For midrange control type decks, I'd advocate Warrior quest. It's pretty strong it seems and provided you run 3 drop taunts, you'll have a solid MU versus most things. The only bad MU feels like the infinite combo mage deck. Not the arcane giant one, that feels easy to beat. I'm unsure which will be most popular but if it's the arcane giant version, then happy days for warriors.
Mage quest will definitively leave a mark in the meta. Not now maybe, but soon.
I think best one is Druid quest it has too much possibility. Second best is warrior it will be solid in control warrior decks. Third one is Mage quest but it requires to be refined as much as possible. Rogue is strongest right now but it will probably become useless after next expansions.
Lakkari Sacrifice is Worst of all. It is hard to complete and reward is expensive to play with you get value in 2 turn after that turn it continuously gains value but it is too slow.
Hunter quest is second worst I crafted it and immediately regret crafting it. Any other midrange and face hunters are better than quest hunter.
Thirds worst quest is Shaman it is not that hard but almost all murlocks are vanilla they are just dead body on the board but still have more potential than hunter and warlock quest.
Priest quest is actually good to but in this meta making your health 40 is not enough it must be like 50 so priest quest comes right after paladin.
I think best one is Druid quest it has too much possibility. Second best is warrior it will be solid in control warrior decks. Third one is Mage quest but it requires to be refined as much as possible. Rogue is strongest right now but it will probably become useless after next expansions.
Lakkari Sacrifice is Worst of all. It is hard to complete and reward is expensive to play with you get value in 2 turn after that turn it continuously gains value but it is too slow.
Hunter quest is second worst I crafted it and immediately regret crafting it. Any other midrange and face hunters are better than quest hunter.
Thirds worst quest is Shaman it is not that hard but almost all murlocks are vanilla they are just dead body on the board but still have more potential than hunter and warlock quest.
Priest quest is actually good to but in this meta making your health 40 is not enough it must be like 50 so priest quest comes right after paladin.
I do agree on lakkari, but i do not on Hunter and Paladin...
I was hoping to get the Rogue quest from packs even though everyone thought it was gonna be too clunky to work. I want it even more now that it turns out to be the best. Got the Hunter quest instead and it's really fun. The reward is just not a win condition at all.
I think best one is Druid quest it has too much possibility.
what are those possibilities you are talking about ? This quest is one of the slowest. Most of the time, I win or lose before completing the quest.
That because you guys try to build the deck around the quest that is why seems bad also loosing some key spells was very bad for Druid it would be easier to work with this quest if you would get some good spells.
Priest because it seems almost broken in Wild. Dr. Boom does 2 triggers, and Piloted Shredder and Sludge Belcher are great minons in almost any deck anyway.
Priest because it seems almost broken in Wild. Dr. Boom does 2 triggers, and Piloted Shredder and Sludge Belcher are great minons in almost any deck anyway.
Hunter Quest is the best IMO because you can play it Aggro, Midrange, or Tempo, rather than other quests with only 1 real archetype you can use it for.
Also its a lot of fun watching an endless stream of Dinos flow out of your deck and on the battlefield xD
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I see in the latest hours lots and lots of new decks are emerging...will the meta change again?
rogue quest is really easy and strong but i feel shame when i destroy someone on turn 5...It's disgusting..almost like pw
Absolutely the mage one. Not easy to pilot its deck, but so strong and funny to build the deck around.
"No king rules forever, my son."
http://www.hearthpwn.com/decks/907312-wild-kft-control-reno-demonlock
I think best one is Druid quest it has too much possibility. Second best is warrior it will be solid in control warrior decks. Third one is Mage quest but it requires to be refined as much as possible. Rogue is strongest right now but it will probably become useless after next expansions.
Lakkari Sacrifice is Worst of all. It is hard to complete and reward is expensive to play with you get value in 2 turn after that turn it continuously gains value but it is too slow.
Hunter quest is second worst I crafted it and immediately regret crafting it. Any other midrange and face hunters are better than quest hunter.
Thirds worst quest is Shaman it is not that hard but almost all murlocks are vanilla they are just dead body on the board but still have more potential than hunter and warlock quest.
Priest quest is actually good to but in this meta making your health 40 is not enough it must be like 50 so priest quest comes right after paladin.
Top: Rogue>Mage, Warrior.
Middle ground: Priest, Shaman
Quite weak: Paladin,
Doesn't work at all: Hunter, Druid,Warlock.
And merge "middle ground" and "quite weak"
I was hoping to get the Rogue quest from packs even though everyone thought it was gonna be too clunky to work. I want it even more now that it turns out to be the best. Got the Hunter quest instead and it's really fun. The reward is just not a win condition at all.
Priest because it seems almost broken in Wild. Dr. Boom does 2 triggers, and Piloted Shredder and Sludge Belcher are great minons in almost any deck anyway.
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Aaaaand right now i'm facing a lot of sherazin miracle deck.
And some token druid.
That's the best expansion EVER
Just like I expected before the expansion, I am having the most fun with the Priest Quest. I'm having good results with it too.
https://www.youtube.com/channel/UC9OnzVvRXeSGtGZ3Z5xRtdw
PRAISE THE SUN!
Hunter Quest is the best IMO because you can play it Aggro, Midrange, or Tempo, rather than other quests with only 1 real archetype you can use it for.
Also its a lot of fun watching an endless stream of Dinos flow out of your deck and on the battlefield xD