I wish that there is a way to insert this card into the opponent's deck instead, or it should have a Deathrattle: Shuffle itself into the opponent's deck, family with the Weasel Tunneler
This...hrm. Not bad actually. It's super risky, but it definitely has a place in culling weenies late in a game. Though I imagine most people would just be too scared to run this card, or not really know how to run it properly.
That's.....kind of proven in the poll results. If isn't retardedly aggro, it's bad.
Kudos Blizzard for coming up with this very creative card!
People are severely underestimating it. Yes, it will be horrible in most of the current decks we see in the meta, but with this card you can built your deck to have both a strong early game (lots of 1-3 drops) AND a strong late game (clearing your deck of weak cards once you proceed to late game). It opens up many design possibilities and, until we see how such decks perform in the new meta, I wouldn't write it off as a joke card.
Btw, to the person who said "Hunter quest nerf", this actually synergises well with the Hunter quest if you play it after you have triggered your quest (or have enough 1-drops in your hand to trigger your quest), but BEFORE you actually play Queen Carnassa. This ensures that you clear your deck of any remaining 1-drops that are now useless to you, so that all that is left are Raptors (after you play Queen Carnassa) and 4+ drops.
This sounds like such a risky card. I am not as well-versed in the game as many here, so I don't know of any cards that actually destroy cards in your deck. I play Warlock (and Mage), so I am not unfamiliar with a card that has a a major drawback for you. As a Warlock card, I would totally get it.
Although, I guess this is easy to prevent by not having many cards that cost 3 or less. But that could also mess up tempo/curve.
This card could work well enough in certain situations, it seems like a Hail Mary of sorts.
then again, you must be kinda dumb to put this in that deck
Ya, there isn't a whole lot of synergy there unless you can imagine a scenario where you want to thin out all 3 or less cost cards from your deck with Hemet, Jungle Hunter before you play Queen Carnassa, leaving only Carnassa's Brood cantrip raptors and your big cards. It is conceivable that raptor draw and cheap draw bodies could be relevant in a late-game face race where just having your big cards wouldn't be fast enough?
Whether or not this card is good or bad. I love how controversial it is among the community. It really shows that it is an interesting card to say the least.
I could see this helping Reno decks. Lets say you want to run 2x War Axe and 2x I dunno... Bash. But, you have a problem where you can't use your reno/Kazakus/whatever because of your duplicates. As long as your deck is specifically tuned for such an occasion you could use this card to thin those duplicates out so that you use use your highlander card.
You get the idea, even if my examples make no sense...
This has to be the most unique card effects Blizzard has ever implemented. Deck thining is a very useful tool and I'm really excited to see what happens with this card.
Another card playing in interesting new design space! Props to Blizzard for that.
It's very similar to Elise Starseeker, but with no RNG aspect. Play it in the late game to guarantee that you only draw heavy drops for the rest of the game, by getting rid of all your dead early game cards.
I'm also seeing a potential combo with Astral Communion. That decks wants to play a bunch of ramp effects like Wild Growth and Innervate, but after it plays Astral Communion it wants to draw massive drops every turn for the rest of the game. Hemet, Jungle Hunter would strip all the redundant ramp effects out of your deck once you don't need them anymore.
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This is definitely going to see play in some of those niche brawls where drawing certain cards wins you the game.
How do you do that when Explore Un'Goro replaces your entire deck :P
Glad to help anyone in need. Legend player and chillin.
My C'Thun Druid beckons seductively from the corner. With tentacles, but that isn't important.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
can someone explain me how to use this card,i really confused now (pls leave my deck slot alone )
I do not want to waste my Un'Goro pity timer to open this legendary at all.
This is The Boogeymonster, Madam Goya for Un'Goro expansion....
I wish that there is a way to insert this card into the opponent's deck instead, or it should have a Deathrattle: Shuffle itself into the opponent's deck, family with the Weasel Tunneler
This...hrm. Not bad actually. It's super risky, but it definitely has a place in culling weenies late in a game. Though I imagine most people would just be too scared to run this card, or not really know how to run it properly.
That's.....kind of proven in the poll results. If isn't retardedly aggro, it's bad.
Maybe it's a silly questione, but do deathrattles trigger?
If so is OP
Imo, some tool will figure out how to use this and it will be annoying, but that will probably take 2 more expansions
Kudos Blizzard for coming up with this very creative card!
People are severely underestimating it. Yes, it will be horrible in most of the current decks we see in the meta, but with this card you can built your deck to have both a strong early game (lots of 1-3 drops) AND a strong late game (clearing your deck of weak cards once you proceed to late game). It opens up many design possibilities and, until we see how such decks perform in the new meta, I wouldn't write it off as a joke card.
Btw, to the person who said "Hunter quest nerf", this actually synergises well with the Hunter quest if you play it after you have triggered your quest (or have enough 1-drops in your hand to trigger your quest), but BEFORE you actually play Queen Carnassa. This ensures that you clear your deck of any remaining 1-drops that are now useless to you, so that all that is left are Raptors (after you play Queen Carnassa) and 4+ drops.
I JUST REALIZED HOW TO USE THIS.
Do doubles of all of your 1-3 cards and highlander of all of your 4+ cards
Play hemet and then you're allowed to kazakus during the late game (also good for raza)
facepalm
Excellent idea! I'm sure the card will find its application.
This sounds like such a risky card. I am not as well-versed in the game as many here, so I don't know of any cards that actually destroy cards in your deck. I play Warlock (and Mage), so I am not unfamiliar with a card that has a a major drawback for you. As a Warlock card, I would totally get it.
Although, I guess this is easy to prevent by not having many cards that cost 3 or less. But that could also mess up tempo/curve.
This card could work well enough in certain situations, it seems like a Hail Mary of sorts.
What? I don't even......who would play this?
You do not truly know someone, until you fight them.....
I voted Meta Defining because if your deck becomes swarmed with Weasel Tunnelers you can smoke 'em out
KAPPA
Check out my entry for this week's Card Design Competition here!
Whether or not this card is good or bad. I love how controversial it is among the community. It really shows that it is an interesting card to say the least.
I could see this helping Reno decks. Lets say you want to run 2x War Axe and 2x I dunno... Bash. But, you have a problem where you can't use your reno/Kazakus/whatever because of your duplicates. As long as your deck is specifically tuned for such an occasion you could use this card to thin those duplicates out so that you use use your highlander card.
You get the idea, even if my examples make no sense...
Galavant Animation
This has to be the most unique card effects Blizzard has ever implemented. Deck thining is a very useful tool and I'm really excited to see what happens with this card.
Another card playing in interesting new design space! Props to Blizzard for that.
It's very similar to Elise Starseeker, but with no RNG aspect. Play it in the late game to guarantee that you only draw heavy drops for the rest of the game, by getting rid of all your dead early game cards.
I'm also seeing a potential combo with Astral Communion. That decks wants to play a bunch of ramp effects like Wild Growth and Innervate, but after it plays Astral Communion it wants to draw massive drops every turn for the rest of the game. Hemet, Jungle Hunter would strip all the redundant ramp effects out of your deck once you don't need them anymore.