Quest rouge is a problem?Two words, pirate warrior.
There are actually implemented counters for pirates though, that you can fit in any deck. You literally cannot stop a quest rogue unless threw draw poorly.
The problem with the rogue quest is that the reward is too easy to achieve. They need to make it at least 7 minions with the same name or even more. That way people would play in wild and use the gang up which got forgotten due to standard rotation.
10 minions with the same name seems like too much but 7 might be a resonable number. Considering you can just bounce everything.
The problem with the rogue quest is that the reward is too easy to achieve. They need to make it at least 7 minions with the same name or even more. That way people would play in wild and use the gang up which got forgotten due to standard rotation.
10 minions with the same name seems like too much but 7 might be a resonable number. Considering you can just bounce everything.
Yeah no, 5 is reasonable for a nerf. What you are calling for is a kill switch to end any chance of anyone ever playing the card ever in any format even for fun.
Quest Rogue requires good draw. Not to mention any aggro or Zoo deck beats it easily. Just play Pirate Warrior, Murloc Shaman, or the new Beast Hunter.
The problem with the rogue quest is that the reward is too easy to achieve. They need to make it at least 7 minions with the same name or even more. That way people would play in wild and use the gang up which got forgotten due to standard rotation.
10 minions with the same name seems like too much but 7 might be a resonable number. Considering you can just bounce everything.
I'm playing quest rogue with Vanish and Wisp and I can easily bounce 7 of them by turn 6 with good draws.
All the salt in the world couldn't destroy quest rogue, go ahead and nerf it, it will be all the more satisfying to win :)
You mean with god draws. 7 of the same name would easily kill the archetype.
The problem with the rogue quest is that the reward is too easy to achieve. They need to make it at least 7 minions with the same name or even more. That way people would play in wild and use the gang up which got forgotten due to standard rotation.
10 minions with the same name seems like too much but 7 might be a resonable number. Considering you can just bounce everything.
Yeah no, 5 is reasonable for a nerf. What you are calling for is a kill switch to end any chance of anyone ever playing the card ever in any format even for fun.
I think that 5-6 of the same minion is a reasonable number with all of the bounce mechanics of rogue. It just needs slowed down so other decks have an actual fighting chance if the rogues doesn't go off
"This quest is trash! Blizzard shits on rogue again!" -hearthpwn 3 days ago
"Nevermind, the quest is actually good, make it trash Blizzard please!" -hearthpwn today
Some of you are dumb as fuck. The quest is fine as is, if you don't fucking like it. Play something that beats it. Pirate warrior, aggro druid, aggro mage, zoo and even mirroring as quest rogue can counter it.
The problem with the rogue quest is that the reward is too easy to achieve. They need to make it at least 7 minions with the same name or even more. That way people would play in wild and use the gang up which got forgotten due to standard rotation.
10 minions with the same name seems like too much but 7 might be a resonable number. Considering you can just bounce everything.
Yeah no, 5 is reasonable for a nerf. What you are calling for is a kill switch to end any chance of anyone ever playing the card ever in any format even for fun.
I think that 5-6 of the same minion is a reasonable number with all of the bounce mechanics of rogue. It just needs slowed down so other decks have an actual fighting chance if the rogues doesn't go off
5 would drop it to tier 3. 6 would make it unplayable.
Try: Taunt Warrior(Sjow to a good version), Kolento/Tides Midrange Paladin(deals with aggro as well) or Pettle Rogue(unstable, but works so~so against that deck). These deck already preform evenly but also beyond Quest Rogue. So nerfing it when it actually brings competition would be the opposite of healthy.
Perhaps you didn't think this through or gave it enough time.
Anyway, happy climbing (got my last starts to legend with the Paladin, yay).
Try: Taunt Warrior(Sjow to a good version), Kolento/Tides Midrange Paladin(deals with aggro as well) or Pettle Rogue(unstable, but works so~so against that deck.
Happy climbing.
Seriously, people must be playing Kripps 35 legendary deck or something. Rogue quest is good, but far from unbeatable.
yeez everybody needs to calm down on that rogue thingy.
every expansion the same shit: one half of the hearthstone community is crying about one specific deck and the other one is crying about shaman being tier 1 again. Srsly some decks will counter others and some decks will be more consistent than others; thats how a tgc works. Sry that your Beast 6 Cards OTK Mage isnt working. The fact that there are certain decktypes makes hearthstone playable. Imagine if every combination of cards in a deck would be equally strong; you could not predict shit. A huge part of hearthstone is to figure out what your opponent will play next turn so you can make the optimal play. Im getting really tired of this nerf this and nerf that shit.
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Quest rouge is a problem?Two words, pirate warrior.
Just try running a Dirty Rat in your deck..
Pirate warrior has some garbage matchups though and isn't as consistent now
EXACTLY! This guy gets it
Quest rogue made cards everyone rate as garbage tier like the beast 1/1 charge and Moroes in playable cards.
I call this very good game design.
Much better than obvious OP cards like 4 manas 7/7 or MC.
Yeah, tried that. It works, occasionally. If you draw it.
The problem with the rogue quest is that the reward is too easy to achieve. They need to make it at least 7 minions with the same name or even more. That way people would play in wild and use the gang up which got forgotten due to standard rotation.
10 minions with the same name seems like too much but 7 might be a resonable number. Considering you can just bounce everything.
-Mo cu AWP aka Tilting Camper
Quest Rogue requires good draw. Not to mention any aggro or Zoo deck beats it easily. Just play Pirate Warrior, Murloc Shaman, or the new Beast Hunter.
"This quest is trash! Blizzard shits on rogue again!" -hearthpwn 3 days ago
"Nevermind, the quest is actually good, make it trash Blizzard please!" -hearthpwn today
Some of you are dumb as fuck. The quest is fine as is, if you don't fucking like it. Play something that beats it. Pirate warrior, aggro druid, aggro mage, zoo and even mirroring as quest rogue can counter it.
Try: Taunt Warrior(Sjow to a good version), Kolento/Tides Midrange Paladin(deals with aggro as well) or Pettle Rogue(unstable, but works so~so against that deck). These deck already preform evenly but also beyond Quest Rogue. So nerfing it when it actually brings competition would be the opposite of healthy.
Perhaps you didn't think this through or gave it enough time.
Anyway, happy climbing (got my last starts to legend with the Paladin, yay).
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
Calling for nerfs a few days into an expansion is lazy. At least let the dust settle for a couple weeks before asking Blizzard to revamp the meta.
yeez everybody needs to calm down on that rogue thingy.
every expansion the same shit: one half of the hearthstone community is crying about one specific deck and the other one is crying about shaman being tier 1 again. Srsly some decks will counter others and some decks will be more consistent than others; thats how a tgc works. Sry that your Beast 6 Cards OTK Mage isnt working. The fact that there are certain decktypes makes hearthstone playable. Imagine if every combination of cards in a deck would be equally strong; you could not predict shit. A huge part of hearthstone is to figure out what your opponent will play next turn so you can make the optimal play. Im getting really tired of this nerf this and nerf that shit.