Though it is more apparent with Quest Rogue, I've seen other decks being played poorly at rank 15, too, so I don't think it is unique to Quest Rogue at that rank.
You can generally get to rank 15 while making a few mistakes per game, as long as they're not consistently big mistakes.
And I don't think Quest Rogue needs any huge nerfs. I would suggest starting by changing the card text:
"Whenever you summon a minion this game, make it a 5/5." And have it be a card effect, so that polymorph, hex, silence, devolve, etc, impact it. I think the problem is not the Quest itself, it's that once the Quest is done, there are very, very few counters.
The most toxic thing about this deck is not the fact that it can not be countered. It's the fact that it makes a lot of decks much less viable on ladder especially if quest rogue is tier 1. I would love to try quest druid for example but it is too frustrating play it in quest rogue meta.
Blizzard is not going to nerf it and will continue to justify quest rogue existence stating "well, you can play aggro so quest rogue is not a problem". No problem for aggro players i guess but huge pain in the ass for control players. Firstly they showed control players middle finger by introducing jade mechanic. Secondly - by quest rogue and partially by quest warrior.
Quest warrior counters control decks? Shamans hero power counters warrior quest - control shaman viable. Also if youve got enough value in deck (elise + shadow visions) you should be able to outrun quest warrior just make sure you draw enough cards. Control paladin - any control paladin beats taunt warrior.
Blizzard is not going to nerf it and will continue to justify quest rogue existence stating "well, you can play aggro so quest rogue is not a problem". No problem for aggro players i guess but huge pain in the ass for control players. Firstly they showed control players middle finger by introducing jade mechanic. Secondly - by quest rogue and partially by quest warrior.
I think they will Nerf the quest, but not so soon as the community want / expect. I also think you are wrong about jade mechanic, let me explain: Jade match with Control strategy: The Jade Druid -especially U'n Goro edition- is a control/ramp deck that swarm the board with Big Guys, that's why we can find plenty of survival tools in the deck.Jade Druid have a very bad early game and a mid that rely only on ramp, so decide the game on the late game.Just yesterday i won a game against a priest by fatigue and i survived at turn 12 plaiyng 2 eathen scales on a 11/11 jade golem, this is a tipical control play . I don't know the difference between searching in the deck Medhiv or Alex and searching Fandral. Jade rogue never had a big role in the game. If we are looking for a problem in jades maybe we can find it in Shaman Jade decks, This class can play jades in aggro, in control and in midrange, is possible play jade shaman cards in Elemental decks, in Murloc decks and i think cards like Jade Claws and Jade Lightning are grate tempo cards but you think shaman is a problem in the current meta? Shamans rely still on jade because they lost a lot of core cards with Mammuth Year, Quest still don't have a play (i think that have potential) and the best shaman version right now is the N'zoth Control, so i don't see the middle finger here. Talking about Control Warrior. I'm personally very happy that Justicar Trueheart is not in standard, beacause now control warrior have different win conditions, not just survive/fatigue, and fatigue is still an option. The control mages are super funny and Freeze mage is still here and is super effective vs Crystal Rogue exactly like is super effective the Control Paladin. Maybe the ploblem is that Control was super easy to play in the past and play control warrior before Un' Goro was a joke? What we miss inthis meta is a mediator between aggro and control, where are the midrange (ok the murloc) and the tempo decks? also Druid is represented by a strong aggro ( i tried for 9-10 games: super reliable, and i won a game at turn 3, pirates don't do thi shit!) and a sort controllish jade. Where is everithing between Aggro and Control decks?
Blizzard accepted the fact people dont like burst damage decks, they nerfed a couple of card and then created a card like this one. Which proves that they are total retards in terms of card creation and deck testing.
Also, it's a non-interactive deck. What a sh**ty card design.
Really? So choosing to hold onto your Glacial Shards because you're facing an aggro deck is non-interactive? Backstabs and eviscerates to gain more board control is non-interactive? Vanishes to clear the board when your opponent has total control is non-interactive?
I'm going to be frank here: Quest Rogue is perfectly interactive and you're just salty because it can be a frustrating deck to play against. This is coming from someone who has played through 3 iterations of the Quest Rogue deck. Yes, the first version (Dog's) was non-interactive. It was also total ass after the first day or two, once people started creating decks to counter it. The second version had minor interactiveness. The versions that I'm seeing out there now, as well as the one I most recently played, are plenty interactive.
Also, another thing that people want to completely ignore: This deck is total RNG. Bad draw = lose. Opponent has a good draw = probably lose. Both players have bad draws = lose. Yes, when you get a really good mulligan and good draws, you can win really quickly and easily. Any other time, though, and you're fighting for a turn 7-8 win against decks that are more than prepared to handle you, which usually means that you lose.
Quest Rogue is one of the weaker decks in this meta and people are only complaining about it because it [i]can occasionally[/i] win really quickly. Quest Rogue was my main deck last season and I can state with no hesitation that the deck is nowhere near as bad/OP as you and everyone else give it credit for. In the current meta, it loses more than it wins. But, by all means, keep complaining about how broken and non-interactive it is... I mean, that's what the rest of us do when we lose against decks, right?
Blizzard accepted the fact people dont like burst damage decks, they nerfed a couple of card and then created a card like this one. Which proves that they are total retards in terms of card creation and deck testing.
Also, it's a non-interactive deck. What a sh**ty card design.
Really? So choosing to hold onto your Glacial Shards because you're facing an aggro deck is non-interactive? Backstabs and eviscerates to gain more board control is non-interactive? Vanishes to clear the board when your opponent has total control is non-interactive?
I'm going to be frank here: Quest Rogue is perfectly interactive and you're just salty because it can be a frustrating deck to play against. This is coming from someone who has played through 3 iterations of the Quest Rogue deck. Yes, the first version (Dog's) was non-interactive. It was also total ass after the first day or two, once people started creating decks to counter it. The second version had minor interactiveness. The versions that I'm seeing out there now, as well as the one I most recently played, are plenty interactive.
Also, another thing that people want to completely ignore: This deck is total RNG. Bad draw = lose. Opponent has a good draw = probably lose. Both players have bad draws = lose. Yes, when you get a really good mulligan and good draws, you can win really quickly and easily. Any other time, though, and you're fighting for a turn 7-8 win against decks that are more than prepared to handle you, which usually means that you lose.
Quest Rogue is one of the weaker decks in this meta and people are only complaining about it because it [i]can occasionally[/i] win really quickly. Quest Rogue was my main deck last season and I can state with no hesitation that the deck is nowhere near as bad/OP as you and everyone else give it credit for. In the current meta, it loses more than it wins. But, by all means, keep complaining about how broken and non-interactive it is... I mean, that's what the rest of us do when we lose against decks, right?
What are you talking about? You're contradicting yourself, making yourself look like a complete and utter idiot. Let's take your first paragraph:
'Really? So choosing to hold onto your Glacial Shards because you're facing an aggro deck is non-interactive? Backstabs and eviscerates to gain more board control is non-interactive? Vanishes to clear the board when your opponent has total control is non-interactive?'
'holding onto glacial shards because you're facing aggro deck is non-interactive'
Firstly, you save glacial shards for any deck. Whether it's control to freeze big minions, or aggro to freeze ANY minions. But the most important point is, YES it's completely non-interactive for the opposing player who's minions are all frozen as he literally can't do anything. Why are you trying to point out that constant 1 mana freeze is interactive for the opposing player? Freeze negates action.
'Backstabs and eviscerates to gain more board control is non-interactive?'
Hasn't every single deck in the history of hearthstone used some sort of utility to gain board control??? ???????
'Vanishes to clear the board when your opponent has total control is non-interactive?''
Yes, again. That's completely non-interactive as it negates the opposing players ability to trade, hit face, utilize potential death rattle, uitlize any minion effects in general. Yes, mate. Again, it negates the opposing players action into just simply: player his minions again.
The most toxic thing about this deck is not the fact that it can not be countered. It's the fact that it makes a lot of decks much less viable on ladder especially if quest rogue is tier 1. I would love to try quest druid for example but it is too frustrating play it in quest rogue meta.
Blizzard is not going to nerf it and will continue to justify quest rogue existence stating "well, you can play aggro so quest rogue is not a problem". No problem for aggro players i guess but huge pain in the ass for control players.
I still don't get why people are pissing and moaning about the quest rogue deck. It's just another miracle rogue deck...and we've had miracle rogue decks in existence in one form or another since day one. If the guy playing quest rogue doesn't get the right card draw the game...it's game over, Man...because he's sitting with a hand full of 1/1 minions. All miracle decks seem to be high-risk and high reward.
And you're right...Blizzard is not going to nerf it...because it doesn't need to be nerfed. Try playing it and you'll see how easy it is to lose when you can't come up with 3 bounce cards fast enough.
I barely see it on ladder anymore. To be honest I have barely seen it since the first few weeks of Un'Goro. I see much more Priest (Silence and Lyra Miracles), Paladin, and Warrior (Pirate and Quest). The Quest Rogue deck is capable of some incredibly fast starts if they draw the nuts, but usually they don't and their deck usually just sits around doing nothing while you bash their face. It is inconsistent and also difficult to play on top of it. I see many Quest Rogue players make multiple mistakes per game. This deck is nowhere even close to the level of dominance (both in terms of overall percentage of the meta and win percentage) decks like Patron Warrior, Secret Paladin, or Mid-Range/Aggro Shaman have had over the past year or two.
In the end, Blizzard has the data on how good the Quest Rogue deck is. I suspect it isn't nearly as pervasive or as good as the people here wanting it nerfed claim, otherwise we'd have heard Blizzard talk about it like they did Pirate Warrior.
Thanks god im seeing less and less quest rogue lately, but still, when i face them i hate it. People talk about how the deck can brick. How? When? When they play against me they always have quest completed by turn 5 with preparation. Such an idiotic deck. "Do you play aggro? No? So i won" "Wow, you are so skilled dude" Pirate warrior is much much easier to counter (even if remains a cancerous deck), Jade Druid you have more than one chance with (they are slow and its easy draw badly with). But Quest rogue? Hordes of 5 - 5 charge hitting your face? No way. Fuck that shit.
Blizzard has a shitty habit now. A retarded design for each expansion muat be their aim. Jade Golems are stupid as fuck especially Jade Idol. I feel really desperate when playing against Quest Rogue. Not much to do after they complete the easy quest. All the people talking about countering it must be playing it. Of course, hit face by 1 mana 5/5 charges can be countered; tell me please HOW!
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"Sit and come relax, riddle off the mac. It's the patch."
Blizzard has a shitty habit now. A retarded design for each expansion muat be their aim. Jade Golems are stupid as fuck especially Jade Idol. I feel really desperate when playing against Quest Rogue. Not much to do after they complete the easy quest. All the people talking about countering it must be playing it. Of course, hit face by 1 mana 5/5 charges can be countered; tell me please HOW!
People are constantly asking this question, and then just as constantly refusing to accept the answer: Some decks CANNOT beat certain other decks. Quest Rogue is just such an example.
If you are playing a slow deck that doesn't have room for cards that can disrupt the quest, you are going to lose. Period. So either change to a different deck, or accept the fact that there are certain archetypes you are never going to beat (unless they have a truly terrible draw).
This doesn't make Quest Rogue overpowered. It has its own unfavorable matchups as well, and in most of those cases, it might as well autoconcede because playing the game out is a mere formality. Fortunately, in this meta, the decks that beat it appear slightly more often than those that don't, so it's losing popularity.
NOTE: I am not defending Quest Rogue as an archetype that's good for the game. I think it's awful. It's boring to play, frustrating to lose to, and boring to beat. There is almost no middle ground. Most of the time, players on both sides know exactly how the game is going to end as soon as the quest is played. There is seldom a moment of uncertainty or skill.
Blizzard is not going to nerf it and will continue to justify quest rogue existence stating "well, you can play aggro so quest rogue is not a problem".
Blizzard also tends to judge a deck's "power" by referring to its win rate. Using Data Reaper Report #46 as a reference (http://www.vicioussyndicate.com/vs-data-reaper-report-46/), Quest Rogue has a 50.39% winning percent @ Legend Rank and 48.62% overall.
Of course, this includes people that misplay (probably at lower ranks obviously) and does not factor in the win big/lose big nature of this deck.
Never mind the absolute non-interactive nature of this deck. I'm not necessarily taking sides; although if I had to choose, I would probably want the quest to be nerfed. Anyway, just my 2 cents.
In the end, Blizzard has the data on how good the Quest Rogue deck is. I suspect it isn't nearly as pervasive or as good as the people here wanting it nerfed claim, otherwise we'd have heard Blizzard talk about it like they did Pirate Warrior.
While we don't have as a complete picture as Blizzard, data sources like DataReaper support your conclusion.
Quest Rogue's win rate considering all ranks in their data is only 48.62%, making it a tier 3 deck at all ranks except legend where it wins 50.39% of its games. That seems fairly balanced, though it is important to note for a lot of people posting here in this thread that the question of whether Quest Rogue is balanced is a different question than whether or not it is fun to play against, a point which some posts don't seem to recognize or want to acknowledge when it comes to discussing card balance.
The most toxic thing about this deck is not the fact that it can not be countered. It's the fact that it makes a lot of decks much less viable on ladder especially if quest rogue is tier 1. I would love to try quest druid for example but it is too frustrating play it in quest rogue meta.
Blizzard is not going to nerf it and will continue to justify quest rogue existence stating "well, you can play aggro so quest rogue is not a problem". No problem for aggro players i guess but huge pain in the ass for control players. Firstly they showed control players middle finger by introducing jade mechanic. Secondly - by quest rogue and partially by quest warrior.
umm... have you heard of dirty rat?
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Kobolds are almost as bad as goblins, they gotta die (⌐■_■)–︻╦╤─
Blizzard is not going to nerf it and will continue to justify quest rogue existence stating "well, you can play aggro so quest rogue is not a problem". No problem for aggro players i guess but huge pain in the ass for control players.
And you're right...Blizzard is not going to nerf it...because it doesn't need to be nerfed. Try playing it and you'll see how easy it is to lose when you can't come up with 3 bounce cards fast enough.
Yup, Blizzard won't nerf it but they will justify their decision based on the statistics that they must have that show that Quest Rogue isn't an overpowered deck.
In the latest DataReaper statistical report we can see that Quest Rogue is a Tier 3 deck, winning just 48.62% of its match ups. Granted, many of those match ups are fairly polarized, but if we are just talking just about overall balance, then being close to 50/50 in win rate is as close you can objectively get. Rogue's overall share of classes played has actually declined 6% since the release of Un'Goro, and I think that says something because it means people are moving on to playing other decks that are more consistent.
In the end, Blizzard has the data on how good the Quest Rogue deck is. I suspect it isn't nearly as pervasive or as good as the people here wanting it nerfed claim, otherwise we'd have heard Blizzard talk about it like they did Pirate Warrior.
While we don't have as a complete picture as Blizzard, data sources like DataReaper support your conclusion.
Quest Rogue's win rate considering all ranks in their data is only 48.62%, making it a tier 3 deck at all ranks except legend where it wins 50.39% of its games. That seems fairly balanced, though it is important to note for a lot of people posting here in this thread that the question of whether Quest Rogue is balanced is a different question than whether or not it is fun to play against, a point which some posts don't seem to recognize or want to acknowledge when it comes to discussing card balance.
From the data presented there you can see that right when Un'Goro dropped Rogue spiked in popularity (it was still ~12% less of the meta than Shaman had during the winter, and 5% less than Pirate Warrior had after the nerfs of Small-Time Buc and Spirit Claws). Since then it is about as popular as most other classes except Warlock and Shaman which are trailing the rest of the classes by a large margin. Also not all Rogue decks are Quest as their numbers show that at least 1/3rd of the Rogue decks at all times are Miracle. I think a lot of the hate this deck got was from that initial spike in popularity and people just aren't letting it go.
To some degree players need to understand that they must adapt their decks or play other decks entirely if a bad match-up for them is a large part of the meta. Complaining about it on the internet isn't going to solve anything if there is nothing that needs to be solved (and Blizzard knows whether complaints are legit as they have the solid data) and crying wolf over and over will cause Blizzard to tune out the community.
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Though it is more apparent with Quest Rogue, I've seen other decks being played poorly at rank 15, too, so I don't think it is unique to Quest Rogue at that rank.
You can generally get to rank 15 while making a few mistakes per game, as long as they're not consistently big mistakes.
And I don't think Quest Rogue needs any huge nerfs. I would suggest starting by changing the card text:
"Whenever you summon a minion this game, make it a 5/5." And have it be a card effect, so that polymorph, hex, silence, devolve, etc, impact it. I think the problem is not the Quest itself, it's that once the Quest is done, there are very, very few counters.
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The most toxic thing about this deck is not the fact that it can not be countered. It's the fact that it makes a lot of decks much less viable on ladder especially if quest rogue is tier 1. I would love to try quest druid for example but it is too frustrating play it in quest rogue meta.
Blizzard is not going to nerf it and will continue to justify quest rogue existence stating "well, you can play aggro so quest rogue is not a problem". No problem for aggro players i guess but huge pain in the ass for control players. Firstly they showed control players middle finger by introducing jade mechanic. Secondly - by quest rogue and partially by quest warrior.
Increasing minions required to complete by 1 should be enough.
Having Rogue completing their quest in turn 3 is idiotic.
Quest warrior counters control decks? Shamans hero power counters warrior quest - control shaman viable. Also if youve got enough value in deck (elise + shadow visions) you should be able to outrun quest warrior just make sure you draw enough cards. Control paladin - any control paladin beats taunt warrior.
Managed to get to rank 15? :P Any1 can climb up until this rank rly :D
Check out my Frozen Throne Evolve Shaman deck:
http://www.hearthpwn.com/decks/903345-new-evolve-shaman
I barely see it on ladder anymore. To be honest I have barely seen it since the first few weeks of Un'Goro. I see much more Priest (Silence and Lyra Miracles), Paladin, and Warrior (Pirate and Quest). The Quest Rogue deck is capable of some incredibly fast starts if they draw the nuts, but usually they don't and their deck usually just sits around doing nothing while you bash their face. It is inconsistent and also difficult to play on top of it. I see many Quest Rogue players make multiple mistakes per game. This deck is nowhere even close to the level of dominance (both in terms of overall percentage of the meta and win percentage) decks like Patron Warrior, Secret Paladin, or Mid-Range/Aggro Shaman have had over the past year or two.
In the end, Blizzard has the data on how good the Quest Rogue deck is. I suspect it isn't nearly as pervasive or as good as the people here wanting it nerfed claim, otherwise we'd have heard Blizzard talk about it like they did Pirate Warrior.
When a rogue plays the quest I just concede, same with pirate warrior, I just can't be bothered :)
Thanks god im seeing less and less quest rogue lately, but still, when i face them i hate it. People talk about how the deck can brick. How? When? When they play against me they always have quest completed by turn 5 with preparation. Such an idiotic deck.
"Do you play aggro? No? So i won"
"Wow, you are so skilled dude"
Pirate warrior is much much easier to counter (even if remains a cancerous deck), Jade Druid you have more than one chance with (they are slow and its easy draw badly with). But Quest rogue? Hordes of 5 - 5 charge hitting your face? No way. Fuck that shit.
Blizzard has a shitty habit now. A retarded design for each expansion muat be their aim. Jade Golems are stupid as fuck especially Jade Idol. I feel really desperate when playing against Quest Rogue. Not much to do after they complete the easy quest. All the people talking about countering it must be playing it. Of course, hit face by 1 mana 5/5 charges can be countered; tell me please HOW!
"Sit and come relax, riddle off the mac. It's the patch."
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Blizzard also tends to judge a deck's "power" by referring to its win rate. Using Data Reaper Report #46 as a reference (http://www.vicioussyndicate.com/vs-data-reaper-report-46/), Quest Rogue has a 50.39% winning percent @ Legend Rank and 48.62% overall.
Of course, this includes people that misplay (probably at lower ranks obviously) and does not factor in the win big/lose big nature of this deck.
Never mind the absolute non-interactive nature of this deck. I'm not necessarily taking sides; although if I had to choose, I would probably want the quest to be nerfed. Anyway, just my 2 cents.
"There is no spoon"
Kobolds are almost as bad as goblins, they gotta die (⌐■_■)–︻╦╤─