For the first time since launch I am actually done with ranked. For the first time I'm actually choosing to play casual just so I can insta-concede to every stupid quest rogue I see.
Nice way to destroy this game and take every fun aspect out of it. I despise Blizzard for still not fixing this shit and every idiot who play this deck even though they very well know it's no fun for anyone. Pathetic is the word
/Endrant
You can still maintain rank 20/15/10/5 while instantly conceding against certain classes without penalty, and have a more competitive and thought provoking experience than casual.
Unless you also enjoy other people instantly conceding against you.
You can still reach Legend with a 100% loss rate to Quest Rogue, I've done it with Renolock in Wild twice now. Personally I don't know how people are defending Quest Rogue, at least control could beat Jade Druid by getting ahead on board, but Quest Rogue is pretty much impossible to beat without a stroke of luck. I think there's something very wrong when a Standard deck can just destroy a Wild deck, and considering both Quest Rogue and Quest Warrior do just that on the back of their Quest alone it's pretty clear their design is horribly flawed. I think that's just the consequence of having an uninteractive card that can't be removed thru' the combat phase tho'. that's been true of CCGs since Moat ruined Magic for years.
For the first time since launch I am actually done with ranked. For the first time I'm actually choosing to play casual just so I can insta-concede to every stupid quest rogue I see.
Nice way to destroy this game and take every fun aspect out of it. I despise Blizzard for still not fixing this shit and every idiot who play this deck even though they very well know it's no fun for anyone. Pathetic is the word
/Endrant
You can still maintain rank 20/15/10/5 while instantly conceding against certain classes without penalty, and have a more competitive and thought provoking experience than casual.
Unless you also enjoy other people instantly conceding against you.
You can still reach Legend with a 100% loss rate to Quest Rogue, I've done it with Renolock in Wild twice now. Personally I don't know how people are defending Quest Rogue, at least control could beat Jade Druid by getting ahead on board, but Quest Rogue is pretty much impossible to beat without a stroke of luck. I think there's something very wrong when a Standard deck can just destroy a Wild deck, and considering both Quest Rogue and Quest Warrior do just that on the back of their Quest alone it's pretty clear their design is horribly flawed. I think that's just the consequence of having an uninteractive card that can't be removed thru' the combat phase tho'. that's been true of CCGs since Moat ruined Magic for years.
I would play maly rogue vs renolock over quest rogue in wild anyday. But yeah, as a control deck you pretty much have to hope that the quest rogue loses to itself by not drawing their bounces.
Personally I don't know how people are defending Quest Rogue, at least control could beat Jade Druid by getting ahead on board, but Quest Rogue is pretty much impossible to beat without a stroke of luck.
I'd be fine with some balance changes to make it more interesting for both players - if that counts as defending Crystal Rogue, then I do so because I think Crystal Rogue deserves to have a place somewhere in the game because it is something new, cheap, and different for Rogue. While it has its flaws, Blizzard did get some aspects right, and I think that is worth something. I agree that it isn't clear how to approach playing against Crystal Rogue as a non-aggressive deck. For now it appears as though the meta has 'solved' most of the issues for the time being but I haven't heard Blizzard speak up about what they are seeing versus what they were expecting. That would be an interesting read and I'm sure many would like to know what they were thinking when they made this card.
Personally I don't know how people are defending Quest Rogue, at least control could beat Jade Druid by getting ahead on board, but Quest Rogue is pretty much impossible to beat without a stroke of luck.
I'd be fine with some balance changes to make it more interesting for both players - if that counts as defending Crystal Rogue, then I do so because I think Crystal Rogue deserves to have a place somewhere in the game because it is something new, cheap, and different for Rogue. While it has its flaws, Blizzard did get some aspects right, and I think that is worth something. I agree that it isn't clear how to approach playing against Crystal Rogue as a non-aggressive deck. For now it appears as though the meta has 'solved' most of the issues for the time being but I haven't heard Blizzard speak up about what they are seeing versus what they were expecting. That would be an interesting read and I'm sure many would like to know what they were thinking when they made this card.
There's no way to play it as a non-aggro deck. The whole idea is to finish your quest as fast as you can then slam 1 mana 5/5 charge minions into your opponent's face before they can play minions > 5 health. The problem is the quest reward has too much negative synergy with your deck if you try to play anything bigger than a 2 drop. IF they decide to change it, there's only 2 possiblities. 1 is to completely kill it so it's never played again (it's already an under 50% win deck, any nerf would make it unplayable), and the other is to completely abandon the concept and change it to be something totally different.
Personally I don't think any change is coming since blizzard seems to dislike making nerfs, and I don't see them going out of their way to change a card that's played in 7% of decks and is under 50% win.
A slower Rogue Quest deck might be possible, but is less likely for the reasons you mentioned. At one time I included 2x Sated Threshadon and The Curator in my Finja Quest Rogue variant, which I thought was okay until one game where I drew into all three of my seven drops after the mulligan phase without anything else to play. It was a very memorable loss.
I could see a tech card next expansion with Battlecry: Remove 1 from your opponent's quest counter. Of course, someone can still RNG the fuck out of you and complete it turn 3, but again, that's very rare.
Quest rogue is kind of a strange aggro deck. It's definitely aggro but it's an aggro that beats control and loses to other aggro, and you typically always trade instead of going face.
Quest completion on turn 3, prepped out with 2 5/5s on board (though he conceded after I played coin). Feels good to do that against someone who deserves it. Serves him right for playing a 45% win greed priest deck.
Quest completion on turn 3, prepped out with 2 5/5s on board (though he conceded after I played coin). Feels good to do that against someone who deserves it. Serves him right for playing a 45% win greed priest deck.
Totally balanced and don't need nerf at all. <_<
I don't understand why undertaker was nerfed, he don't ever come close to this bullshit.
I view Crystal Rogue as more of a Midrange kind of deck. I previously played a lot of Grimy Goon Dragon Paladin and the idea of buffing lots of minions with the Crystal Core appeals to my midrange value oriented tendencies, though at the cost of making typical midrange minions less valuable if they lose stats after the Core is in place. I like building around limitations though, so that is another reason why I find the card an interesting challenge to build around.
Midrange decks are timeless because there will always be decks that fall in the middle—not quite aggressive, not quite controlling, not combo-oriented. This also makes them hard to pin down. At what point does a deck stop being aggro and start being midrange, or stop being midrange and become entirely controlling?
Crystal Rogue uses early game control against decks that apply early pressure but then switches to a minion-based value oriented approach once the quest is completed. It's play pattern is not quite aggressive against aggro and not quite controlling vs control decks.
Perhaps the most defining characteristic of midrange decks is their flexibility. They take the opposite role to whatever the opposing deck is playing, playing control versus aggro decks and getting aggressive versus more controlling decks.
I think the article in my signature (Who is the Beatdown) does a good job highlighting the decision making in a similar deck vs similar deck match up but Crystal Rogue is a strange archetype at times. If I were to generalize, I would say that against aggro they will control before racing and against control they will race before controlling. It all depends on how much pressure is being applied by their opponent.
Midrange decks play a suite of discard spells to disrupt opponents' game plans; diverse removal to handle problem permanents; and creatures that provide card advantage, resilience, and/or the ability to close a game out quickly. They're also decks that have consistently performed well at everything from FNMs to Grand Prix and Pro Tours in recent years.
Quest completion on turn 3, prepped out with 2 5/5s on board (though he conceded after I played coin). Feels good to do that against someone who deserves it. Serves him right for playing a 45% win greed priest deck.
Totally balanced and don't need nerf at all. <_<
I don't understand why undertaker was nerfed, he don't ever come close to this bullshit.
You realize that I have maybe 1 game every few days (and I play a lot) where I get draw the nuts like that right?
Undertaker hunter was like a 60% AVERAGE winrate deck, which means the good players were probably topping 70%. Quest rogue is under 50% average.
With ~300 dust I could make a deck that is teched against aggro and midrange naturally has an edge over control so I like my chances even with basic decks against greedy control. Feel free to try to consistently beat Quest Rogue with that budget.
With ~300 dust I could make a deck that is teched against aggro and midrange naturally has an edge over control so I like my chances even with basic decks against greedy control. Feel free to try to consistently beat Quest Rogue with that budget.
at this current state of the game , you can't complain if you have around 300 dust. It is not a design problem if more expansive decks are performing better "consistently" against "a" deck
Blizzard almost never fix things gone wrong like Quest Rogue, Jade Druid etc. The only possible way to deal with that is to play as little as possible. Just complete challanges in Casual where you can quit as soon as BS show up. Well, a the super aggro decks might work too but that´s not an option for me.
So decks like Worgen Warrior and old school Miracle Rogue get nerfed because it's not fun to be killed from hand. Yet, Quest Rogue is allowed to exist with no nerfs. The deck isn't even satisfying to beat as it's literally a coin toss as to whether or not they get their shit together in time. If they didn't have so many chargers, at least you could play around it instead of dying to 25 damage in one turn.
That being said, I wouldn't give a shit about all of this if Blizzard just came out and said they're fine with OTK decks and then reverted previous nerfs. Instead, they claim to be supporting players by nerfing/removing "unfun" decks even though they made the least interactive deck yet. It can't even be tech'd against unless you're a mage with counterspell. That's how miserably designed this quest is.
We get it Brode. It's hilarious because everyone bitched and whined that the card was useless when it was announced. Well, you've had your joke, let's move on and actually let this game be enjoyable.
I gotta say, this deck is getting better now. I've been running into a LOT of jade druids lately (mid to high legend ladder), and that is by far the most favorable matchup. I love that matchup, after finishing quest I can safely vomit a full board of 7 5/5s knowing they have no way to deal with it.
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
A slower Rogue Quest deck might be possible, but is less likely for the reasons you mentioned. At one time I included 2x Sated Threshadon and The Curator in my Finja Quest Rogue variant, which I thought was okay until one game where I drew into all three of my seven drops after the mulligan phase without anything else to play. It was a very memorable loss.
Just make it just as good as the other quests, problem solved.
That's a valid point regardless of how good or bad the deck is btw.
No big deal, just a turn 3 completion. They prepped next turn. Why won't blizzard do anything about this?
I could see a tech card next expansion with Battlecry: Remove 1 from your opponent's quest counter. Of course, someone can still RNG the fuck out of you and complete it turn 3, but again, that's very rare.
Quest rogue is kind of a strange aggro deck. It's definitely aggro but it's an aggro that beats control and loses to other aggro, and you typically always trade instead of going face.
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
Just git gud and you'll be fine
Thought I'd share this game:
https://hsreplay.net/replay/dFyh3QiCRVELLVM2PTFxbW
Quest completion on turn 3, prepped out with 2 5/5s on board (though he conceded after I played coin). Feels good to do that against someone who deserves it. Serves him right for playing a 45% win greed priest deck.
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
It's a "strange aggro deck" because it's a combo deck. :) Which beats control and loses to aggro, like a typical combo deck.
I view Crystal Rogue as more of a Midrange kind of deck. I previously played a lot of Grimy Goon Dragon Paladin and the idea of buffing lots of minions with the Crystal Core appeals to my midrange value oriented tendencies, though at the cost of making typical midrange minions less valuable if they lose stats after the Core is in place. I like building around limitations though, so that is another reason why I find the card an interesting challenge to build around.
http://magic.wizards.com/en/articles/archive/how-build/how-build-midrange-2017-02-07
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
Blizzard almost never fix things gone wrong like Quest Rogue, Jade Druid etc. The only possible way to deal with that is to play as little as possible. Just complete challanges in Casual where you can quit as soon as BS show up. Well, a the super aggro decks might work too but that´s not an option for me.
So decks like Worgen Warrior and old school Miracle Rogue get nerfed because it's not fun to be killed from hand. Yet, Quest Rogue is allowed to exist with no nerfs. The deck isn't even satisfying to beat as it's literally a coin toss as to whether or not they get their shit together in time. If they didn't have so many chargers, at least you could play around it instead of dying to 25 damage in one turn.
That being said, I wouldn't give a shit about all of this if Blizzard just came out and said they're fine with OTK decks and then reverted previous nerfs. Instead, they claim to be supporting players by nerfing/removing "unfun" decks even though they made the least interactive deck yet. It can't even be tech'd against unless you're a mage with counterspell. That's how miserably designed this quest is.
We get it Brode. It's hilarious because everyone bitched and whined that the card was useless when it was announced. Well, you've had your joke, let's move on and actually let this game be enjoyable.
http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/60275-all-cards-op
I gotta say, this deck is getting better now. I've been running into a LOT of jade druids lately (mid to high legend ladder), and that is by far the most favorable matchup. I love that matchup, after finishing quest I can safely vomit a full board of 7 5/5s knowing they have no way to deal with it.
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman