This is a card designed with Aggro decks in mind and is very bad for that playstyle. Is very bad in the Hunter Quest deck also as you want to get the quest completed asap, not slowly. Not to mention this is an Epic. May prove to be pretty good in Arena though.
Interesting. I think people cleverer than myself will find some pretty decent ways to use this. It's a decent turn 1 play for any spell heavy class looking to stall aggro (though freeze mage is going away, so maybe not so much any more). Throw it in a Hunter deck and you can still get board presence with Animal Companion and Cat Trick. You need to trade it in pretty shortly, of course, but it could work.
Actually this minion would be insanely good if quest mechanics didnt exist... for instance if you play mage or druid, you don't want to play minion on turn 2, you can play a spell. But the quests make 1-drops useless.
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I didn't have a signature so Flux added one for me.
Anti aggro for the win.
Good control tool. Not as good as Zombie but has the same finality.
I guess this is meant as a nerf to everything that gives you a random 1 mana minion, because no one's gonna put this in their deck.
This is a card designed with Aggro decks in mind and is very bad for that playstyle. Is very bad in the Hunter Quest deck also as you want to get the quest completed asap, not slowly. Not to mention this is an Epic. May prove to be pretty good in Arena though.
Out of death, comes life.
Zombie Chow Nr 3. Should be great in control decks as an aggro counter.
Verry bad card compared to mistress and chow will see no play.
"Your minions..." I'm trying to think of a synergy to counter the drop back with this but... I guess just use spells then?
More importantly, if you play a one drop with this on board (Which cost three) will it trigger Hunter quest? I think no though...
Mixed feelings here.
~I wanna be the Hunter! Not the Hunted!~
~You gonna die younnnnnng! (Actually don't do that, live long enough to see yourself being a pimp video game grandpa)~
Also, SHAMELESS PROMOTION! http://www.hearthpwn.com/decks/761136-the-hunter-rises-beast-mastery-rexxar
does it synergies with Evolve ?
Nice idea, worth testing.
Hard Counters Sylvanas for only one mana, craft 10000 of them.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Counter aggro
Zombie Chow is back!
Looks like a fine mage card to me. Play this, then start spamming spells and crap.
Interesting. I think people cleverer than myself will find some pretty decent ways to use this. It's a decent turn 1 play for any spell heavy class looking to stall aggro (though freeze mage is going away, so maybe not so much any more). Throw it in a Hunter deck and you can still get board presence with Animal Companion and Cat Trick. You need to trade it in pretty shortly, of course, but it could work.
More OP one drops ... Really? Great tool for the previous (current) PirateWarrior meta tho ...
"What have you got there,
PinocchioMalygos?"meme silence priest deck anyone?
Ew why is this an epic? xD
Many people will be sad seeing this in a pack for sure lol
EDIT: Also excellent Maelstrom Portal nerf :p
well designed 1-drop that is not a massive tempo gain.
TEMPO MAGE
best in slower mage, warlock or rogue decks that want to hero power on turn 2 anyways and don't necessarily want to play quest on 1.
Vvreeeew.
Actually this minion would be insanely good if quest mechanics didnt exist... for instance if you play mage or druid, you don't want to play minion on turn 2, you can play a spell. But the quests make 1-drops useless.