I don't get how Blizzard expects us to play all of these Blood Magic effects without providing warlock with any decent heal. Playing any of these cards will just kill you.
Life Tap is bad for tempo, this gives you a minion and a spell in hand.
The troubling thing is, power overwhelming is booted to wild and the enemy can make a good guess on to which spell you discovered due to how much hp you lost.
Not sure this is great, generally this played in control, what are you gonna get? shadowflame seems good, hellfire is ok, but thats 7 hp to use, nether and doom are totally unplayable.
First thing first...... WTF does some random bug have to do with warlock flavor?
As a 5000 plus win warlock player can conclude this card will see no competitive play. With healing rotating out, (such as reno and vender) there will be no competitive control oriented warlock deck this meta. And because of that this card is pretty bad.
Let's compare this card with Ivory Knight. Chittering Tunneler card is 1 stat below the vanilla stat line, while Ivory Knight is 5. We get two equations: (discover-1 stat-health) = 0 (0 for difference from the power level) and (discover-5 stats+health) = 0. Therefor 4 stats = -2 health, so restoring the spell's cost is worth -2 stats and dealing that amount of health to your face as damage is worth +2 stats. Let's take a look at those equations again and add them to each other. This leads us to discover = 3 stats. As we know that discover is worth 3 stats, this card looks balanced.
Now there's a mistake in this logic - you may have seen it. It is that we assumed that these cards are balanced. But that mistake is the key to the whole point of this logic! We know from existing discover cards that discover indeed is evaluated as being worth 3 stats. But is this an error made by the designers? Maybe, maybe not. Anyways, the conclusion is that this card is as good as Ivory Knight is bad, or vice versa. Ivory Knight is very close to playable: not terrible, not great, 2-of in some decks but not played in most. That is why I believe that Chittering Tunneler will be in a similar position, played in some and unplayed in some decks.
Im really not sure about this one, Warlock spells arent usually the best in the world, better in a control deck.
Hello Reverse Ivory Knight, nice to meet you...?
In the worst case scenario you could be forced to pick between DOOM!, Twisting Nether, Siphon Soul or Felfire Potion.
So the most damage you would be forced to take with this card would be capped at 6.
I don't get how Blizzard expects us to play all of these Blood Magic effects without providing warlock with any decent heal. Playing any of these cards will just kill you.
Warlock is really going to be the live fast die fast class of this expansion.
Life Tap is bad for tempo, this gives you a minion and a spell in hand.
The troubling thing is, power overwhelming is booted to wild and the enemy can make a good guess on to which spell you discovered due to how much hp you lost.
Not sure this is great, generally this played in control, what are you gonna get? shadowflame seems good, hellfire is ok, but thats 7 hp to use, nether and doom are totally unplayable.
Floating Watcher lives in wild!
Floating Watcher also synergizes Incredibly well with the new Emerald Reaver card.
Floating Watcher also synergizes Incredibly well with the new Emerald Reaver card.
First thing first...... WTF does some random bug have to do with warlock flavor?
As a 5000 plus win warlock player can conclude this card will see no competitive play. With healing rotating out, (such as reno and vender) there will be no competitive control oriented warlock deck this meta. And because of that this card is pretty bad.
Let's compare this card with Ivory Knight. Chittering Tunneler card is 1 stat below the vanilla stat line, while Ivory Knight is 5. We get two equations: (discover-1 stat-health) = 0 (0 for difference from the power level) and (discover-5 stats+health) = 0. Therefor 4 stats = -2 health, so restoring the spell's cost is worth -2 stats and dealing that amount of health to your face as damage is worth +2 stats. Let's take a look at those equations again and add them to each other. This leads us to discover = 3 stats. As we know that discover is worth 3 stats, this card looks balanced.
Now there's a mistake in this logic - you may have seen it. It is that we assumed that these cards are balanced. But that mistake is the key to the whole point of this logic! We know from existing discover cards that discover indeed is evaluated as being worth 3 stats. But is this an error made by the designers? Maybe, maybe not. Anyways, the conclusion is that this card is as good as Ivory Knight is bad, or vice versa. Ivory Knight is very close to playable: not terrible, not great, 2-of in some decks but not played in most. That is why I believe that Chittering Tunneler will be in a similar position, played in some and unplayed in some decks.
A 3-drop in warlock? GIMME
WALOCK ONLY MAIN
FOR THE WIN MOTHER FAKAS
On turn 10: Play this card. Pick DOOM!. Play Cho'gall. Clear the board and draw some cards. Ez.