Sooo... I suppose any targetable spell would be replicated then? PW:Shield to draw two cards or even Lay on Hands to draw 6? Add in a Djinni and you got a fiesta.
Rollback Post to RevisionRollBack
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
Sooo... I suppose any targetable spell would be replicated then? PW:Shield to draw two cards or even Lay on Hands to draw 6? Add in a Djinni and you got a fiesta.
Yeah they said as much in the Stream. If you LoH you would indeed draw 6 cards.
Playable imo, but only in buff decks, this is new Galvadin decks. Otherwise it wont see play. It's a legendary specifically tailored for that deck, imo.
Playable imo, but only in buff decks, this is new Galvadin decks. Otherwise it wont see play. It's a legendary specifically tailored for that deck, imo.
Playable imo, but only in buff decks, this is new Galvadin decks. Otherwise it wont see play. It's a legendary specifically tailored for that deck, imo.
I'm not sure this needs to be said. xd
Let him have his moment of theorycrafting. The rest of the internet will soon be here to tell him : ''You don't say ..!'' :P
ok timmy here's a question. What happens if you have a Voraxx and a djinni of zephyrs on the board and then cast molten reflection on the Voraxx? In the end how many djinni of zephyrs will be on the board?
Seems good in Galvadon Paladin. One big question is whether or not you get to choose a new Adapt if you target him with Adaptation - that would be a huge T5 play, as you could give him +3 Health or Stealth, while summoning a 1/1 Taunt to further protect him. That then means turn 6 you can slam down Spikeridged Steed which is SICK value and puts you 4/6 done with quest by itself.
This card and Primalfin Champion single-handedly enable the archetype, but I still don't think we'll see a ton of Galvadon in Standard - too much risk, too little power compared to some of the other quests and the Jade Army.
Learn More About Journey to Un'Goro
Looking to learn more about Hearthstone's fifth expansion? Visit our adventure guide for Journey to Un'Goro!!
I didn't have a signature so Flux added one for me.
Awesome art, awesome effect, awesome card!
Its a must kill until it can get out of control, i like it
Cool card, i like buff synergie and thats realy whats needed for paladin to even be slightly viable with his quest.
Fandral Staghelm level, a 4 cost minion your opponent lose if don't kill in your turn.
Only 3/3 so unlike fandral you can't just drop him on to an empty board and see if he makes it to T5
Freaking ridiculous if you can somehow start a turn with him in play or at 10 mana
Sooo... I suppose any targetable spell would be replicated then? PW:Shield to draw two cards or even Lay on Hands to draw 6? Add in a Djinni and you got a fiesta.
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
[Game] Name another card that has the same...
No Professor Doyle legendary... FeelsBadMan
Playable imo, but only in buff decks, this is new Galvadin decks. Otherwise it wont see play. It's a legendary specifically tailored for that deck, imo.
OP in buff decks!
"... but not less than (1)" is needed now more than ever!
The Voraxx is also good in priest.
Good in anything that is running a buff play style, slower buff paladins might like a lot.
The Voraxx + Djinni of Zephyrs + Inner Fire combo inc
Stupidly good win more card. Will definitely see play.
"What have you got there,
PinocchioMalygos?"ok timmy here's a question. What happens if you have a Voraxx and a djinni of zephyrs on the board and then cast molten reflection on the Voraxx? In the end how many djinni of zephyrs will be on the board?
Seems good in Galvadon Paladin. One big question is whether or not you get to choose a new Adapt if you target him with Adaptation - that would be a huge T5 play, as you could give him +3 Health or Stealth, while summoning a 1/1 Taunt to further protect him. That then means turn 6 you can slam down Spikeridged Steed which is SICK value and puts you 4/6 done with quest by itself.
This card and Primalfin Champion single-handedly enable the archetype, but I still don't think we'll see a ton of Galvadon in Standard - too much risk, too little power compared to some of the other quests and the Jade Army.
Potentially insane with the rogue quest. Get this guy on board, put cold bloods on him that is 6 mana for an 11/3 and two 9/5s.