I agree with pretty much everything you said Rhyolth I think people are severely underestimating this card, but I have no issue in my mind of running both the Vinecleaver and Tirion in the same deck. I mean if you play this thing on turn 7 (turn 6 with the coin is even better obviously) then you are going to swing with it down to a 4/2, next turn swing with it again and there is only 1 charge left and you can play Tirion on top of it and it actually works as Hex/Poly insurance imo. And the worst case example is literally you lose 1 charge of the weapon for it to be replaced by a 5/3 weapon. I mean value wise, remember, 2 swings with this weapon is already 8 damage and four 1/1's. That's not exactly unreasonable for 7 mana. Now yes, you may be losing a potential 4 damage and two 1/1's, but you are really gaining 1 damage the next turn and losing the two extra 1/1's. Also, as I mentioned briefly, if you coin this thing out on turn 6 it actually lines up perfectly with a turn 8 Tirion, having used all the charges by the eighth turn.
Is not so bad but when you get all value from that your opponent clear your minions and start to rag hero power in your face or start to spam 3/2 raptors...
Old Justicar have your value because is hard for other control deal with your hero power after 5 or 6 times, 3 times 2 1/1 don't sound so much problem.
But in Wild 1-of in midrange with Justicar can really win the game with so many tokens.
I don't get the hate for this card. People loved Justicar for Paladin. Yes, the weapon is worse in that in that it lasts only 3 turns, but it's better in that it 1) is a 4-attack weapon (justicar was easily killed), 2) allows you to spam three SHRs per turn instead of two, and 3) you can have two in the deck. Think about it this way: If you use this 3 turns in row and also hero power, you spend 2 mana each turn for a total of 9 SHRs. If you use Justicar and then hero power 5 straight turns you get 10 SHRs. How often after you played Justicar did you hero power 5 times before the game ended?
So if midrange paladin will be viable and weapon removals wont be seen too often and as a midrange paladin by turn 7 you should have taken contorl over the board because if not then you probably lost THEN it might be good.
Think about it, how do you kill your opponent as a Paladin ? Outside of Anyfin, the answer very often involves punching them in the face with Ashbringer. Well Vinecleaver comes out 2 turn earlier, and is not vulnerable to sap / hex / freeze / silence / entomb ...
By dropping a 5 mana 14/5 with stealth and windfury. Galvadon
I agree with pretty much everything you said Rhyolth I think people are severely underestimating this card, but I have no issue in my mind of running both the Vinecleaver and Tirion in the same deck. I mean if you play this thing on turn 7 (turn 6 with the coin is even better obviously) then you are going to swing with it down to a 4/2, next turn swing with it again and there is only 1 charge left and you can play Tirion on top of it and it actually works as Hex/Poly insurance imo. And the worst case example is literally you lose 1 charge of the weapon for it to be replaced by a 5/3 weapon. I mean value wise, remember, 2 swings with this weapon is already 8 damage and four 1/1's. That's not exactly unreasonable for 7 mana. Now yes, you may be losing a potential 4 damage and two 1/1's, but you are really gaining 1 damage the next turn and losing the two extra 1/1's. Also, as I mentioned briefly, if you coin this thing out on turn 6 it actually lines up perfectly with a turn 8 Tirion, having used all the charges by the eighth turn.
Is not so bad but when you get all value from that your opponent clear your minions and start to rag hero power in your face or start to spam 3/2 raptors...
Old Justicar have your value because is hard for other control deal with your hero power after 5 or 6 times, 3 times 2 1/1 don't sound so much problem.
But in Wild 1-of in midrange with Justicar can really win the game with so many tokens.
if don't for the new crap warrior weapon this card can make Malkorok playable.
I don't get the hate for this card. People loved Justicar for Paladin. Yes, the weapon is worse in that in that it lasts only 3 turns, but it's better in that it 1) is a 4-attack weapon (justicar was easily killed), 2) allows you to spam three SHRs per turn instead of two, and 3) you can have two in the deck. Think about it this way: If you use this 3 turns in row and also hero power, you spend 2 mana each turn for a total of 9 SHRs. If you use Justicar and then hero power 5 straight turns you get 10 SHRs. How often after you played Justicar did you hero power 5 times before the game ended?
So if midrange paladin will be viable and weapon removals wont be seen too often and as a midrange paladin by turn 7 you should have taken contorl over the board because if not then you probably lost THEN it might be good.
That's Incredible!
I am in a small group who thinks this may actually be okay. I think it'd be very good at 6 mana but whatever.
I mean this is 12 damage plus 6/6 value. Obviously HS math doesn't work that way, but consider:
Twilight Hammer sees a lot of play (now). Obviously the mana cost is better, but the value is less.
I think if 4 health is Ann important number like it is now, I think this card is decent.
Look at the flavour text on both Lost in the Jungle and Vinecleaver.
George and Karl!