hey i have a question i'm sorry if someone else have post it and it was answered million times
but how does the card work - it says after you SUMMON a deathrattle minion; so does playing a minion also count as summoning it or not (because in Yu-Gi-Oh there is a difference between normal summon and special summon)
summoning a minion can be either playing from your hand or getting it in the board by some other way. So if you play a deathrattle minion it will also trigger the effect.
yeah, just for a moment i forgot how hs works that's why i deleted it i was carving the word summon, then i remembered how the shamy/priest quest worked
Is this being over-hyped? Obviously it's good and will be in any N'Zoth decks, but Bronn was better overall. Why? Because battlecries are generally much stronger and have more board impact than deathrattles. For the most part, deathrattles do something small, draw a card or put a lesser minion on the board, etc. There's a few exceptions like Sylvannas, Cairne Bloodhoof or Twilight Summoner, of course. But a turn 10, put a 3/4, and two 4/5's on the board (Umbra + Cairne) is not a game-breaking turn. Remember, Hunter had Feign Death which is on par or a better card than this, and it didn't see play.
For those who think it's going to replace Bronn in Jade, remember that Bronn hit 4-6 jade-summoning cards, whereas Umbra only hits Aya (or Rogue, but Jade Rogue didn't see much play). You're not going to put a card into the deck that synergizes with only one other card like this unless it's game breaking or your finisher. It only spawns one more jade, you're better off running a Brewmaster for more consistency if all you need is one more Jade.
It's a good card, but would probably only be seen in Priest N'Zoth, and might be played in a new Rogue, Hunter or Shaman deck. People are getting blinded by the value of some odd combos, without realizing that those are turn 9 or turn 10 combos and only spawn a lot of medium health minions, and nothing board impacting. If you want to spawn a lot of minions on turn 10, just run Jade Druid without this card.
And this is why Sylv and Conceal had to go away...Perhaps this is why Rogue never got a 3rd Jade card.
This will likely not be as broken as Bran was in some instances; but it is very, very powerful. Nice, fun card that can see a lot of creative and competitive play. Two thumbs up.
I bet a wild miracle rogue might be able to pull off a combo with this card plus Baron Rivendare for some OTK Leper Gnome/Backstreet Leper shenanigans.
Is this being over-hyped? Obviously it's good and will be in any N'Zoth decks, but Bronn was better overall. Why? Because battlecries are generally much stronger and have more board impact than deathrattles. For the most part, deathrattles do something small, draw a card or put a lesser minion on the board, etc. There's a few exceptions like Sylvannas, Cairne Bloodhoof or Twilight Summoner, of course. But a turn 10, put a 3/4, and two 4/5's on the board (Umbra + Cairne) is not a game-breaking turn. Remember, Hunter had Feign Death which is on par or a better card than this, and it didn't see play.
For those who think it's going to replace Bronn in Jade, remember that Bronn hit 4-6 jade-summoning cards, whereas Umbra only hits Aya (or Rogue, but Jade Rogue didn't see much play). You're not going to put a card into the deck that synergizes with only one other card like this unless it's game breaking or your finisher. It only spawns one more jade, you're better off running a Brewmaster for more consistency if all you need is one more Jade.
It's a good card, but would probably only be seen in Priest N'Zoth, and might be played in a new Rogue, Hunter or Shaman deck. People are getting blinded by the value of some odd combos, without realizing that those are turn 9 or turn 10 combos and only spawn a lot of medium health minions, and nothing board impacting. If you want to spawn a lot of minions on turn 10, just run Jade Druid without this card.
Feign Death required you to have more than one deathrattle minion on board in order to get value, and didn't itself put a body on board or require the opponent to deal with it. This card is more on par with Fandral in terms of strength, and is easily combo'd for value with cheap deathrattles, which you really only need one of to get value.
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Life before death. Strength before weakness. Journey before destination.
Probably in three months, we will see (Umbra nerf) next to our post number in each forum entry... but until then I plan on abusing this
I think this card is being overrated. It is surely a good card, but it's as good as Brann like some people are saying. First of all, this card has a worst body than Brann, so you lose more tempo. And I don't that there are that many game-breaking deathrattles out there. Maybe some jade n'zoth rogue, but this is still not as good as Brann, specially costing 1 more mana.
Probably in three months, we will see (Umbra nerf) next to our post number in each forum entry... but until then I plan on abusing this
For me they can nerf "summon" to "play", is just insane in Wild with Dread and Shredder.
"Insane"? 8 mana, summon a 3/4, a 4/3 and a random 2 drop? I mean, Silver Hand Knight is a 5 mana, summon a 4/4 and a 2/2, so you could play a better turn with SHK + Spider Tank (or Bronn + SHK for more value).
People are over-hyping this. It's not as strong as Brann.
Edit - deleted
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yeah, just for a moment i forgot how hs works
that's why i deleted it
i was carving the word summon, then i remembered how the shamy/priest quest worked
Living Mana PogChamp
Is this being over-hyped? Obviously it's good and will be in any N'Zoth decks, but Bronn was better overall. Why? Because battlecries are generally much stronger and have more board impact than deathrattles. For the most part, deathrattles do something small, draw a card or put a lesser minion on the board, etc. There's a few exceptions like Sylvannas, Cairne Bloodhoof or Twilight Summoner, of course. But a turn 10, put a 3/4, and two 4/5's on the board (Umbra + Cairne) is not a game-breaking turn. Remember, Hunter had Feign Death which is on par or a better card than this, and it didn't see play.
For those who think it's going to replace Bronn in Jade, remember that Bronn hit 4-6 jade-summoning cards, whereas Umbra only hits Aya (or Rogue, but Jade Rogue didn't see much play). You're not going to put a card into the deck that synergizes with only one other card like this unless it's game breaking or your finisher. It only spawns one more jade, you're better off running a Brewmaster for more consistency if all you need is one more Jade.
It's a good card, but would probably only be seen in Priest N'Zoth, and might be played in a new Rogue, Hunter or Shaman deck. People are getting blinded by the value of some odd combos, without realizing that those are turn 9 or turn 10 combos and only spawn a lot of medium health minions, and nothing board impacting. If you want to spawn a lot of minions on turn 10, just run Jade Druid without this card.
And this is why Sylv and Conceal had to go away...Perhaps this is why Rogue never got a 3rd Jade card.
This will likely not be as broken as Bran was in some instances; but it is very, very powerful. Nice, fun card that can see a lot of creative and competitive play. Two thumbs up.
I bet a wild miracle rogue might be able to pull off a combo with this card plus Baron Rivendare for some OTK Leper Gnome/Backstreet Leper shenanigans.
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So much fun in Wild
In wild, I can make my hero ragnaros instantly!
Probably in three months, we will see (Umbra nerf) next to our post number in each forum entry... but until then I plan on abusing this
So much value. This is a must craft.
Un goro best expansion so far.
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This + Barnes in any deathrattle/N'Zoth deck.
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