Galvadon + Faceless should work because it is highly possible to get stealth or immune to target-spells.
I am sure we will see atleast one additional 1-3 mana buff card and I hope it is a good one or some minion with "discover a buff-spell". My problem with the quest / buffspell archetype is Evolve. It makes the whole deckstrategy gargabe and shamans are already playing it in some competetive decksand I highly doubt shaman will disappear from the ladder.
The Quest should work fine in wild because of Spare Parts , Darkbane, Lightbane, Djinni
This is a very difficult quest to pull off especially since your opponent knows it's up and will do everything in their power to keep your board cleared.
As of right now, the options would be (in standard): Might, Kings, HoP, Divine Strength, Humility :^), Wisdom, Silvermoon Portal, Dinosize, Blessed Champion, and all Heal Spells.
The tools we have seen so far does not suggest viability, but there's still lots of paladin cards yet to be seen.
Oh my God...Another forced archetype? Im getting bored of all these forced archetypes.
I want something original, like a opposite Ragnaros or mass keeper of uldaman not these forced archetypes!! Damn them!
This is how card games work, stop repeating stupid shit like this it doesn't make you cool, nobody cares, say something relevant to the new card next time. You're getting bored ? Then leave. Thanks.
Someone didn't get the sarcasm it seems. But hey thanks for the insult.
That's exactly what i'm thinking!! those are not forced archetypes, they are cards that sinergizes with others, in the other hand there are people sayin' not enough cards to suport the quest ' come on stop complainig about everything!!!
What if they give us some buff spells that don't suck? It's not like that's hard. Just off of the top of my head...
"Give a minion Divine Shield and Draw a card." "Give a minion +2 Attack, then deal its Attack as damage to a random enemy minion." "Summon a Shieldbearer to both sides of a friendly minion."
All of those could probably cost around (2) and be good and fine.
Galvadon is sweet, but targeted Paladin spells seem less sweet from a competitive aspect. Smuggler's Run seems like an interesting use case if that works though, and some of the buff cards have legitimately seen play before so I think there's some promise there.
I really like weenie decks in other card games so this one actually sounds super interesting to try and build around for me.
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Wow this is.....surprisingly bad and hard to accomplish. Galvadon is not even the best reward of the quests we've seen and yet this seems like the hardest quest to achieve. They would have to release nothing but cheap buff spells and ways to draw into more buff spells (think small hand recruits but for spells) in order for this to be good.
The only way I see this being even remotely usable is if smugglers run counts toward the spell count.
I think that Paladin quest is best quest by far you don't even have to push for completing quest flow of the game will do it for you but it is unfortunate that Paladin loses Seal of Champions I think it was the best buff spell that paladin have.
I think people are underestimating how good Adapting 5 times will be, especially since you're likely going to land "can't be targeted by spells or abilities" on it. You're likely to get something that looks a lot like Soggoth the Slitherer.
The quest is really disappointing though. The only existing spell that is really playable is Blessing of Wisdom, and *maybe* kings. The way I see it, divine shield will be essential to keeping your things alive long enough to cast spells on. So maybe Hand of Protection too. That's still a pretty garbage topdeck though. UGH. COME ON BLIZZ MAKE PALLY GREAT AGAIN.
Question: Lightfused Stegadon has a battlecry to adapt all your silver hand recruits... Could each individual adapt on each recruit be used to satisfy the quest condition?
The reward is so strong that it may even push people from using cheap buff spells so you can get Galvadon at turns 6~7, which can be game winning. (Only weakness at this stage of the game being Brawl,Devolve and Mass Dispel, unusual cards in the current meta).
However the quest is bad overall. Even running cheap buffs it's difficult to pull off the reward without compromising too much, which would make the deck around this horrible.
Perhaps the better choice may be midrange decks, despite of getting Galvadon later people already spend some board clear with Tirion or Rag boards.
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Galvadon + Faceless should work because it is highly possible to get stealth or immune to target-spells.
I am sure we will see atleast one additional 1-3 mana buff card and I hope it is a good one or some minion with "discover a buff-spell". My problem with the quest / buffspell archetype is Evolve. It makes the whole deckstrategy gargabe and shamans are already playing it in some competetive decksand I highly doubt shaman will disappear from the ladder.
The Quest should work fine in wild because of Spare Parts , Darkbane, Lightbane, Djinni
This is a very difficult quest to pull off especially since your opponent knows it's up and will do everything in their power to keep your board cleared.
Blessing of Wisdom
Hand of Protection
Humility You don't want to do this to your minion
Holy Light
Blessing of Might
Divine Strength
Smuggler's Run
Equality
Silvermoon Portal
Blessing of Kings
Blessed Champion
Hammer of Wrath You don't
Dinosize
So those are all cards that you can cast upon your minions in standart that we saw up until now.
That's exactly what i'm thinking!! those are not forced archetypes, they are cards that sinergizes with others, in the other hand there are people sayin' not enough cards to suport the quest ' come on stop complainig about everything!!!
"But buff spells suck."
What if they give us some buff spells that don't suck? It's not like that's hard. Just off of the top of my head...
"Give a minion Divine Shield and Draw a card."
"Give a minion +2 Attack, then deal its Attack as damage to a random enemy minion."
"Summon a Shieldbearer to both sides of a friendly minion."
All of those could probably cost around (2) and be good and fine.
Worse quest by far. Reward is fine. But your deck will be so bad it won't matter.
Guys...I dont care how good this actually is..but I am making a wild paladin deck with this and brann. 10 adapts seems to insane not to try out xD
paladin tier 5 confirmed Kappa
i expect to pull at least one quest when opening un'goro packs however..i expect to not pull this one
Galvadon is sweet, but targeted Paladin spells seem less sweet from a competitive aspect. Smuggler's Run seems like an interesting use case if that works though, and some of the buff cards have legitimately seen play before so I think there's some promise there.
I really like weenie decks in other card games so this one actually sounds super interesting to try and build around for me.
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Wow this is.....surprisingly bad and hard to accomplish. Galvadon is not even the best reward of the quests we've seen and yet this seems like the hardest quest to achieve. They would have to release nothing but cheap buff spells and ways to draw into more buff spells (think small hand recruits but for spells) in order for this to be good.
The only way I see this being even remotely usable is if smugglers run counts toward the spell count.
So far al quest have cards released in the expansion that help achieve the quest.
Just wait for it.
I think people are underestimating how good Adapting 5 times will be, especially since you're likely going to land "can't be targeted by spells or abilities" on it. You're likely to get something that looks a lot like Soggoth the Slitherer.
The quest is really disappointing though. The only existing spell that is really playable is Blessing of Wisdom, and *maybe* kings. The way I see it, divine shield will be essential to keeping your things alive long enough to cast spells on. So maybe Hand of Protection too. That's still a pretty garbage topdeck though. UGH. COME ON BLIZZ MAKE PALLY GREAT AGAIN.
Unfortunately wild might be the only place this is playable anyways
Question: Lightfused Stegadon has a battlecry to adapt all your silver hand recruits... Could each individual adapt on each recruit be used to satisfy the quest condition?
The reward is so strong that it may even push people from using cheap buff spells so you can get Galvadon at turns 6~7, which can be game winning. (Only weakness at this stage of the game being Brawl,Devolve and Mass Dispel, unusual cards in the current meta).
However the quest is bad overall. Even running cheap buffs it's difficult to pull off the reward without compromising too much, which would make the deck around this horrible.
Perhaps the better choice may be midrange decks, despite of getting Galvadon later people already spend some board clear with Tirion or Rag boards.