I've never seen the polls so split between meta-defining and dusting it. I think it's really interesting and might merit a deck like a variation of Ramp Druid so you can make way for your bigger cards. A crazy idea would be to run a very aggressive deck with only one big card so when your opponent is low you can play Hemet so you're guaranteed to draw damage on the next turn instead of just simply hoping for it.
I think this card will also work well in Astral Communion Druid. Once you play Astral Communion you hope to draw into Hemet, Jungle Hunter so that you can eliminate any non-big threats remaining in your deck, like Innervate for example.
If it just would be 2 or less mana or maybe only minions. With three or less hunter hits also his Burn (Kill Command , always Huffer). But he actually might be playable in quest hunter to get rid of all the shitty minions before you play Queen Carnassa. 1 drops + draw to fill the curve of 4+ mana minions sounds not bad to me.
Anyway, the card has an interesting effect and I am convinced that some good deckbuilder will come up with at least a semi-viable deck idea to exploit it.
You always want some low cost cards such as spells maybe in ramp druid.. or some late game deck.. although cheap removal is there for rogue/priest/ paladin/warrior..
Probably just druid.. maybe hunter (none quest!) Too would say shaman but hex is a great card.
This card is just terrible?!?!?! You want to fatigue yourself here you go destroy your own deck. Really it should have been higher cost and destroy all 3 mana and lower in both decks to make it interesting.
Only playable in some deck with plenty of big-ass cards (like some sort of heavy ramp druid).
Or maybe if there is a quest that involves playing lots of expensive cards. But so far is terrible at best. For tat special rule, he could perfectly have had vanilla stats or even better.
I really wouldn´t dismiss it just yet. My first impression was: Yeah, this one really got potential. Will be very interesting to see what we can make out of this.
Thumbs up for the novel idea anyway!
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Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
can someone explain me how to use this card,i really confused now (pls leave my deck slot alone )
Basically like this. Game tempo is being able to consistently make full use of your mana crystals in every given turn, keep the pressure going, and still have things for the next turn. For that to happen, you need to play your cards just right and hopefully draw them in an order that makes a good tempo possible. But sometimes, shitty draws happen. Nothing kills tempo quite like constantly getting 1 or 2 drops from your deck post-turn 6. It can actually cost you.
This card eliminates those potential tempo-killers, so that you are more likely to draw exactly what you need and when you need it. The tradeoff is, obviously, you're demolishing a good chunk of your deck in the process.
This is an absolutely excellent card, but requires some serious skill to play properly. Not to mention a willingness to gamble a bit. Hence why most people are voting to DUST IT! (P.S. This community is pretty shitty)
So great to see the community split on this. The card is really interesting if you like experimenting with decks, it sucks if you use the frame of regular card decks which are out now. I think Hearthstone needs more cards like this. These have the potential to spawn new types of decks!
It not only requires specific deck building to work, but also is a skill intensive card to play. The chances of messing up your own deck is huge if used incorrectly.
Great card design, but may be too niche even for archetypes which could benefit from its effect.
2x auctioneer 1x fandral 2x jade idol 2x jade blossom 1x this bad boy
Rest of deck is 3 or less cost spells and minions designed to cycle and survive.
Mulligan for hemet and idol which is all you need for combowombo
Not sure how viable it would be, especially if hemet is near bottom.
Seems on tier with astral communion. Fun, but probably not consistent enough.
Hunterquest will probably be easier to combo.
If it just would be 2 or less mana or maybe only minions. With three or less hunter hits also his Burn (Kill Command , always Huffer). But he actually might be playable in quest hunter to get rid of all the shitty minions before you play Queen Carnassa. 1 drops + draw to fill the curve of 4+ mana minions sounds not bad to me.
Anyway, the card has an interesting effect and I am convinced that some good deckbuilder will come up with at least a semi-viable deck idea to exploit it.
You always want some low cost cards such as spells maybe in ramp druid.. or some late game deck.. although cheap removal is there for rogue/priest/ paladin/warrior..
Probably just druid.. maybe hunter (none quest!) Too would say shaman but hex is a great card.
This card is just terrible?!?!?! You want to fatigue yourself here you go destroy your own deck. Really it should have been higher cost and destroy all 3 mana and lower in both decks to make it interesting.
A must for all miracle rogue and quest hunter.
Only playable in some deck with plenty of big-ass cards (like some sort of heavy ramp druid).
Or maybe if there is a quest that involves playing lots of expensive cards. But so far is terrible at best. For tat special rule, he could perfectly have had vanilla stats or even better.
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Battlecry: kill yourself and lose the game.
This gonna be the legendary card I will get from the packs! Guaranteed!
I really wouldn´t dismiss it just yet. My first impression was: Yeah, this one really got potential. Will be very interesting to see what we can make out of this.
Thumbs up for the novel idea anyway!
I have some plans for this card. In my wild OTK Velen priest deck...
Ramp Druid, some midrange, holy wrathadin? cool design, might see some play if any of these decks are any good.
So great to see the community split on this. The card is really interesting if you like experimenting with decks, it sucks if you use the frame of regular card decks which are out now. I think Hearthstone needs more cards like this. These have the potential to spawn new types of decks!
It not only requires specific deck building to work, but also is a skill intensive card to play. The chances of messing up your own deck is huge if used incorrectly.
Great card design, but may be too niche even for archetypes which could benefit from its effect.
To play when you haveJade Idol in hand, then prepare for some serious miracle next turn
This card could make combo pally a thing, dealing 25 dmg with holy wrath and molten consistently is pretty good