Hello guys , i'm playing on Eu server for three years so far.I mostly like and play control type of decks.If you clear the board constantly , draw answers and stabilize is way more fun than just playing hunter and pressing hero power for fifteen turns . Anyways recently i started posting my built decks/theories because i'd like to share my ideas and to see other people's thoughts about them. Any suggestion/comment is more than welcome .
I Like Combo decks, they are so Juicy. On of my Favourite Cards released.
That's a 7 card combo that requires you to have finished the quest already... that only does 25 damage. Why would you use that over the Antonidas + molten reflection combo that does infinite damage?
Sorcerer's Apprentice x2 -> Molten Reflection on Sorcerer's Apprentice -> Time Warp -> extra turn -> Archmage Antonidas -> Molten Reflection on Sorcerer's Apprentice -> spam 0 mana fireballs until your opponent is dead.
The combo you gave must be started on at least turn 9, the one I listed can be done on turn 8. The combo you gave takes 7 cards, the combo I gave takes 6. The combo you gave is completely countered by control warrior or even druid or priest, the one I gave will kill regardless of health.
Rollback Post to RevisionRollBack
I'm here to kick ass and play cards, and I'm all out of ass.
Welp, wild is gonna be in the shit cause spare parts will make this easy to complete. I'm not sure about how good it is in standard but it's going to be overpowered in wild.
Oh and quick question. Say I have fireball in my deck that I put in myself and babbling book gives me a fireball, will that count towards the quest? The wording doesn't make it clear.
I think the card that most people are forgetting about for the completion of this quest has to beRhonin...awesome synergy with n'zoth, archmage, and you can build a control deck and mulligan the quest and save it until the late game.
Not forgetting, just keeping some secrets to myself!
I think the card that most people are forgetting about for the completion of this quest has to beRhonin...awesome synergy with n'zoth, archmage, and you can build a control deck and mulligan the quest and save it until the late game.
Not forgetting, just keeping some secrets to myself!
This card and Primordial Glyph sinergy :O
Hello guys , i'm playing on Eu server for three years so far.I mostly like and play control type of decks.If you clear the board constantly , draw answers and stabilize is way more fun than just playing hunter and pressing hero power for fifteen turns . Anyways recently i started posting my built decks/theories because i'd like to share my ideas and to see other people's thoughts about them. Any suggestion/comment is more than welcome .
does this quest work with Elise the Trailblazer?
FOR THE HORDE!
Anger is the punishment we give ourselves for someone else's mistake.
Control Mage Alert.....
If this deck becomes out of hand, people will just tech Eater of Secrets
No need to do 30 damages in 1 turn, now you have two turns to do it.
Anyone who thinks this effect is bad obviously haven't played other card games that have ''gain an extra turn'' cards.
You can do crazy stuff like dealing infinite damage or just dropping giants with this...
The dream:
T1: The Coin+Sorcerer's Apprentice+Open the Waygate
T2: Sorcerer's Apprentice+Primordial Glyph x 6 (4x discover itself)+ Fireball + Fireball (from glyphs)
Quest done, 15 damage to face!
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I just had a dream of a Mage vs Mage match and timing my Mana Bind to get their Time Warp and having two warps.
But then I died from them using their warp and I never got to use my two warps...depressing dream :(
Same name, same cost, same effect
deleted
I'm here to kick ass and play cards, and I'm all out of ass.
I'm here to kick ass and play cards, and I'm all out of ass.
Should've run counterspell as well
I'm here to kick ass and play cards, and I'm all out of ass.
Welp, wild is gonna be in the shit cause spare parts will make this easy to complete. I'm not sure about how good it is in standard but it's going to be overpowered in wild.
Oh and quick question. Say I have fireball in my deck that I put in myself and babbling book gives me a fireball, will that count towards the quest? The wording doesn't make it clear.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide