw down a bunch more murlocs and the next turn he wipes my board AGAIN with another consecration he got from the other Glimmeroot. I only have one consecration in my deck (among 25 shitty murlocs), so the odds of that happening are 1/900 (one tenth of 1 percent). I ran out of murlocs after his second dragonfire potion after that, and lost my chance at legend (made it the next day at least!).
But still, kind of crazy. Do not underestimate this card.
EDIT: Odds are better than I thought, didnt realize it only offered class cards, of which I had 10, so it was 1/100, but still...
Legitimate question. I took one glance at this card and immediately dusted it - I mean, it's literally that shady guy on the corner with the ball and the three cups. Who the hell trusts that guy, let alone takes him up on his offer? And yet, I've seen a surprising amount of play on this shitty card. Please don't tell me I'm going to have to craft this thing.
Curious Glimmerroot
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Because it's a good card. It's essentially a 3 mana 3/3 draw a card, which is really good. Guessing the card is usually very very easy, especially if you know the meta decks.
Valar Morghulis
Three card monte aside, the chance to gain an extra card and learn something about your opponent's deck is pretty much never a bad thing.
It's a pretty good card for gimmicky decks. Like steal all your cards priest decks.
Stay thirsty my friends
I've been saved by that card several times, like getting a polymorph or iceblock vs. mages. Or a equality vs. paladins, hex vs. shaman etc. etc. The only deck I've seldom have any luck when I play against is quest rogue, I mean getting a firefly is not that great eventhough prep. can be nice so you can prep. dragonfire potion.
Balancing busted cards version 1.0.
I think one thing is worth mentioning: it's not unusual that you have seen one of proposed three cards already played by opponent, so it makes guessing part even easier.
With glimmerroot you get more stats for it's cost . Also on average you tend to get good cards since one would play playable cards only , of course . I agree that out of 3 discover with kabal though you rarely whiff too .
Being 3/3 instead of 2/2 is kind of a big deal to me .
Discover is great, but the choices are random. With CG you get a card in your opponent's deck and info. Plus it has +1/+1 on kabal.
I play it in my miracle priest, which is more fun than competitive anyways.
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One word: Value.
Don't forget it shows 2 cards your opponent has not in his deck. So you don't have to fear those two cards except he discovers it or somehow generates it through another card. The info is generally not gamebreaking since everyone plays the same deck but I think it helps differentiate between variations sometimes.
It's also a ton of fun to play. Hands down my favorite card in Un'Goro
It does great in meme decks
- 3 mana for 3/3 is already good stat
- battlecry: Draw a card from opponent's deck (including the cards that opponent played, this is much more value than the 1/1 and 4/3 steal a card from opponent's deck, which steals nothing when the opponent goes fatigue).
- Priest needs early 3-drop that is not a spell and that does not need board-presence (like Talonpriest).
- learn from the opponent's deck and use their card against themselves
I was at rank 1, 5 stars, so one win from being legend, with an aggro pally murloc and queued against a priest. I had a pretty solid opening hand and was feeling confident. He played coin>Glimmerroot on turn 2 and another Glimmerroot on turn 3. Turn 4 he wipes my board with consecration he got from Glimmeroot. I throw down a bunch more murlocs and the next turn he wipes my board AGAIN with another consecration he got from the other Glimmeroot. I only have one consecration in my deck (among 25 shitty murlocs), so the odds of that happening are 1/900 (one tenth of 1 percent). I ran out of murlocs after his second dragonfire potion after that, and lost my chance at legend (made it the next day at least!).
But still, kind of crazy. Do not underestimate this card.
EDIT: Odds are better than I thought, didnt realize it only offered class cards, of which I had 10, so it was 1/100, but still...
3 mana 3/3 draw an above average card plus glean some information on opponent's deck. Why would it not see play?
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