"Give your minions charge, activate start of turn effects immediately, activate end of turn effects twice, gain 5 mana, draw a card and refresh hero power" Seems pretty good!
This is an amazing quest reward. People who are knocking it have no idea how powerful it is. Set up lethal and let it rip, or get an extra turn to recover, play ice block, set up a board, draw and play spells, a whole free turn.
This is most likely a turn 10 play, which means you have 15 mana to play over two turns. That is pretty insane given the burst potential mage has. This is a win condition against jades, something mage has had trouble finding in the current meta.
The five Mana is going to be a hindrance along with the issue of RNG on the cards you generate to get it. It's still powerful especially if you can establish a strong board and follow it up with another turn.
There's a card in Shadowverse called 'Dimension Shift' that does this and it's absolutely crazy, enables some ridiculous combo finishers. Will be really powerful.
It's pretty clear the people underestimating the power of an extra turn (even at 5 mana) haven't played other card games.
First of all i want to say that there are pretty competent players here at hearthpwn that know that, for the people like the guy you both are quoting/answering to: what do you expect from people that said that finja and patches would be bad when they're basically free resources from your deck without paying mana costs, even after having experienced mysteryous challenger themselves?
It's basically 'Give your Arcane Giants charge' - you're obviously going to run Arcanes in the same deck as this. Seems really good but as more of a finisher than a general long game winner like the other quests are.
"Here comes the real magic!" Dimension Shift is here guys!
I doubt a deck centered around this will ever be at the top of the meta but it's certainly going to be one I'll try as soon as the expansion hits... Who wouldn't love smacking their opponent's face with an army of free 8/8s while he can't do anything about it?
Any deck that goes for this quest would be playing Arcane Giants, which means you give them charge. Plus whatever fireballs, frostbolts, etc in your hand, you're looking at an easy 16-20 combo.
Right... it's basically the new freeze mage, in fact I can see why they retired freeze mage from this set because it would have been absolutely bonkers.
To be fair the one that sees play in Vintage is Time Walk from Alpha/Beta/Unlimited, correct? The later one that targeted a player, and was a bit more expensive if memory serves, was Time Warp from the Tempest expansion.
Why is everyoneso certain that all this does is "refresh mana"????? it says take another TURN which i would think means a whole freaking turn. you click end, spell kicks in, you gain a mana, and draw a card, and now have (most likely) ten mana to do whatever WITH YOUR OPPONENT NOT HAVING ANSWERED ANYTHING BEFORE!!!! Throw an ice block into that and it's 3 turns you can guarantee not die.
Like if you dont think an extra turn is all that well cool, prolly a magic player tbh they have these effects a lot, but dont make it out bad by claiming "all it does is say spend 5 mana to gain mana and draw a card" cause thats definitely not how this goes.
Aslo best quest imho easiest to achieve with an effect that showcases skill. the warrior one is probably bets in pure power tho. #RagnarosNeverDies
"Give your minions charge, activate start of turn effects immediately, activate end of turn effects twice, gain 5 mana, draw a card and refresh hero power" Seems pretty good!
EDIT: Grammar
Seen this before ... oh, right : MTG Vintage :P
"What have you got there,
PinocchioMalygos?"This is an amazing quest reward. People who are knocking it have no idea how powerful it is. Set up lethal and let it rip, or get an extra turn to recover, play ice block, set up a board, draw and play spells, a whole free turn.
This is most likely a turn 10 play, which means you have 15 mana to play over two turns. That is pretty insane given the burst potential mage has. This is a win condition against jades, something mage has had trouble finding in the current meta.
The five Mana is going to be a hindrance along with the issue of RNG on the cards you generate to get it. It's still powerful especially if you can establish a strong board and follow it up with another turn.
It's basically 'Give your Arcane Giants charge' - you're obviously going to run Arcanes in the same deck as this. Seems really good but as more of a finisher than a general long game winner like the other quests are.
"Here comes the real magic!" Dimension Shift is here guys!
I doubt a deck centered around this will ever be at the top of the meta but it's certainly going to be one I'll try as soon as the expansion hits... Who wouldn't love smacking their opponent's face with an army of free 8/8s while he can't do anything about it?
And if you excuse me I'll go theorycrafting....
"この 先は 暗い 夜道 だけが も 知らない それでも信じて 進むんだ 星が その道 を 少し でも 照らしてくをるのを"
Also i wonder if time warp will set off doomsayer?
This plus, Antonidas.....broken
When life gives you lemons, trade'em for limes and get some Coronas!
No it refresh ur mana.. its good with if u have minions with sleeps or doomsayer
Mukla, Tyrant of the Vale!
Not a copy of Dimension Shift or Time Warp from Magic at all. /s
Guys. Solitaire Mage is gonna be a thing again.
Sorceror's Apprentice*2+Molten Reflection*2->Time Warp->Antonidas=gg
edit because radiant elemental is priest only
To be fair the one that sees play in Vintage is Time Walk from Alpha/Beta/Unlimited, correct? The later one that targeted a player, and was a bit more expensive if memory serves, was Time Warp from the Tempest expansion.
I think the reward is powerful, it's just the quest that I think sucks.
Sorceres apprentice, sorceres Aprentice, Thalnos, - TIME WARP , Malygos- Frostbold, Frostbold -> Lethal.
I Like Combo decks, they are so Juicy. On of my Favourite Cards released.
WaifuJanna- Main Jaina, Jaina is love, Jaina is life! Solarian Prime best Waifu!
Why is everyoneso certain that all this does is "refresh mana"????? it says take another TURN which i would think means a whole freaking turn. you click end, spell kicks in, you gain a mana, and draw a card, and now have (most likely) ten mana to do whatever WITH YOUR OPPONENT NOT HAVING ANSWERED ANYTHING BEFORE!!!! Throw an ice block into that and it's 3 turns you can guarantee not die.
Like if you dont think an extra turn is all that well cool, prolly a magic player tbh they have these effects a lot, but dont make it out bad by claiming "all it does is say spend 5 mana to gain mana and draw a card" cause thats definitely not how this goes.
Aslo best quest imho easiest to achieve with an effect that showcases skill. the warrior one is probably bets in pure power tho. #RagnarosNeverDies
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
Casino Mage card.
"... but not less than (1)" is needed now more than ever!