So 2 broken tricks for druid with Infini-Jades and free every-minion. Yikes.
this won't work with Jades, the whole point of jades is thinning your deck to a point where you consistently can draw Jade idols with draw effects, for that you need high density in jade cards and in card draw effects if do add that to your deck plus the quest, it doesn't matter if you complete the quest and summon barnabus because you'd effectively be reducing the costs of a great total of 0 minions in your deck.
TLDLR: Jade decks have no space to fit this card because they don't rely on playing many minions and yous till want the minions to get the cost reduction to your deck, and Jade idol is a spell, not a minion so it won't get reduced to 0
See, in my opinion this is exactly why this card is amazing and possibly (likely) broken. You play the quest, go through thinning your deck as normal and quickly getting this quest done by turn 5-6. You then get to play a free Gadgetzan Auctioneer and Fandral and cycle through your Jade Idols way faster and more efficiently than before, and when you draw minions they don't clog up your hand or anything anymore. Sure, it will require a bit more building around to make this sort of thing consistent, but I think it's enough to be busted.
Even though I haven't really had time to think it through, this is pretty much my impression of this card as well. I think it works better in a "normal" druid deck, than trying to get that one meme turn with four 10 mana minions or trying to put together combos.
It's cool and all but what is with the card art for this and Tyrantus. It all sucks, super blurry, just looks like they zoomed in real close on some ungoro concept art.
This'll see play in Jade, there is no reason at all why you wouldn't put this in your Jade deck. You're guaranteed to activate it eventually and you always have a spare 1/2 mana early in the game to play the quest (if you still want to coin or innervate Wild Growth or Blossom). If nothing else it discounts Auctioneer by 1 mana and gives you an 8/8 in the process.
I'm hoping that Ramp Druid without Jade will be more viable because that's absolutely what I'd prefer to play, but yeah, prepare for some broken Jade shenanigans.
I think players are drastically underestimating how hard this quest will be to complete. Yes, it does what Ramp Druid wants and yes, Elder Longneck is a sick-powerful enabler, but there are precious few strong enablers for this before turn 5. That means that outside of Elder, you're going to need to run trash-tier cards like King Mukla and Magma Rager if you want a shot at activating this quest prior to turn 9 or 10.
It's still a decent quest and probably in the upper half. Helps that it says summon so that it works with Jades and also works well if you Menagerie Warden a Longneck or Tiger. It's definitely worth trying in Ramp and Beast druid. But I don't think it's a 10/10 card or anything.
Please again tell me how the Paladin Quest is even remotely good compared to every single other quest so far.
Do you mean it's not strong enough? Because it's better than at least the Rogue and Priest one.
I actually think Priest is among the easiest to do especially considering the power of its reward. There are a ton of good Deathrattles and using Onyx Bishop and N'Zoth make triggering it an inevitability. Remember how strong Reno Jackson was? Now imagined if he was an 8/8 Taunt that healed you from your current life to 40.
The reward isn't quite as good as this or Hunter but it asks significantly less of you when it comes to deck building. Now for this quest, I am warming on it. Off-hand if I was going to rank the quests in terms of risk/reward and likelihood of being played in Standard and being a Tier 1 or Tier 2 deck:
1. Druid (changed my mind, reward is so strong and Beast and Ramp druid can trigger it in their sleep)
3. Hunter (quest requires some gymnastics but the synergy is there, very strong reward)
4. Shaman (thanks to Call in the Finishers and Finja, the Flying Star, you don't have to spend a lot of deck real estate to trigger this. Could be very good in various midrange Jade and Ele shamans)
5. Warrior (Gives control warrior great inevitability, but unsure if it is worth running mediocre taunts to do it. Typically deck is just Rats and Armorsmiths; would need to run more.)
6. Warlock (The synergy is there, but unclear if it is better than just standard Zoo and unclear if Zoo can thrive in a midrange meta)
7. Mage (By far the easiest quest for tempo Mage AND the quest is a spell, but "Take an Extra Turn" isn't that good compared to other rewards)
8. Paladin (The Voraxx saves this archetype, but hard to say if a deck that is so slow and so vulnerable can afford to also hinge on a single fragile four-drop. Most likely not good enough even considering how powerful turn 8 Voraxx + Silvermoon Portal is as a play)
9. Rogue (This quest requires incredible luck and deckbuilding sacrifices ,and I am unconvinced that the payoff is worth it. Poor Valeera)
Whilst I agree the Priest one probably requires the least deck building (except perhaps Mage) my problem with it is the quality of the reward. If we do end up in a Control v Control meta - which is the only one this new non-Dragon Priest can survive then I feel setting your health to 40 is...not useless but, not impactful. She doesn't do much for board control or continued effects, I'd say it's even weaker than the Rogue reward in terms of power level it's just much easier to bring about.
Honestly, i don't want to be the party-pooper here, but have they confirmed how it works with bouncing minions yet? Because from the wording, they might have their full cost if they are getting bounced.
I'm assuming that if you bounce a card that it will return to it's normal cost. But what does it matter really? Why would you ever play brewmaster with this card anyway? Since it doesn't reduce the cost of the cards in your hand, it's never seeing play in a combo deck because it would be way too inconsistent.
I don't think Jade can benifit from that card, by the time that jade golems gets to 10 attack the game is already over. Jungle Giants is good for ramp druids exclusively imo.
I don't think Jade can benifit from that card, by the time that jade golems gets to 10 attack the game is already over. Jungle Giants is good for ramp druids exclusively imo.
Look at this way - why WOULDN'T you play it? It makes your auctioneer free or to reword that it makes your Auctioneer cost 1 less mana and give you an 8/8 in the process. You're guaranteed to trigger it thanks to Jade and given the increase in Control cards it's likely games are going to go longer and your higher level Jades will be competed with.
For what it's worth I'm not convinced Jade Druid will remain that strong a few months down the line and frankly the power level of the deck is already vastly overexaggerated by most people on the forum - the thing with Jade is when it wins it wins hard, so people tend to overvalue the archetype - but it doesn't have a good winrate.
I don't think Jade can benifit from that card, by the time that jade golems gets to 10 attack the game is already over. Jungle Giants is good for ramp druids exclusively imo.
Well you also have two Ancient of War and Aya Blackpaw. Maybe you'll need to tech in something like Dark Arakkoa, but I think there's a way to make it work in jade druid that'll improve it. Most lists are running double Druid of the Claw as it is anyway, it's not that big of a stretch to switch them to Dark Arakkoas
a) Druid DOES NOT have many good 5+ Attack creatures. The 2 good ones that can help this quest: AoW and Menagerie Warden. Anaconda and Magma rager 2.0 are laughable cards. You will have to include bad cards/ weird neutrals to see this done and it will take several turns to complete because you just can't use too much high cost minions cause you will lose to any semi-agressive deck.
b) Reward does NOT reduce the cost of cards in your hand , and since we can't control what cards we draw, this reduce the combo potential of this card significantly. Wanna play Malygos ? What if you draw malygos before playing Barnabus? Same apllies to C'thun and any combo card
c)Quest does NOT affect the board the turn it's played. It's one of the slowest quests, and when you play barnabus there's no immediate benefit. Plus , if next turn you draw a spell, you still got nothing out of this. It's too slow/inconsistent.
I don't think this quest will be competitive . There's too much "IFs" and not enough support. Just look at all druid cards this set. I can't see anything playable . Laughable cards , as always , for our class
Guess I will have to stick with Jade Druid for another 4-5months
It's cool and all but what is with the card art for this and Tyrantus. It all sucks, super blurry, just looks like they zoomed in real close on some ungoro concept art.
This'll see play in Jade, there is no reason at all why you wouldn't put this in your Jade deck. You're guaranteed to activate it eventually and you always have a spare 1/2 mana early in the game to play the quest (if you still want to coin or innervate Wild Growth or Blossom). If nothing else it discounts Auctioneer by 1 mana and gives you an 8/8 in the process.
I'm hoping that Ramp Druid without Jade will be more viable because that's absolutely what I'd prefer to play, but yeah, prepare for some broken Jade shenanigans.
The art is bad but the effect is great
remember it's in your DECK *not* your hand
I think players are drastically underestimating how hard this quest will be to complete. Yes, it does what Ramp Druid wants and yes, Elder Longneck is a sick-powerful enabler, but there are precious few strong enablers for this before turn 5. That means that outside of Elder, you're going to need to run trash-tier cards like King Mukla and Magma Rager if you want a shot at activating this quest prior to turn 9 or 10.
It's still a decent quest and probably in the upper half. Helps that it says summon so that it works with Jades and also works well if you Menagerie Warden a Longneck or Tiger. It's definitely worth trying in Ramp and Beast druid. But I don't think it's a 10/10 card or anything.
Ww this makes the Rogue Quest look so bad in comparison.
Justicar Trueheart in Rogue?
Whilst I agree the Priest one probably requires the least deck building (except perhaps Mage) my problem with it is the quality of the reward. If we do end up in a Control v Control meta - which is the only one this new non-Dragon Priest can survive then I feel setting your health to 40 is...not useless but, not impactful. She doesn't do much for board control or continued effects, I'd say it's even weaker than the Rogue reward in terms of power level it's just much easier to bring about.
double post, please delete mods
I don't think Jade can benifit from that card, by the time that jade golems gets to 10 attack the game is already over. Jungle Giants is good for ramp druids exclusively imo.
Playable in C'thun Druid, Jade Druid, Beast Druid, Ramp Druid, maybe even arcane giant/combo druid.
This card is noot good and I can explain why
a) Druid DOES NOT have many good 5+ Attack creatures. The 2 good ones that can help this quest: AoW and Menagerie Warden. Anaconda and Magma rager 2.0 are laughable cards. You will have to include bad cards/ weird neutrals to see this done and it will take several turns to complete because you just can't use too much high cost minions cause you will lose to any semi-agressive deck.
b) Reward does NOT reduce the cost of cards in your hand , and since we can't control what cards we draw, this reduce the combo potential of this card significantly. Wanna play Malygos ? What if you draw malygos before playing Barnabus? Same apllies to C'thun and any combo card
c)Quest does NOT affect the board the turn it's played. It's one of the slowest quests, and when you play barnabus there's no immediate benefit. Plus , if next turn you draw a spell, you still got nothing out of this. It's too slow/inconsistent.
I don't think this quest will be competitive . There's too much "IFs" and not enough support. Just look at all druid cards this set. I can't see anything playable . Laughable cards , as always , for our class
Guess I will have to stick with Jade Druid for another 4-5months
HOLY CRAP I CAN FINALLY USE MY Mayor Noggenfogger :O
I suppose you play hemet with this deck so you can just draw into Nourish/5 cost 2 draw, and 0 cost gigantic minions.