Well, that's the strongest reward and the hardest one to fulfill. This might actually make for some weird Molten Giant deck where you let them pop your ice block, then you drop giants and take another turn, use your next turn to remove taunts and/or burst face.
While the effect of this quest is awesome, it's not going to be an easy one to pull off. First we need to actually discover 6 spells, then we have to cast them all. How quickly can you cast these discovered spells, and how viable will it be for you to do that? What if you end up with a couple pyroblasts that you need to use, or two ice blocks, etc. Building up a win condition around this quest will be very difficult and highly subject to RNG.
This enables some pretty crazy combos, but the quest itself is disheartening.
Yes, this is why this quest might not be as broken. The only generated spells in original freeze mage would be Roaring Torch and Fireballs from Archmage Antonidas, and the list is pretty tight with a lot of need for draw. Fitting in enough spell generation and maintaining consistancy is a challenge, even in Wild.
The game Frodan played vs a quest mage, he rolled over him with tempo, and the quest was not complete before both Ice Blocks were popped.
I like the concept, though, as it should assemble some otk combo vs control decks that give them time to operate.
One more thing. I really love the Blizz theming, with the Taunt focused Warrior/Quest. Historically, Warrior has been the bane of Mage, and with a board full of taunts and a TON of armor, that effectively shuts down the 0 mana Giants play for many many turns.
Also, Hemet, Jungle Hunter may be VERY much used in the Mage decks! It's a way to bring the giants/Antonidas/Alex into your hand.
If you are going second, does playing The Coin count towards this quest? Technically, you didn't start with it in your deck... it's added to your hand at the start of the match.
Mmmm... the extra turn is only in the turn that is played or is like a the warlock portal, and is triggered every turn?
A game winning spell that can set up all sorts of nasty shenanigans.
2 sorcerer's apprentice = 4 mana
+ Take another turn = 3 mana
+ Copy minion spell on Sorc Apprentice ("Molten Reflection") = 2 mana
+ Another Molten Reflection on Sorc Apprentice = 1 mana
Extra Turn: Antonidas + spell = gg..
Alternatively: Play molten/Arcane Giants with Alex/ ice block
We will surely see some Combo decks trying this card, it's hard to evaluate how viable it is.
I can totally see this as a finisher, 2x arcane giants+ Alexstraza on the following turn is EZ lethal.
Giants freeze mage is back
Well, that's the strongest reward and the hardest one to fulfill. This might actually make for some weird Molten Giant deck where you let them pop your ice block, then you drop giants and take another turn, use your next turn to remove taunts and/or burst face.
While the effect of this quest is awesome, it's not going to be an easy one to pull off. First we need to actually discover 6 spells, then we have to cast them all. How quickly can you cast these discovered spells, and how viable will it be for you to do that? What if you end up with a couple pyroblasts that you need to use, or two ice blocks, etc. Building up a win condition around this quest will be very difficult and highly subject to RNG.
This enables some pretty crazy combos, but the quest itself is disheartening.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
gauranteed doomslayer...
malygos and....(you know)
ok any combo you can think of
How? Malygos+Time Warp=14 mana, and mage has a hard time cheating him out. Barnes maybe??
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
One more thing. I really love the Blizz theming, with the Taunt focused Warrior/Quest. Historically, Warrior has been the bane of Mage, and with a board full of taunts and a TON of armor, that effectively shuts down the 0 mana Giants play for many many turns.
Also, Hemet, Jungle Hunter may be VERY much used in the Mage decks! It's a way to bring the giants/Antonidas/Alex into your hand.
If taunt warrior is actually a thing... This kind of mages will be hard countering by them
High heal minions and armor+taunt that nullify otks
I have a feeling i'm gonna hate this card, someone will probably use for another OTK bullshit
If you are going second, does playing The Coin count towards this quest? Technically, you didn't start with it in your deck... it's added to your hand at the start of the match.
Coin would count towards the spell count?