I actually don't think this is bad. It's essentially 3 spells in one cards. That is 3 buffs to growing minion, 3 draws from auctioneer, 3 petals on the sherazin, 3 combo activators. It might turn out bad, but the deck I imagine it in is similar to current questing rogue and that deck eats your hand. Having cards like this can help refuel you and help you further buff cards. Also has great applications with evolved kobold I think. It essentially turns them into lightning bolts without overload. Also, unlike moonfire, you don't have to directly put razorpetals in your deck. We will see.
so, with ewvolved kobolt it's an 8 mana deal 6 damage?
and there's value in that?
You are judging the card in a way I wasn't. I was think about building up a hand full of these things and burning your opponents face with these things and eviscerates. Rogue isn't a curve deck, they float plenty of mana. So acting like paying the 2 mana for this is a big deal is asinine. Especially when that 2 mana spell is likely also being used to combo with something else. But hey, if you want to simplify it's application down to is simplest form, you aren't going to find much use in any cards, you just look stupid and have no idea how the rogue class works.
Yes, there is value in a spell that adds spells to your hand. It's the entire point of the fucking card. I also really don't appreciate how you ignore all of my previously stated applications as well and act like I want to just play this card evolved kobold and these razorpetals in one turn with no plan. You must be pretty thick headed.
gotta agree with ghost trick here and point out that rogue isn't your typical class. if most people are saying this is shit because 4 mana for 2 dmg then wouldn't counterfeit coin be trash too?
not saying it's gonna be awesome, just don't be so quick to judge the applications of an unconventional card in an unconventional class
gotta agree with ghost trick here and point out that rogue isn't your typical class. if most people are saying this is shit because 4 mana for 2 dmg then wouldn't counterfeit coin be trash too?
not saying it's gonna be awesome, just don't be so quick to judge the applications of an unconventional card in an unconventional class
I play a lot of Rogue, and this is not a competitive card, this is just a Johnny card for the crazy people like me who think Red Mana Wyrm is actually playable.
And nobody in Team 5 ever stopped and said "What if we made Razorpetals 0/0 minions with "Battlecry: Deal 1 damage.", huh, guys ?", that way
1. They help complete the rogue quest, especially if more Razorpetal cards are added in the future.
2. Once the quest is achieved, each Razorpetal is a 5/5 with its previous battlecry, wombo combo.
3. No spell shenanigans ( Auctioneer, Spell power ) because they are not spells, despite acting like ones ( Because a 0/0 dies instantly when it hits the board after its battlecry has resolved ).
4. Because of that you can make them 0 mana as they should have been without any fear of abuse.
5. BONUS : If you're really that f*cking scared of spell damage, just cap the spell damage Razorpetals can receive. Jesus, their text is litterally "Deal 1 damage", get the f*ck outta here with pretending you can't add a little "Cannot deal more than 3 damage." or "Cannot benefit from spell damage" ( I mean there are almost no spell damage cards left in the game for rogue to use anyway with Azure Drake gone. Thalnos, and that's f*cking it ). As to Auctioneer, delete this f*cking card or rework it, all rogue players are fed with it because it makes all new rogue cards trash and pigeon-holes the class into the same archetype since 2 freaking years, while the game's designers are afraid their own design might bite them in the ass. You DESIGN this game, there is nothing you can't do about it, so when you encounter a problem, don't go around it, fix it. I'll even give my own suggestion : 4/5 for 6 mana ; "The first time you play a spell each turn, draw a card.". And you know what, that's underpowered, and I know it too, but if that card never ever sees play afterward, I really don't f*cking care, because I want it gone more than I want that goddamn card to be balanced.
TBH i'm really mad at this. It sets up an OTK (in wild) but they literally removed rogue's method of using the otk in standard so this card is atrocious here. And even in wild, I don't think having to draw, set up and then hold onto 6 1 damage cards before playing thausian or concealing maly is an 'easy' otk to pull off, compared to normal maly otks its about the same honestly, these really could have been 0 mana, or deal 2 damage.
TBH i'm really mad at this. It sets up an OTK (in wild) but they literally removed rogue's method of using the otk in standard so this card is atrocious here. And even in wild, I don't think having to draw, set up and then hold onto 6 1 damage cards before playing thausian or concealing maly is an 'easy' otk to pull off, compared to normal maly otks its about the same honestly, these really could have been 0 mana, or deal 2 damage.
TBH i'm really mad at this. It sets up an OTK (in wild) but they literally removed rogue's method of using the otk in standard so this card is atrocious here. And even in wild, I don't think having to draw, set up and then hold onto 6 1 damage cards before playing thausian or concealing maly is an 'easy' otk to pull off, compared to normal maly otks its about the same honestly, these really could have been 0 mana, or deal 2 damage.
my thoughts exactly
Totally agree. Why would you spend two mana to get two worse versions of Moonfire?? I'm so confused by this. Why is Blizz so willing to give Shaman easy on-curve cards, give Mage interesting combo cards, and yet so scared to give Rogue anything even mildly strong? I like the Rogue quest a lot, but these other cards are very weak!
TBH i'm really mad at this. It sets up an OTK (in wild) but they literally removed rogue's method of using the otk in standard so this card is atrocious here. And even in wild, I don't think having to draw, set up and then hold onto 6 1 damage cards before playing thausian or concealing maly is an 'easy' otk to pull off, compared to normal maly otks its about the same honestly, these really could have been 0 mana, or deal 2 damage.
my thoughts exactly
Totally agree. Why would you spend two mana to get two worse versions of Moonfire?? I'm so confused by this. Why is Blizz so willing to give Shaman easy on-curve cards, give Mage interesting combo cards, and yet so scared to give Rogue anything even mildly strong? I like the Rogue quest a lot, but these other cards are very weak!
Probably because rogue IS a scary class. They've been receiving bad cards since the start and always somehow get in the meta with some ridiculous combos. I also think this card is bad, but with Gadgetzan Auctioneer, edwin wancleef, Questing Adventurer, Biteweed and all this stuff even this shitty card can slowly sneak into the meta.
The petals will be bonkers in wild where conceal and drakes will live on. Yes, their damage is underwhelming, but the cycling and buffing potential for gadgetzan auctioneer/questing adventurer/biteweed/edwin/red mana wyrm/malygos is insane.
Rogue have gotten Vlespine slayer and POD both realy realy good cards, doesnt matter if there are 1-2 weak ones Valeera never needed big amounts of good cards to work so far,
so to everyone thinking this card is bad, prep -> petal ( get 2) petal petal, coin edwin/his plant clone. 10/10 or 6/6 on turn 4. and I need 4 cards to do it, one of which is coin, or just wait till turn 5, which I could do again on turn 5 in theory anyway. and if your talking adventurer, then he loves petals. petals are combo enablers, just like fire elemental 1/2s are for elemental consistency.
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WOW, that's really garbage
it's extra garbage because azure drake is rotating out and we don't have any good spell damage options other than thalnos
gotta agree with ghost trick here and point out that rogue isn't your typical class. if most people are saying this is shit because 4 mana for 2 dmg then wouldn't counterfeit coin be trash too?
not saying it's gonna be awesome, just don't be so quick to judge the applications of an unconventional card in an unconventional class
Evolved Kobold + six petals = 18 burst damage! Eh? Eh?
Yeah, I got nothin'.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
And nobody in Team 5 ever stopped and said "What if we made Razorpetals 0/0 minions with "Battlecry: Deal 1 damage.", huh, guys ?", that way
1. They help complete the rogue quest, especially if more Razorpetal cards are added in the future.
2. Once the quest is achieved, each Razorpetal is a 5/5 with its previous battlecry, wombo combo.
3. No spell shenanigans ( Auctioneer, Spell power ) because they are not spells, despite acting like ones ( Because a 0/0 dies instantly when it hits the board after its battlecry has resolved ).
4. Because of that you can make them 0 mana as they should have been without any fear of abuse.
5. BONUS : If you're really that f*cking scared of spell damage, just cap the spell damage Razorpetals can receive. Jesus, their text is litterally "Deal 1 damage", get the f*ck outta here with pretending you can't add a little "Cannot deal more than 3 damage." or "Cannot benefit from spell damage" ( I mean there are almost no spell damage cards left in the game for rogue to use anyway with Azure Drake gone. Thalnos, and that's f*cking it ). As to Auctioneer, delete this f*cking card or rework it, all rogue players are fed with it because it makes all new rogue cards trash and pigeon-holes the class into the same archetype since 2 freaking years, while the game's designers are afraid their own design might bite them in the ass. You DESIGN this game, there is nothing you can't do about it, so when you encounter a problem, don't go around it, fix it. I'll even give my own suggestion : 4/5 for 6 mana ; "The first time you play a spell each turn, draw a card.". And you know what, that's underpowered, and I know it too, but if that card never ever sees play afterward, I really don't f*cking care, because I want it gone more than I want that goddamn card to be balanced.
This card is so bad it doesn't even deserve a rarity gem -.-
https://www.youtube.com/channel/UC9OnzVvRXeSGtGZ3Z5xRtdw
PRAISE THE SUN!
These nasty little petals will make a mess in wild.
4 mana deal 2 damage LUL
My dream of an elemental deck, has come true.
Servant of Kalimos Stone Sentinel Blazecaller Kalimos, Primal Lord Glacial Shard
I think those should deal 2. Why make it 1? Even if its 2 those cards would be balanced.
TBH i'm really mad at this. It sets up an OTK (in wild) but they literally removed rogue's method of using the otk in standard so this card is atrocious here. And even in wild, I don't think having to draw, set up and then hold onto 6 1 damage cards before playing thausian or concealing maly is an 'easy' otk to pull off, compared to normal maly otks its about the same honestly, these really could have been 0 mana, or deal 2 damage.
The petals will be bonkers in wild where conceal and drakes will live on. Yes, their damage is underwhelming, but the cycling and buffing potential for gadgetzan auctioneer/questing adventurer/biteweed/edwin/red mana wyrm/malygos is insane.
Rogue have gotten Vlespine slayer and POD both realy realy good cards, doesnt matter if there are 1-2 weak ones Valeera never needed big amounts of good cards to work so far,
so to everyone thinking this card is bad, prep -> petal ( get 2) petal petal, coin edwin/his plant clone. 10/10 or 6/6 on turn 4. and I need 4 cards to do it, one of which is coin, or just wait till turn 5, which I could do again on turn 5 in theory anyway. and if your talking adventurer, then he loves petals. petals are combo enablers, just like fire elemental 1/2s are for elemental consistency.